Almighty Game Designer

Chapter 558: Lack of Drama? (4 more)

Many people are saddened that after Dark Destroyer, although many companies have launched Dark System games with the wind, none of the games can reach the height of Dark Destroyer.

Not only in terms of game difficulty, plot design, character design, etc., but most importantly, these games do not create that dark atmosphere.

Some games are even deliberately disgusting to the player through a large number of corpses, dark environments, but when the player is playing, he doesn't feel any sense of despair, because the characters inside are just NPCs, not fresh enough.

And after the Dark Soul was born, all the players who loved the Dark Wind game shouted that it was a masterpiece! Because what Dark Souls is shaping is such a desperate world.

In the world of Dark Souls, fire itself is a nothingness. It appears fragile and warm, as if it were a cluster of constantly shaking flames that could be extinguished at any moment.

The Dark Soul creates a world of despair, repression and misery, where it seems that no one has a good ending. Those who are immortal become wandering orphans with the loss of their humanity, completely forgetting their past.

And the player followed the main character's perspective and saw too many tragedies in the constant struggle, which even kept people breathless.

But the Dark Souls breed a lot of warmth, and although the vast majority of the characters end up dead, the players also witness their stories.

The deserter of the Flemish Immortals finally abandoned his shield, returned to the fortress, picked up the sword in his hand and rekindled the courage to fight.

Aldrich, the devourer, was defeated by Enry with the protagonist and his sword was handed over to the protagonist. Later, she foresaw her imminent corpse fate, equipped with a broken sword and quietly awaiting the protagonist's arrival in Ashes Lake.

Onions finally defeated the giant Yum, fulfilled his promise, and after drinking with the main character and raising the glass to praise the sun, chose to learn about his own survival, leaving the storm hose and armor all over his body to the main character.

In this desperate world, in the tragic fate of all who eventually die and eventually become living corpses, there is a glow of humanity and a sense that there is still warmth in the world.

And many game media are speculating, why does Chen Jiao insist on not reducing the difficulty of this game?

The final conclusion is that it is only with such difficulty that this piece becomes an eternal classic that the player can remember.

Imagine how players can demonstrate the beauty of the level design if they mow the grass all the way through the Roslyk Wall without making much difference between a master and a novice?

Players will not remember the delicate designs in the level, will not remember the boss war, and will not feel adventurous when they enter a new map.

A journey that could die at any moment would be an adventure, and mowing the grass all the way would only be a trip.

It is precisely because of the difficult design of the Dark Soul that the player was impressed with the game, while at the same time fitting the spirit core of the Dark Soul game.

Combined with various factors, these professional game assessment media found that after careful taste, all aspects of Dark Souls are perfect. Although it is extremely difficult to get started, it is like a fine work of art, surpassing most of the same types of games of the same period!

And the battle system of "Dark Soul" is the existence of seconds and seconds. It will have immeasurable far-reaching effects on the battle system of similar themed games in the future!

TGN, a well-known gaming media outlet abroad, reviews The Dark Soul as follows:

“This is a dark god from thunderous reciprocity that even drives the gaming media around the world crazy, and it can even be said to be partisan to some extent, because it has such a special style and is completely different from any game you've ever seen! ”

“Perhaps there will be many 'SOUL-LIKE' (Black Soul-like) games in the future, and 'Soul Battle’ is very likely to be a proprietary term! ”

“The Dark Soul describes a world where bears burn in the fire of purgatory, a fierce and heartless beast that beats you down again and again; yet the world hides countless curious secrets that make every player feel compelled to return here, eager to find the excitement to overcome difficulties and complete challenges! ”

“The Dark Soul has become one of the most exciting adventures with the resumption of epic poetry, masochistic challenges and rich background stories! ”

“The scenery in and around the Kingdom of Lothrik is incredibly visually shocking, unprecedented and beautifully designed, each scene in the game is very unique, and the visions that the players see are not maps, but places that the players will arrive in the future! ”

“The phantom wall in the game is such a lovely and hateful design that some obsessive-compulsive players see suspicious bricks and depressions that they have to go up and cut two knives to see if there are hidden dark doors. ”

“There are plenty of NPC storylines in the game, but there is no clear mission guide at all, and players need to solve the mystery through their own adventures over a long journey. It can kill some characters, and it's irreversible, but these NPCs leave an interesting legacy, which is a very interesting setup in itself. ”

“The Battle System of Dark Souls is perfect, and abandoning shields and dual weapons is no longer an arbitrary and handsome option, but really pays off. In many special boss fights, players with dual weapons can even be better fights than shields. ”

“Players can arbitrarily equip their left and right hands with weapons, even cos some specific BOSS with armor, weapons, and even use BOSS iconic attack moves, such as the 'Flannel Street Dance Team', which many players call" Flannel Street Dance Team ", and players can do the same. ”

“Dramatically, the author highly suspects that the story of Dark Souls is coming to an end, and the game's designer Silent has not revealed plans for a continuation. ”

“Although this game is perfectly worthy of an ultra-high score of 9.5, it must be said that the incompleteness of the plot has always been a pity, and some of the stories about the ancient period are unclear, and even the mere words described through the props in the game make it difficult to reproduce the original history. ”

“I don't know if the plot was deliberate or unintentional, but all Dark Souls lovers look forward to publishing an official set or peer-to-peer novel that tells the history of the past and better understands the game's past and present life. ”