Almighty Game Designer

Chapter 602 Mode of Death (more)

In addition to the handheld mode and the plot, the players are most concerned about the two new ways to play, the Death Mode and the Random Prop Mode.

When it first came out before Dark Souls, everyone was basically clearing week one, so there wasn't much time to experience these two new patterns.

After many players pass the week before Dark Souls, they begin to pursue more challenging challenges.

At this time, in a group of Dark Souls players, many are agreeing to fight the pattern of death in Dark Souls together.

Organizer is a "Dark Soul" veteran in the group, old Qin. Participation is conditional on clearing the eighth week of Dark Souls and the week preceding Dark Souls.

This requirement is actually very strict, because Week 8 of Dark Souls is basically about the difficulty of sealing the top, and being able to clear this difficulty, it's all the big bosses among the big bosses.

As for the week before Dark Soul, it was also a more difficult achievement. After all, it was not long before the launch that the entire map could be mapped and cleared through all sorts of disgusting levels in such a short period of time, enough to prove that these people were senior players.

The reason for setting such high requirements is mainly because several senior players in the group, including Qin, have experienced the death pattern beforehand.

After the experience, they came to the conclusion that the current pattern is a true death pattern, and if not a senior player enters, it will only lag behind.

Earlier, on Weibo, Chen explained that Boss's blood volume, desire for attack, and AI in Death Pattern would increase overall, but it didn't say exactly how.

After going online, Lao Qin himself experimented in the game "Dark Soul" and found that he could not fight!

On the one hand, the blood volume of boss is particularly high, although it will be adjusted according to the number of people, but the blood volume of a single person is also two to three times higher than that of an eight-week paying king. As for the group of five or ten, the blood volume is probably too high to look at.

On the other hand, the Boss' attack power, health, resilience and other characteristics have been comprehensively enhanced, even changing the front and rear movements of the move.

Previously, some boss skills that can be eaten hard with a shield. Now, if eating hard, they will be taken away by two knives after being beaten hard by the boss. It is also difficult to avoid them completely by rolling over, because the boss can use more and more fancy tricks, such as the immortal team boss can dance directly after a sprint, the real mad dog model.

As a result, players will find it more difficult to grasp the rigid time of the boss, on the one hand, and the execution effect of the boss, on the other.

In addition, the boss' AI has been comprehensively enhanced. Previously, the boss was foolishly proactive, and the player can observe the boss's actions with a shield, then be careful what he does.

But now the boss will even look ahead, slowly approaching, grabbing the player's crack before deciding. This gives old Qin the feeling that he is playing in the arena, as if he is a living person, will judge his weapon characteristics and adopt a targeted combat strategy.

After a rough test, Lao Qin basically determined the difficulty rules for the mode of death. Although the blood volume and attributes of boss are low in a person's case, the difficulty is the highest.

Obviously, the larger the number, the more chaotic the scene becomes, the more diverse the target of the boss attack, and the players may make some operational mistakes due to communication and cooperation issues.

Without a certain tacit agreement, it is easy to be beaten out by a boss skill.

However, after all, the multi-player model can do its job and can even be matched remotely, making it easier to fight. And of course, if all ten of them had to be very good at playing, with one lagging leg inside, they might bury the big picture.

But single-handedly challenging death patterns, the scene is very open, and there are no problems with it. So Chen Qiao should have deliberately increased the difficulty in this mode.

In other words, if everyone is very good at playing, cooperating and doing well, the more people you have, the better. The chances of clearing the Death Pattern will increase relatively if you can gather ten big men who are very good at playing.

Of course, the pattern of death is a true pattern of death, which is difficult to pass, no matter how many individuals.

At present, these players in the desert mode of death are basically still killing the boss of "Dark Soul", and virtually no one will try the "Dark Soul" prequel. Because everyone's equipment in Dark Souls has basically graduated, there are more chances of customs clearance when challenged.

Challenge the boss, there is no time limit, but once you die, you will not be resurrected, you will have to lie dead in place, waiting for others to end the battle.

And for every person who dies, the boss is temporarily violent for a short period of time, the desire to attack increases dramatically, and the state of stiffness when attacked dramatically shortens.

Once dead, there will be a chain reaction, and if two consecutive deaths occur in a short period of time, the violent state of the boss will also overlap, which is basically equivalent to the demise of the regiment.

This is a very strict condition and requires that all players participating in the Death Pattern must be masters. As long as there's one behind the legs, it's better not to.

Old Qin also took a lot of effort in the group to find eight more suitable candidates, can only form a group of nine.

There was no way, and his demands were a little high, and it was very difficult to find all of them.

And this group of nine is also talented, including the Sun Knight, Wang Lajie, a faithful man of the Great Sword Divinity, and Valley scattered light, known as drilling and research, and human figure self-aggressiveness, while many other fierce men also pass through the eight-week eye ash players.

“Surprised, mong men, we were able to put together a nine-man regiment. It's a mystery that we're going to fight the undead Frank in the death mode this time. So let's move on to assigning tasks according to my schedule. ”

Qin first arranged the boss fight and division of labor.

This time they want to challenge Frank's undead team, the reason they chose this boss is because Old Qin himself tried it before, it seems to be one of the best boss...

In Guda in the Death Pattern, attributes are greatly enhanced, bouncing back becomes incredibly difficult; and by the second stage of incarnation into a human pus, the attack is particularly bizarre, and the damage is very high, and accidentally gets seconds.

Ice dogs are no longer the chicken that can be drilled under the crotch without injury. When ice dogs are frequently attacked under the crotch, they have an irregular, full-scale map of the dog car, and they also choose crowded places to jump around with frost splash damage caused by a large hammer smash.

Think about it, old Qin still chose the Frank Immortals as his first desert boss. Because in Death Pattern, the Frank Immortals are not so perverted, the moves are not much different, and they are a relatively good boss.

Of course, it's all a guess, after all, so far none of the dead boss has been killed.