Almighty Game Designer

Chapter 576 Chen Jiao is an honest man! (Sangen)

Zhang Bei was surprised by the very smooth movement and comfortable operation of the character in King's Glory.

How could a hand-to-hand MOBA be so smooth?

This was felt very clearly in the field training, Zhang Bei chose the shooter hero, and he even found himself learning to walk a!

In the Alliance of Heroes, walking a is actually a relatively complex and very tiring operation. If the player wants to go a, he must first right-click where he wants to move, then click on the enemy target to attack, then move, then attack, and so on.

Of course, there are players who prefer to attack with a key, but overall, the main amount of motion and attack is on the mouse, and the position must be very precise, with an inadvertent position that can take seconds. The attack key, for example, did not point to the enemy hero, but happened to point to the ground. It was a disaster.

But in King's Glory, Zhang Bei discovered that he was so smooth? All you need to do is control the person's movement with a virtual joystick on your left hand, and then keep attacking the key.

Since the movement and attack operations are spread between the left and right hands, the player should no longer have to worry about the wrong points, and the click operation is changed to a joystick operation, and the position of the movement is basically free of any problems.

So in King's Glory, basically everyone can walk a, which is determined by the operating mechanism of the game itself.

Zhang Bei was somewhat wondered, why didn't he have this very smooth feeling when he was doing the hand-to-hand edition of Shanggu Havoc?

After a closer look, it turns out that Chen did some modifications to King Glory on the character's actions. Slight changes have been made to the shake, shake, and related attributes before the attack, making it easier for some shooter heroes to walk, and even some melee heroes to walk the entire way.

After the battle victory, King's Glory also popped up a special settlement interface, showing Zhang Bei all the data of this battle in the form of a pentagram, while also blowing him in the form of words, which made Zhang Bei feel very floating.

Although Zhang Bei, as a designer, was well aware that the contents were false, he was still very happy.

And even more surprising to Zhang Bei is that there are expansion exercises after that!

In the advanced exercise, the player will control the skill release operation, and Zhang Bei is very surprised that the second skill of Zhang Bei is a similar skill to that of the League of Heroes. Annie's big trick is to create a harmful effect on a small scale!

This is also a problem that haunts a lot of MOBA designers.

And after seeing the way King's Glory was designed, Zhang Bei suddenly slapped his head, turns out it was so simple, why didn't I think of that?

It's very simple, just hold down the two-skill button and drag your finger to drag the skill range where you want it.

But it was a simple operation, and the previous MOBA designers didn't even think of it.

In fact, this thing is called a dual disc system, so called a dual disc: the left hand joystick is a disc, and the right hand skill is also a disc.

This is not technically difficult to do by dragging skills to control the range of skill releases, but it is important that many designers have difficulty turning around when firing first.

This seemingly natural design, in the previous life of Chen Jiao, also appeared after the development of the hand tour MOBA to a certain stage. Once it appeared, it soon became popular with the vast majority of MOBA hand tours.

Moreover, it is not only this skill, but also some ultra remote full-graph skills.

The trick behind it is exactly the same as Ash's trick, it's a remote flight skill and comes with a stun effect. Zhang Bei was surprised to discover that this skill can also be perfectly replicated in this way!

Zhang Bei has tried his skills many more times, and he finds this mode of operation to be very friendly, especially for hand trips, even easier than on a PC!

Since players don't have to hit the mouse more often, "King Glory" actually requires very little operation, players play for 15 minutes, not at all tired.

And from the beginner's guide, Chen Jiao's game should be aimed at players who have never touched MOBA. The beginner's guide is very detailed, and even more detailed than the beginner's guide to the League of Heroes.

There is a lot of teaching in the rookie tutorial, including level, money, skills, defensive towers and other basic designs in the game, as well as some more sophisticated content such as selecting the target hero, adjusting the wheel direction, area application, moving through the wall, etc.

And what surprises Zhang Bei even more is that this operating system still has advanced play?

In the upper and lower gaps of the attack keys, Chen Jiao inserted two extra very small buttons, one for the reinforcements and the other for the push tower.

When these two buttons are clicked, the hero automatically attacks the nearby Bloody Soldier or Defensive Tower, preventing the awkward situation where the hero who wants to replenish the soldier is beating and trying to kill the hero is beating the tower.

This means that the design dismantles the attack heroes, reinforcements, and tweeters into three different attack maneuvers that allow the players to adjust well to ensure that they are attacking the target.

Another more special design is the addition of five additional positions to the skill to serve as enemy hero avatars.

When an enemy hero enters the player's attack range, his avatar is displayed in the appropriate position, allowing him to attack normally by clicking on the avatar, and selectively releasing the skill by dragging it onto his avatar.

The design of the entire operating system stumbled on Zhang Bei, because the content he had previously troubled was perfectly solved by Chen Qiao!

Don't know how to choose between replacements or towers?

Don't know to which hero the skill should be given?

Don't know how to adjust the scope of skill release?

It's okay, under this system, all these doubts are solved.

Zhang Bei even had an illusion. How do you feel that the operation of "King Glory" is much simpler than "League of Heroes"?

And it's not that simple after castration, it's design rationality.

Not only that, even the entire interface design makes Zhang Bei feel very comfortable.

The entire interface of the League of Heroes continues to be dominated by the design philosophy of PC games, with relatively fragmented elements on the game interface. This style is fine on the PC, but not if you get it on the phone.

The King's Glory is designed entirely by hand, and the various sections of the interface are very clear.

In addition to some very clear buttons, the interface is a large UI. Essentially the most important features, such as battle mode, ranking mode, etc. are all placed in front of the player in a very conspicuous way.

Looking at this design, Zhang Bei had an impulse to overthrow and redo all the "Havoc of Shang" handset editions he was responsible for...

People die more than people, goods throw more than goods!

Besides, Zhang Bei found out that Chen Jiao really didn't lie to him. The traditional MOBA hand swim mode really needs to be changed!

Compared to the King's Glory, the clumsy, single operating system of the Havoc is simply impossible to see and feels like 18,000 miles away!

And limited by the operating system, many skills are fundamentally highly repetitive and very boring to replicate the characteristics of MOBA games.

Zhang Bei is confused in the wind, Nima, who told me not to believe Chan?

Chen Weiming is telling the truth... this is an honest man!