Almighty Game Designer

Chapter 550: Frank Feels Like He Has A Big Advantage (5 more)

Lin Xuedot opens the post to view.

“Honestly, for this game, Chen Qiao did not reveal whether it was a single or multiple ending. At present, the vast majority of clearance people have a fire-breaking ending, but I went to another different storyline, wondering if it would have any impact. ”

“Next to the bridge of the undead colony, there will be a Pilgrim from Rondor alive, and after a conversation with him, he will be your entourage. Afterwards, you can draw real power and upgrade for free! ”

“I don't know exactly how to trace, but I find that somehow there is something extra called the Dark Ring, and with the constant traction force, my corpse is getting worse and worse, and I can't see it at all by the end...”

“Moreover, what the NPC has said about this tourist is quite different from what the mainstream views are, and I suspect that this is another end, or a more important branch. ”

“I don't know if it will affect the end of the game because I'm comparing dishes and I haven't been able to open the game yet, but from now on, the leg of the game is very rich and the fire spreading should not be the only purpose. ”

There is also some very detailed information in this post, including some screenshots and videos, the authenticity of which is unquestionably part of the game content.

“Hmm? And this! ”

Lin Xue was also shocked.

Indeed, there are too many collectable elements in Dark Souls, and many people very easily ignore some NPCs.

Lin Xue walked directly to the main entrance when entering the immortal colony. He didn't even notice that there was a special NPC on the bridge.

Also, as you can see from other people's posts, there are many different branches of NPC in this game, but each NPC's task is hidden deep and accidentally broken.

And every NPC seems to have its own ending.

Lin Xue thought about clearance for the first week, and didn't pay much attention to these NPC plots. At this time, after seeing some extra legs that were dug out in these games, Lin Xue realized that although he had cleared it, there was still a lot of game content that he didn't really understand.

“Well... then try to prepare for the second week! I feel like I can discover these NPC legs and feel like I missed a lot of things! ”

Lin Xueyi thought to himself.

……

Overseas, the Soul of Darkness has also generated great reactions.

In fact, there are more players and hardcore players in Europe and America who like this subject than in China, so the popularity of Dark Souls is even better than in China!

On major live websites abroad, "Dark Soul" suddenly became a popular game, and many foreign anchors were joking with the barrage audience while making their own journey of abuse in "Dark Soul".

The Dark Soul is also being evaluated by some media, and although no specific evaluation has yet been sent, the feedback from the anchor and the players suggests that Dark Soul was surprisingly well received.

In a sense, there are more trembling Ms abroad than domestically...

This situation made GA feel very crumbly because Knight Glory was obviously the first to release information and was the first game to be developed using an AI physics engine, but it was given to the pre-emptive by Dark Soul, which is very embarrassing!

Frank, the head of Knight Glory, is also watching Dark Souls, and the biggest feeling after a try is that this game is not played by people!

Frank was just going to look at the physical system of the game, and as soon as he went in, he was taught to be a human being by Mr. Guda. He was beaten up and almost refunded...

Frank was surprised, too. Is this game that hard to play?

But after Frank took a brief look at the physical system, he became much more solid.

Because the Pangu system is not above the origin system in terms of performance, the physical systems created by the two AIs are functionally very similar and there is no particularly disparate performance gap.

Frank still seemed a little uncomfortable with the design philosophy of The Dark Soul, on the one hand because he found the game too difficult and, on the other hand, because he thought it was a little fake.

Because the subject of Dark Souls is a medieval fantasy, there are many factors that are completely out of reality.

Under normal circumstances, for example, it is impossible for humans to carry such super-heavy equipment as an animated cigarette sword or a black knight sword. What kind of muscular fierce man can wave a sword heavier than his own, and wave a tiger's wind? It's not science at all.

Moreover, there is still a lot of unrealistic equipment in the game, like Javier's armor and big shield. In real life, if normal people wear such a set, even muscular men shouldn't be able to walk...

Not to mention rolling in place and avoiding attacks...

Obviously, the game is still designed in a way that favours cool combat, with many things deliberately and realistically making art exaggerations.

And the difficulty of this game is perverse, so Frank thinks it should be a relatively small game.

On the other hand, the opposite of Knight Glory is another completely different path.

On the one hand, it is very close to reality. The plot, equipment, and some forms of combat in Knight Glory were made after a rigorous test by Frank and the project team, basically on the verge of a faithful recreation of history.

At the same time, the Knight Glory battle system, though rich, is still based on the actual Knight battle. Overall, the premise is to work with the sword to find both sides of the bloom. Although the boss also has a certain difficulty, it can pass as long as the player's attributes improve.

For Frank, the game is primarily about demonstrating the superiority of the physics engine, as long as the player is able to get a good feeling and experience fighting as a medieval knight in the game.

Frank believes that sometimes it's precisely because they're close to reality that players get a more authentic feel in the game.

So Frank believes that Knight Glory will be a more popular work than Dark Souls, and should be more popular in Europe and America than Dark Souls.

Many helpless refundable players who have been abused by Dark Souls are also looking forward to the launch of Knight Glory, because according to Frank's release, Knight Glory is much simpler than Dark Souls, and many are looking forward to a more enjoyable battle experience in this game.

And for other designers, their focus on Knight Glory is for another reason.

The Pangu system and the Origin system, the physical engines created by these two major artificial intelligences, are a test for designers.

Chen Jiao has submitted his answers, but can he score better than a foreign designer? That's what everyone's looking forward to.

And this can only be revealed once Knight Glory is officially launched!