Almighty Game Designer

Chapter 548: I Believe

“Hey, how many frogs are there? They can also spray poison gas, but it feels like garbage. Hey... Shit, how did I die? Am I cursed? It turns out this one will die right after it's full, you pervert!! ”

“My God, finally put out three fires, my heart really can't stand this blow... so now we're going to face the first paying king? So excited. ”

“Damn it, what is the skill of this paying king? Nima, are you dancing down the street? Damn it, he cut me to death with three knives! ”

“This is bullshit, how can this boss dance like crazy? I can't even touch him! ”

“Ha ha, finally chopped him up! I just realized that this red-eyed monster seems to be helping me attract hatred. It's lovely! This boss is like a war 5 scum, it's not difficult at all... Shit, how did there ever be an animation? Nima, this is stage two. He's full of blood. Nima, this is bullshit! ”

The players who had been baptized by the Roslick High Wall had become obsessed with themselves, and thought it should be easy to push the game flat, but in the later scene, they quickly realized they were wrong...

The difficulty is getting higher and higher, and there will be more and more very perverted monsters, you can't fight them!

That's when you realized that the knight from Lothrik was really a weak chicken-like little monster who couldn't even get into the top ten of the perverted monsters... there would be more perverted monsters in the back!

For example, the immortal colony with the big tank crawling wildly into the ground, the big crab on the road to the dead, the big tree brother in the manure pit, the Thai shampoo brother, and the skeleton sword saint in the skeleton cemetery...

And the players all say that the most disgusting little monster should be the Mouse Salary King in the sewer!

The reason I'm called Wage King is because it's harder to beat than a lot of boss. In the sewer, these two giant mice are dying!

If it's two together, no one can beat it, and even one can easily tip over!

And the scariest thing is, these two mice would swallow people in their mouths and bite them wildly, and they would die instantly!

These two mice make a terrible impression on countless people, and a lot of players say I'd rather play boss than both! There's still hope to spell it out when you meet boss, but if you meet two rats, you can just wait for resurrection!

And the organs in the map are everywhere, like the skeleton cemetery, if you don't know what to step on, you will be shot by an unknown crossbow arrow, or smashed by a big ball of skeleton, it hurts and you won't want to live...

Some of the faster-paced ancestors finally hit the underground jail and crime capital after the liver explosion, when their psyche was really on the verge of collapse...

There are little monsters who push people through the door, there are bodies that scream when picking things up, and there are prison guards who can lower the upper limit of player's blood volume and brand people with iron...

In VR mode, these horrible scenes are constantly challenging the players' nerves. Many anchors are even scared to scream out on the spot, and living off becomes a horror game...

The anchor died of abuse, but the players were impressed.

If the anchor passes smoothly, the players will brush a wave of 666, they will admire the anchor's technology, and this imminent excitement will make many players look very addicted.

If the anchor hasn't passed the gate, and suffers repeatedly somewhere, the audience also loves to watch. Anyway, it's not themselves who suffers, whether it's lively or not.

And the difficulty of black souls is actually within a relatively reasonable range, many people find it difficult, just because they don't understand the mechanism of the game, and they're not familiar with the attack patterns of little freaks and boss.

After pinching the fire, many boss can summon NPC to fight alongside themselves. In fact, invisible reduces the difficulty of fighting, and after suffering a few times, the front can be beaten relatively smoothly.

After the anchors set the game on fire, many players came up with the idea of trying it out for themselves.

This brings in another batch of new players for Dark Souls, but most of these people were brutally crying as soon as they entered the game...

For this game, playing with your own hands and watching others play is a completely different concept. It looks very simple boss, but it's not like that at all!

……

Against Chen Jiao here, the value of the resentment you harvest is growing.

For Dark Souls, the gain in resentment value is really too long. Many players have contributed a lot of resentment value from the beginning, and almost every scene will have different challenges, and players' resentment value can be said to be constant until clearance week one.

Moreover, passing week one does not mean the end of the game, many players will choose to start week two to continue suffering...

That's what Dark Souls is all about. It's not a game of purely human abuse. It doesn't bring complete frustration like Digging for Ascension.

The Dark Soul can bring a lot of pleasure to the player, from the joy of becoming stronger, from the surprise of seeing through the routine, from the joy of constant exploration.

After their efforts become stronger, any enemy who has defeated them can be solved without any effort, and this joy is the most fundamental element that supports the players in their constant play.

Chen Yuzheng was enjoying herself and suddenly received a call from Joe Hua.

Qiao Hua's tone was full of helplessness: "Chen Jiao, what's going on? How come your first game with Pangu made such a big story? ”

Chen Jiao pretends not to know anything: "Ah? What big news? ”

Qiao Hua was speechless: “You said you'd make the pit father game. This is the first game made with Pangu system. Everyone is looking forward to defeating foreign games! Don't do anything. ”

Chen Weihao chuckled: “Don't worry, nothing will happen. I have the game in mind. ”

Joe Hua was helpless and said: "Well, just count it in your heart... let me ask you one more thing, the difficulty of this game really doesn't change anymore...”

Chen Jia: “Hey hey hey...”

Qiao Hua has no words: “Go ahead, then don't change it...”

"Rest assured, Minister Joe, the players haven't felt the love I gave them in The Dark Soul yet! When they feel it, they will definitely blow this game to heaven. ”

Joe Hua: “I believe that. ”