Almighty Game Designer

Chapter 536: Feels Like This Game Is Easy! (Ergong)

This boss battle is against the giant Yum, in which Onion and the player hold a storm tuber in their hands and output wildly to the giant Yum.

Unlike previous videos from the perspective of God, this video was released from the perspective of the first person, when everyone felt the shock under the perspective of the first person.

Although the view you see now is a 90-degree view, which is relatively limited, you can feel the game's proxy only from the oppression given by the giant Yum on the screen.

Yum, a giant with a burning residue, waves a machete and knocks constantly on the ground. Under the action of Pangu engines, every swing causes a vibration of the screen and leaves deep cracks on the ground.

During that time, the player was accidentally struck with a knife by the giant Yum, which resulted in the scene being cut upside down and everyone could clearly feel the powerful power of the giant Yum, obviously thanks to the Pangu engine.

However, with the combined output of the two storm tubers, the giant Yum quickly fell to the ground, and the huge body was transformed into a firewood salary for the king.

After watching the video, everyone has the same question. So simple?

The player in the video doesn't really have any particularly sophisticated manipulations either, because Onion has attracted most of the attention of the giant Yum, and the player spent most of his time hitting the giant Yum with a storm tube bundler.

Yum occasionally switches targets, but the player just rolls over twice to dodge the machete, feels no difficulty whatsoever, and sits even more true to the game's mowing characteristics.

But just the overall atmosphere in the game, this sense of epic and oppressive, has already shocked many people.

Leaving aside the difficulty of the game, at least it's all good in terms of scenes, music, sound effects and other boss atmosphere. And the experience should be even more exciting in VR pod mode.

Chen explained: "Well, this is a dramatic killing in the strict sense of the word, there can't be too much drama about this, I hope you can experience it in the game. Simply put, this onion-headed npc is a good friend of Boss giant Yum, who, after losing his mind, will keep his promise to defeat giant Yum himself. The two weapons in the hands of NPC and the players are called Storm Holders, and the giant Yum himself built the weapon against himself, so the battle will look simple. ”

Oh, I see!

A lot of people suddenly realized, no wonder this battle looks so simple, it turned out to be a dramatic killing.

It seems that as long as Zhengzi fought the giant with this weapon, he would win without suspense.

Even some players wonder if this game is too simple?

However, the slightly revealed context of the story also aroused some players' interest. Because the giant Yum was the paying king who appeared in the CG, so the player had to beat all the paying kings?

“All right, then, let's ask questions freely, and I'll answer any questions you have about this game at my discretion," said Chan. ”

Clearly, at this press conference, Chen Qiao will only publish these two new videos, and it's better to wait for the players to experience themselves in the game.

These two new videos, one about the game scene and one about the boss battle, plus the previously disclosed game material, basically describe some of the features of the game.

Only about the difficulty of the game, Chen Qiao did not mention it.

As soon as I heard about the questioning session, the journalists at the bottom came and asked questions.

A reporter couldn't wait to stand up and answer the microphone: “Mr. Chan, the vast majority of people online now assume that this is a lawn mowing game similar to Dark Destroyer, which you have never positively admitted, is this a lawn mowing game? ”

Chen smiled and explained: “I don't particularly like the term lawn cutting game. In fact," Dark God of Destruction "is not a lawn cutting game, depending on the numerical difficulty of the game. If the player comes up to torment the difficulty, it is equally impossible to mow the grass. ”

“Back to The Dark Soul, I think its game has some of these qualities as well. If you're a very skilled veteran, you can definitely mow the lawn. But in this game, I still hope it challenges the player, not the brainless brush. ”

Journalists feel a little overshadowed and Chan seems to admit that the game can mow grass, but with a qualification that only very skilled veterans can mow grass.

But thinking about the Dark God of Destruction seems to be the same way, even lawn mowing games can be very difficult, so people don't care.

And someone asked, "Mr. Chan, how difficult was the boss war in this piece? Previously on The Dark God of Destruction, boss warfare was commonly sickened, and later on boss was less than some elite freaks. Has this improved in The Soul of Darkness? ”

Chen replied: "Although" Dark Destruction God "and" Dark Soul "are the same Dark System games, they are two completely different pieces in my design thinking, so don't always think about the" Dark Soul "game with the cured thinking of" Dark Destruction God ". ”

“To put it this way, I think Dark Soul's little monster and boss difficulty are basically in a very balanced state, the boss is definitely harder than the little monster, which is sure, but the little monster won't be without a challenge. Let's put it this way, black soul level design should serve as the design benchmark for the current gaming industry. ”

The reporter downstairs was slightly shocked.

Chen Jiao's expression was very serious, and he couldn't tell if he was bragging, but from what he said, he should be very satisfied with his difficult design this time.

Better level design than Dark Destroyer?

Well, it doesn't matter if it's real or not, it's got a lot on everyone's mind.

Another reporter asked, "Mr. Chan, can you give some concrete examples of what you call ‘very good level design'? ”

Chen Qiao said: “This is better for the players to understand themselves. I talk too much, and some of it is like selling themselves out. A little bit can be revealed, however, that many of the particular strong enemies in the game can be solved using terrain kills. ”

Journalists were stunned. Many powerful enemies can be solved with terrain kills, does that mean the game is even less difficult?

This appears to be a bona fide design by Chen Jiao in his official capacity, encouraging players to win in many ways.

Well, that's a good point. After all, no one will find it difficult to reduce the difficulty. It's also a fun game to brush.

Another reporter asked: "Hello, Mr. Chan, I am a reporter on the SkyNet game channel and an ash player. I have also played your Dark God of Destruction and love it very much, the only regret is that I think Dark God of Destruction is a weed mowing game that is a little too difficult. ”

“When playing Dark Destroyer, it's hard to show the whole show like the League of Heroes and Watch Pioneer, so after a long time, I don't think it's meaningful. Don't know if I have a chance to show in this new game? ”

Chen Jiao looked at him and said, "Well, you'll have a lot of shows in the new game, or you can show them all the time. I think the new game will become a regular visitor to major video websites and live broadcast platforms, and those experts will get a very impressive sense of accomplishment in this game. ”