Almighty Game Designer

Chapter 555: Dark Souls High Rating (more)

Since Knight Glory went live, more and more players have compared this game to The Dark Soul.

At the beginning, Knight Glory data was very good, and both sales and player feedback were a very good piece.

Many people are feeling that if Dark Souls could lower the difficulty, it would be perfectly possible to confront the Knight Glory Chamber, but now because of the difficulty, many people are desperate for Dark Souls.

On the Internet, although Dark Souls is also very popular, it always feels worse than Knight Glory.

A lot of people are saddened. Why is Chen Jiao so difficult? Being positively powerful, you want to play yourself to death.

But within a week after the Knight Glory went live, the wind gradually reversed.

First, the Knight Glory score began to decline slowly, from about 8 points in the beginning to 7.5 points.

More and more games are judging the furnace, and for the Knight Glory game, a lot of players' judgment is gradually becoming rational. As players play this game for longer and longer, players also start to notice some problems with the game.

The biggest problem is that the content of the game itself is very boring, whether it's the battle system or the whole world view context, and although it's also very attentive, it always feels a little less mysterious.

Makes the player feel a bit like watching a documentary rather than taking an exciting adventure.

But the biggest problem is not here, but the fun of the game itself.

For many players, they experience both Knight Glory and Dark Soul. When I first started playing Knight Glory, I felt like chopping melon dishes in this game was very cool, and there was no resistance to the drama, but after a long time of play, I quickly encountered a very critical problem, which was that there were no more powerful challenges in this game.

Due to the problem of game fighting mechanism, the player wears heavy armor and holds a large sword. When encountering Boss who is also a knight, the player can actually choose a very limited battle strategy, nothing more than to improve his own attributes and Boss sword fight, avoid Boss attack by walking away, and then attack the blossom of Boss.

In Knight Glory, Frank used a numerically challenging design to increase the difficulty of late midterm boss, with many boss's holding large shields and a very low desire to attack, coupled with an extremely high amount of blood, which helplessly lengthened the players' boss battle time to nearly 20 minutes.

If some players are fooling around, this time may even be extended again...

Of course, this is also helpless, because this is how Knight Glory fights itself, and in order to bring some challenges to the player and prolong the player's game time, it can only create difficulty for the player by adding this amount of blood.

At the same time, player-controlled characters cannot be rolled over, resulting in a very single way of fighting. Many players used to playing Dark Souls started to feel good about mowing grass after the Knight Glory, but soon they would get bored.

So the Knight Glory rating soon began to drop slowly, indicating that the players' expectations of it gradually became rational, while the score, contrary to the Dark Soul, remained close to 9 points high!

Even if some players score low because of abuse, it still doesn't affect the position of the game in the minds of the vast majority of players.

For players, the best criterion for being able to rate a game is time.

Some games may look very fun at first, but over time, inert subsequent plays and shallow game content can affect players' reviews of the game.

And some other games, although there was a sort of retreat threshold at the beginning, players can always discover the novelty of the game in their constant exploration, so the wins and losses of both games are self-evident.

Chan's quick-through video, although only 20 seconds away, caused a huge wave in the player community, causing many players to explore the inner pluralism of the Dark Soul game.

Players soon discovered that the game had a lot more to it than anyone else understood!

First of all, in terms of battle systems, players find that the battle system cap for this game is very high, most of the weapons in the game have a place to use it, and choosing a specific weapon for some specific boss will do half the work.

Moreover, strong combat systems are manifested in people-to-people warfare. For a true master, it's no big deal to abuse a monster, as long as it takes time and effort for most players to abuse it. And the real masters, they have to fight in the arena with other players to demonstrate the strength of their skills.

There are networked systems in Dark Souls, and players can join many different forces for PvP (or PPPPPvP). Simply put, players can invade other players through props or act as police to help those who are invaded.

Of course, The Dark Soul itself is actually a stand-alone game, because its main pleasure lies in exploring the world and challenging levels and freaks.

If players team up to challenge boss and freak, the core fun of the game will be seriously undermined.

Just like in the previous life of Chen, Mengxin must pass through the week on his own before the old hands can send their souls to equip them, so that Mengxin can taste the game in adversity, without causing the experience to shrink due to the help of others.

So, Chen Jiao did not make too many magical changes to the networking function, but simply did the corresponding function as in previous life, without the idea of turning "Dark Soul" into a large, multi-player online game.

The real fun of PVP in this game is single-person versus single-person combat, and many arena freaks find it much more interesting to fight with other players under the Battle System of Dark Souls than with weird battles!

At the same time, Chen has slightly changed some of the matching mechanisms. When the player engages in PVP battle with the player, the basic attributes such as total attribute points, weapon enhancement level, etc. of both parties will be automatically leveled to the same level by the system to ensure fairness to the Bureau.

In Chen's previous life, the Dark Soul had a presence called "The High-walled King”. In other words, some veteran players use special means to increase their fighting power, then go to the Lothrik Wall to invade new players who have just played the game for a short time, and enjoy slaughtering new players.

Because the properties of these old players are comparable to those of boss, they are referred to as the "High Wall King”.

Although this was allowed by the game mechanism in previous life, in Chen's view, it clearly contradicts the original intentions of the designer.

Chen Wang wanted to provide a level playing field for all Dark Soul-loving players, so he made this change, and everyone relied on technology to talk.