Almighty Game Designer

Chapter 564: New Hand Tour (Sangen)

The most straightforward solution is to let the player touch the screen, but although it looks great, it actually feels terrible to operate, and the main problem is tiredness and inaccuracy.

If it's on a tablet, it's relatively friendly if the player clicks on the screen with his hand, but after all, most people play games with their phones, who runs around with a tablet?

Also, hands can be very tired because players have frequent replenishment and attack operations in the game, and they have to leave.

On the PC side, players can easily do this with their mouse, but on the swimming platform, just by hand can seem busy.

On the other hand, the rhythm of the game is a problem, with the Heroes League's regular counterparts basically around 30 minutes, but some of them may be delayed to 50 minutes, or even longer.

Obviously, this time is unacceptable to hand gamers.

Many designers believe that this time should be shortened further, even to about 20 minutes, but there is no good design solution for how it should be shortened.

Some designers want to accelerate the pace of the game, including reducing defensive towers and wild monster blood volume, increasing player attack power and upgrade speed, and more.

But that brings new problems, because the Heroes' numerical system is a very sophisticated data system, and changing anywhere can cause a breakdown of the game rhythm.

For example, now that the Defensive Tower has too much blood, and the game is slower, will cutting the Defensive Tower's blood volume cause some Quick Push Heroes to become too powerful?

After this weakening, there is a good chance that the game will not slow down, but that some heroes will become too strong...

So, trying to adjust the pace of a game is a very systematic task, and it involves all aspects of the game, including game mechanisms, hero skills, etc., rather than simply tweaking some of the attributes to get the results you want.

……

Emperor Dynasty Recreation Headquarters, Lin Zhaoxu's office.

Qiu Bin smiled.

Lin Zhaoxu was also in a good mood, and said to Qiu Bin: "Well, that's good. The" Moon God's Oracle "was transplanted onto the mobile phone platform very well. After it went live, it has successfully reached the top selling list. Your designer level should also be mentioned. ”

Qiu Bin smiled and said: "Yes, they are all the blessings of General Torin. In fact, this time, the" Lunar God's Oracle "was transplanted onto the mobile phone platform, and some design changes were made, but overall, the bottom of this game is good! ”

As one of Dynasty's signature products for reciprocal entertainment, Moon God's Oracle was originally a two-end game between PC and VR. But over the past two years, the game has been impacted by the League of Heroes on the PC side and by other games on the VR side, and data is slipping year by year.

Many people can clearly feel that RPG games are no longer the scenery of the past.

In the heat of PC swimming, Emperor Dynasty entertained each other and didn't want to fall behind. This time, Lin Zhaoxu also deliberately asked Qiu Bin to do the knife himself, and changed the "Lunar God's Oracle" to a mobile game.

Qiu Bin is not an S-class designer, but he is the best at designing mobile phone games in the Dynasty's mutual entertainment. Lin Zhaoxu gave this project to him, which is also a high expectation.

Relatively, changing the "Moon God's Oracle" to hand games is not so complicated, because the PC end already has ready-made art resources, Qiu Bin can simply change these resources, reduce the capacity, and then make some design changes to the characteristics of the hand games platform.

After the launch, Moon God's Oracle performed very well, successfully climbed the top of the hand-to-hand list, and many discarded PC and VR players even returned to the hand-to-hand platform through various old player recall missions.

This was an unexpected pleasure for Lin Zhaoxu. He was just trying it out, but didn't expect it to be so successful.

Lin Zhaoxu praised Qiu Bin, and Qiu Bin himself was very pleased, coming out of Lin Zhaoxu's office, still full of spring breeze.

“It feels like my life has been getting better ever since Chen Stranger left the platform!” Qiu Bin thought.

Thinking about the tragic encounter of Jin Jie Guang on the PC platform, Qiu Bin was relieved for a while. It turns out that Chen Jiao is like a disaster star. It's not easy for anyone to meet him!

But then again, Chen Jiao recently mixed up in the VR platform, even made the game into a foreign market, and was well received.

This made Qiu Bin feel emotional. It was no surprise when he came out. Who would have thought that Chen Qiao would have come to this point step by step?

“But luckily, the guy went to the VR platform. It would be really hard for me to stay on the swimming platform.” Qiu Bin was emotional.

After turning the whole card market upside down with two pioneering card games, "My name is MT" and "The Yin Yang Master", Chen Jiao did not have any particularly disruptive hand games.

Although there are games like Toshiba, they are not as groundbreaking and influential as the first two. Many designers feel that Chen Qiao probably doesn't feel comfortable playing with them in the field of hand games anymore.

This is a good thing for most designers. After all, nobody wants to have anything to do with their games and Chen's games...

No one can crash with Chen stranger...

……

At the experience store, Chen Jiao called everyone to a meeting.

In fact, the news about the continuation of Dark Souls is long gone, and we all look forward to it.

Although the game "Dark Soul", few people here can really play customs clearance, but it doesn't affect everyone's love of it. Doesn't video clearance count as customs clearance?

But in anticipation, everyone is also a little confused, because Dark Souls is now very complete, and according to Chen's stranger character, a successful game usually doesn't resume so soon after.

There are also some players in the private play who say "Chen Jiao won't count two” because from the time Chen Jiao started R&D games to now, it seems like there really hasn't been a few continuation games...

Even the evergreen game like Warcraft Competition doesn't seem to have any intention of renewing Chen Jiao...

Can you really come up with a new idea for this sequel to Dark Soul? If it's just like a DLC, I'm afraid it's hard to satisfy the players.

Chen Jiao looked at everyone present: “Let me tell you about the next stage of the development plan. First, with regard to the prequel of The Dark Soul, as you should all know, it is mainly the use of some of the current resources and designs of The Dark Soul, with some changes in detail. ”

“And one more thing… while researching the prequel to Dark Souls, we're going to develop a mobile game. ”