Almighty Game Designer

Chapter 621: Real Grass Cutting (Sangen)

CG over.

After a brief vision, the protagonist Alex descended from the sky and landed beautifully on the pavement next to Times Square.

The army in Times Square first spotted him and countless gunshots turned around.

Alex, on the other hand, looked like a light cloud and even moved his shoulder.

Zou Zhuo came to Alex's point of view as if he was possessed.

At the same time, the current mission goal appears on the interface: to clear all military personnel!

Zou Zhuo freaked out: “Here we go? I'm not ready! ”

Unlike the beginning of Dark Soul, the main character here is facing several soldiers with live ammunition, and these soldiers have pulled the trigger to fire before the player even reacted!

The edge position of the screen is a constant reminder of what Zouzhuo can do right now, including running, jumping, attacking, etc.

The soldiers sprayed their tongues at gunpoint, and Zou Zhuo felt his body as if it had been hit by countless bullets, sending a dense sense of shock. In VR mode, each hit has a clear vibration sensing to remind the player of the hit area and also to achieve a more realistic effect.

This vibration is very slight, like itching, and much lighter than the shock in most games. But Zou Zhuo felt very nervous and jumped into the air.

Because in VR mode, the player's perception becomes more acute, and after all, it is a shooting. Under the triple stimulus of sight, hearing, and touch, Zouzhuo's subconscious has actually recognized that this is a shooting, so he is unconsciously nervous.

The lethality of guns against ordinary people is still deeply ingrained in the minds of most players.

At the moment of jumping, Zou Zhuo jumped.

“Damn, jumping so high? ”

Zou Zhuo rose empty and jumped at least four or five meters high. From an overlooking angle, the soldiers were able to see every move and even the crossfire grid covered where they had stood before.

Zou Zhuo glanced very uncomfortably at the top left corner of the interface and the blood strip at the edge of the field of view, and he was very surprised that the blood strip had dropped only a little!

Blood strips come in three colors, red for current HP and orange for damage. Zouzhuo currently has no unlocking skills, and the blue bar will represent extra HP after unlocking skills.

At this time, Zou Zhuo's blood strip was just a little orange, less than a tenth of the entire strip, indicating that he had just been shot so intensively that only a little bit of blood had been shed.

Zou Zhuo landed next to a soldier and punched him!

This punch hit the soldier directly in the chest, as if it were a broken pocket, and the automatic rifle in his hand was thrown aside.

Zou Zhuo continued to attack, Alex punched very fast, a combo punch almost instantly finished, and the soldier was directly smashed to the bones and fell to the ground.

Under the physical system of Pangu Engine, the performance of this scene is very real, making Zouzhuo feel compelled: “Damn, bullshit! ”

Boxing, kicking, kicking... Alex's karate fighting style, though not too many, is very practical and the fighting posture is very smooth and very handsome.

Zou Zhuo can feel like a hands-on martial arts master. These soldiers with live ammunition have nothing to do with it, and Zou Zhuo has been defeated!

Despite many shots, Alex's blood volume is healthy and there is no danger whatsoever.

Moreover, in the Plains of Massacre, the player can change his/her perspective to a third person at any time.

The so-called third-party perspectives are the perspectives of many 3A masterpieces in Chen's previous life. The lens follows the main character's actions throughout the rear position of the main character's head. It can see both the main character's vision and the back and movement of the main character.

This perspective is common on the PC end, and is also used on the Switch by Dark Souls. This perspective has many advantages, expanding the player's field of view, increasing the sense of integration of the scene, and clearly seeing the character's movements.

However, since the player's field of view is consistent with the normal human field of view in VR mode, the first-person perspective, as the most immersive perspective, is the mainstream perspective. Under the 1st Person Perspective, the player is like "possessed” to the character of the game and has an advantage over the 3rd Person Perspective.

But the Genocide Prototype is special, because the lead character Alex is very handsome in both clothing and action, so Chen Jiao provides players with the ability to switch perspectives at any time in the game, and players are free to choose their preferred perspectives for the game.

Most players should choose to experience the game from a first angle of view and follow Alex's handsome moves from a third person perspective when climbing walls and releasing special skills.

“Hoo-hoo... keep moving! ”

Zou Zhuo started running forward as prompted by the system!

The surrounding scenes began to sweep fast, and Zouzhuo's ears even heard a whistling wind.

“Okay... so fast! ”

Zouzou was surprised because Alex ran as fast as he jumped! This runs at a speed comparable to a racing car, and in VR mode, it's like softening people's legs.

Zou Zhuo was also scared at first that Alex would crash into the car because the city had become a mess, full of scrap vehicles and building wreckages, but Alex jumped right in front of these obstacles, avoiding the past, and the action was very elegant, like running cool.

Zou Zhuo tried to jump a few more times, it was still very high, and jumping during the run did not affect the speed of the run in any way, but only stepped on the ground when it landed.

“Cool!! ”

Zou Zhuo ran wildly, he felt like a tank that ran into him, not only recklessly, but also very inspired, as if no one could stop him at all!

Coming to the next archive point is another simple out-of-date animation. Alex held his hands tight and the rusty smoke flashed past him, his hands turned into sharp claws, glittering in the cold!

“Goddamn it, motherfucker! Isn't that what CG does? There really is! ”

Zou Zhuo jumped from the high floor, his claws waved wildly, and all the soldiers' bodies were severed with one knife, blood splashed and limbs scattered!

Though Chan has slightly adjusted the level of performance of the bloody lens, the burst of plasma will disappear quickly and the broken arm will not last long in the scene, the performance will still explode at the moment of sharp blade entry!

This killing was more fun than before with his fists and feet. Zou Zhuo waved his claws with excitement, and he found himself really finding the feeling of mowing grass in this game!