Almighty Game Designer

Chapter 601: Completion of the Dark Soul (II)

After the launch, Dark Soul unexpectedly swept through most of the country's live broadcast platforms and video websites. After all, it was difficult to imagine the game with the support of a previous reputation, coupled with a higher level of level design and kinky game difficulty.

Of course, this fire is more about heat than sales, after all, this game is really too difficult and definitely affects sales on the VR platform.

After all, there are still a handful of shaky M players in the world. People still prefer to watch the anchor get abused than they do in the game themselves...

However, those true hardcore players did have a carnival because the prequel to Dark Souls met their requirements perfectly.

Although we all feel despair in constant suffering, the legend of Dark Souls has allowed them to recover the pleasure of disobedience and the joy of holding a shield as a new and careful way to explore the unknown.

Even after playing Dark Souls, many people find it odorless to play other simple action-like games.

Because after playing Dark Souls, players have grown themselves, whether consciousness, responsiveness, or game intelligence, to some extent, so those simple action-like games have become unchallenging.

For many psychologists, the greatest significance of Dark Souls lies in the fact that it complements to some extent the worldview of Dark Souls and gives official answers to many of the previous outstanding questions.

Of course, this worldview, although supplemented by a large framework, is not perfect, or even perforated.

Because at the time of design, the game already had a lot of blank content for the player, allowing the player to brainstorm himself. It can be said that everyone has a "Dark Soul" in their mind, and different people will interpret it differently.

But with a sufficiently solid framework in place, the spirit of the game is well expressed and a lot of space is just right for the game to be imagined and explored.

As the pioneers' game progressed, so did the many clouds of doubt that had previously overshadowed them.

The biggest cloud of suspicion is, what exactly is the so-called "dark soul”? What's the story again, is the player's mission to spread fire or become the king of darkness?

In the Dark Soul prequel, players encounter the Abyss Snake and learn the truth about the world.

As mentioned earlier in the opening animation, there are four figures who have gained a king's soul. In addition to the three named gods, Gwen the Sun King, the Witch of Izaris, and Nite the Tomb King, there is an unknown dwarf.

Obviously, this dwarf is the ancestor of mankind, and the king's soul he has acquired is the soul of darkness. The soul of darkness is distributed to many human beings, that is, every immortal has more or less a soul of darkness.

Many of the subsequent settings became plausible, in fact, the fire represented the will of God, and the age of fire was the age of God.

The Age of Fire symbolizes the time when the gods of the Sun King Gwen reigned, so Gwen carried out the fire at all costs, even willing to sacrifice himself, so that the Age of Fire could last forever.

Fire spreading is actually a trick, the player plays the immortal man, and he tried so hard to ring two bells, just to prove himself qualified for fire spreading. Afterwards, we will take back the power of the king's soul for Gwen from many gods and continue the first fire.

And the protagonist in the book "Dark Soul" is even worse. As the ashes without fire, he is obviously an unpaid immortal, but he is also awakened from his coffin to challenge the powerful salaried kings to continue the era of fire for those gods.

In the process, players will compete with many legendary characters, such as White Lonesis, Chaos Hotbed, Sun King Gwen, etc.

While players have gained a great sense of accomplishment in challenging these heroes, they have also cast doubt on the world as a whole.

These legendary gods have become like walking corpses, so what's the point of an era of fire they have to sustain at all costs?

In the final ending of the Dark Soul prequel, players can choose between fire transmission and extinguishing the fire, and if they do, the entire initial furnace turns into a bear-fired sea.

In contrast to the "Dark Soul" fire transmission ending, only a handful of flames burn on the player, and the two flames are not a measure at all.

So, this proves that the power of the flame is inevitably fading, and sooner or later it will go out, and that the players are just delaying the fire with all their effort, which makes no sense.

And no one knows what the world looks like after the fire goes out.

People are afraid of extinguishing the fire simply because the legendary flame will fall into eternal night after extinguishing it.

Many people mistakenly assume that this represents the destruction of the world, but in fact, these words are spread by King Gwen of the Sun and his children, who have nothing but to perpetuate the age of God and to perpetuate their own rule over humanity.

Therefore, the chin ending preached by Dark Souls should be the end of the fire transmission, that is, the continuation of this round, otherwise there will be no more Dark Souls stories; and the chin ending of Dark Souls should be the end of the fire extinguishing, representing a new era.

Then, the main questioning group finally became clear, and the players finally understood the meaning of the title "The Dark Soul".

Through the preface of Dark Souls, Chan finally gave the whole story of Dark Souls completely and completely.

At the same time, the fate of many characters in the previous episode of Dark Souls has moved many players.

Alone against the abyss walker Artelius.

Onion Brother and Sun Knight Solar.

Kill the flash of the fire woman.

Re-stepping on a journey and turning into a walking corpse to exorcise his brother.

There are also white spiders, blacksmiths, big hats Logan, big ladies Gwendolyn, Royal City Double Keys and many other colorful co-ops, including NPCs and BOSS, but everyone has a great story behind them and a sad ending.

Even those who play Dark Souls again because of nostalgia find many traces of interconnection with the pre-Dark Souls.

Despite the time lag between the two pieces and the fact that the previous episodes were produced later than the original, people were surprised to discover a lot about the Eggs of the Dark Soul in The Dark Soul.

Playing Dark Souls again is like the next world.

White spiders and Krana eventually reunited, and there were no more demons in the ruins of the demons, and the flames of chaos were extinguished.

Through the Cold Valley of the Fairy Tale World, through a room with a painting of the Princess of the Sun, where several knights are still guarding.

In the royal city, we saw a spinning organ that seemed to have known each other, and all the way up, Yanol Lund had several large words in his eye curtain.

Still that majestic royal city, the knights, but the dead giant blacksmiths, empty princess houses, and Eldridge, who ate the big lady, Gwendolyn, were all reminders of the players.

The world of Dark Souls has changed.

And this sense of frustration makes a lot of players feel sad, but also convinces them that the end of the fire is the true end of the Dark Soul.