Almighty Game Designer

Chapter 560: Turn Off the Damage Display

Denise said, "Okay, let's get down to business. I also came here with questions from many players, and we all know that Dark Souls has had extraordinary success in Europe and the United States, even overwhelming GA's Knight Glory. ”

“While you have had some other successes before, such as Warcraft, My World, League of Heroes, etc., no game has ever had such far-reaching and far-reaching effects as Dark Souls. After all, this is the first game built with an AI engine, and it also represents the current level of superior VR game design. ”

“So the first thing we're interested in about this game is its difficulty. When you designed the game, did you decide to make it so difficult from the beginning? Or was it decided by the entire R&D team? ”

Chen stranger nodded: “It is up to me to decide on the difficulty setting. ”

Dennis said: "So the difficulty of Dark Souls' fame being broadcast… is entirely the result of your efforts? So why is it so hard? ”

Chen smiled and laughed: “I don't think I can describe the difficulty of this game with simple ‘difficulty’. I don't like to say ‘it's too hard’, but I usually say ‘it doesn't make sense’. ”

Denise was a little confused: “What difference does it make? ”

“Obviously, the difficulty of" Dark Souls "is not enough to discourage everyone, and that's not what I meant when I designed it. ”

“From a secular perspective, it is true that Dark Souls is harder than most games on the market, but I care more about the rationality of the level design logic hidden behind Dark Souls. ”

“The key is to find a balance. Players find it very difficult when they can't find the trick, but after finding the trick, most people can clear it relatively smoothly, which is what I want for the difficult design. ”

Denise was shocked, "Wow, you're a world-class game designer, and the way you look at games is different from ours. ”

Chen Jia whispered: “The common point is that the leeks can't be too harsh, otherwise it would be bad if the players were to get away with it. ”

Denise: "Ah? ”

Chen smiled and laughed: “It's okay, let's go on. ”

Denise said, "Okay, the next question is, does the weapon output in this book seem to be very different? For example, I personally love whipping weapons, but in The Dark Soul, whipping weapons don't seem to have any effect at all, and some other weapons, such as the Exile Knife, are a little too strong? ”

Chen Jiao said, "Well, yes. Exile machetes are really strong. ”

Denise asks, "Why did you do it on purpose? ”

“Of course it's because I prefer to use it myself," said Chan. ”

Denise: "Ah? ”

Chen added: "It's about whipping weapons, because in design, this is a more marginal type of weapon. In fact, in Dark Souls, most of the weapons suitable for handsome play are slightly weakened on some other attributes. This is done to give players more time to try some other weapon types. ”

Denise thought, "So whip weapons and a lot of the more handsome weapons are dishonest because of this? ”

Chen Weihao smiled: “Yes, after all, strong is a moment, and handsome is a lifetime! If they're strong and handsome, then the players won't play with other weapons. I didn't do it for nothing? ”

Denise is speechless: "You make a good point... but there's always a limit to weakness, right? For example, my favorite whip, is this output too low? ”

Chen Qiao coughed dry: “This… hobby in life should not be brought into the game. Besides, you think low output can turn off the damage display. ”

Denise was shocked: "Turn off the damage display? Aren't you lying to yourself? ”

Chen Jiao nodded: “Yes, but at least it's a good solution, right? ”

Denise had a bit of a breakdown: "But... when invading or being a cop, too low a weapon means you can't beat anybody! ”

Chen Qiao smiled: “Well, you can play the game offline and be a lonely queen of whips, so you won't have such trouble. ”

Denise was shocked: "So the way to solve a long whip injury too low is to play the game offline? ”

Chen Jiao nodded: “Well, while this solution sounds a little unreliable, you have to admit that it is indeed one of the ways to solve the problem. ”

Denise was kind of crumbling: “Okay, so let's move on to the next topic...”

“On the Internet, the Dark Soul episode sparked enthusiasm among players and even some speculated by unraveling their names. A lot of people say this way is very stupid, after all, the designer of Dark Souls is a Huaxian. What was the meaning of your name when you started it? ”

Chen Qiao said: “Geez, there's still one of these. My hunting is very extensive, including a lot of place names, names of people in the game, which is actually English first, then Chinese translation based on English. Otherwise, the game wouldn't be so westerly. ”

Denise glanced at him and said, "So it makes sense to speculate through a place name? ”

Chen Jiao nodded: “Yes, you can say that. ”

Denise said, "It's amazing how deeply your culture is! I'm still wondering why a Huaxia company can make such authentic western illusion themes, but knowing that you have such a deep cultural heritage, it's all easy to understand! ”

Chen Weihao chuckled: “Geez, this is just some minor interest. ”

And Denise said, "We've also noticed. The plot of" The Dark Soul "is relatively fragmented, and there are many plots that are not clearly explained. What do you think about that? Is this done intentionally to give the player more imaginary space? ”

Chen smiled and laughed: "In fact, this is an intentional design. I have a complete story background in my mind, but I certainly won't say it, because letting players explore and discover more mysteries around the world is one of the core pleasures of Dark Souls in itself. ”

“And of course, there's a lot of the story that we haven't released, and there's another piece in The Dark Soul. ”

Denise came to the spirit in an instant: "Another piece? In other words... The Dark Soul will be renewed? ”