Almighty Game Designer

Chapter 628: AlexMercer Forever

After the official launch, posts about Massacre Plains began to occupy the discussion area of major VR games, and in the players' chat group, a large number of players were spontaneously enlying the game.

Players have an attitude toward this game: "Cool! ”

In fact, the Dark Souls had abused a lot of players for a bit of skepticism, and now, after playing Massacre Plains, these players' repressed emotions were released very perfectly.

At the Forum, there was much discussion about the Genocide in its original form, but it was completely different from the painting of The Dark Soul.

"The Dark Soul" was a post at the time, with complaining about the difficulty, sharing the play, rewarding the design of the level, analyzing the plot...

But here at Massacre, none of the above, there's only one post: This game is amazing!

And it's true, the difficulty, the play, the level design, there's nothing to analyze, because it's very common, and as for the plot, the last scene is actually quite topical, and everyone is very qualitatively impervious.

Everybody feels the same way, it's just that this game is so fun!

And how exactly do you enjoy it? Most people can't even say it, so you have to experience it yourself.

A lot of players are obsessed because in VR mode, whether it's running cool in the building or tearing up Times Square and the Army, it's an exciting experience!

Especially when it's cool to run in the building. A lot of players don't get used to it in the beginning. When they fall from high altitude, they get scared to scream, but after a few drops, everyone gets used to it. Instead, there's an unknown expectation!

After all, very few people in the real world experience this feeling of falling from the sky. People who have experienced it are either playing with the bungee or the headgrass is a few meters tall.

In VR games, while all aspects of feeling are not yet comparable to the real scene, they are also very close.

Especially with the constant unlocking of player abilities, more mobility can be gained, such as aerial bursts, gliding, quick rolls, etc., and those skilled masters can really feel like flying randomly in the air while manipulating Alex!

On the other hand, The Plains of Massacre also boosted Alex's popularity after its launch, becoming one of the most iconic gaming characters!

And "Welcome to the top of the food chain” and “Brother A" are two very important keywords.

Some well-known UP owners have also launched Alex's character album in the heat of Massacre Prototype.

It all means that Alex has become more than just the protagonist of a game, it has become a classic character in a game and even a virtual idol!

It can be argued that the success of Prototype Massacre is inextricably linked to Alex's image, and there are many people who are dedicated to analyzing the success of Alex's image.

First of all, Alex's popularity is mostly due to his good-looking face, which is only a part of him, and most importantly, his clothes.

He wore three layers of clothing, a white shirt, a hooded sweatshirt and a black jacket from the inside to the outside. On the bottom are jeans and black leather shoes.

In particular, the black jacket has two white rings on the upper arms of each hand and a red, winged pattern behind it.

The worst part is that the zipper of the sweatshirt must be pulled slightly down the chest and the top two buttons of the shirt must be unbuttoned. Never tuck a shirt in your pants and reveal a slight hem outside.

These outfits highlight the freedom and rebellion of young people, but at the same time they are cool and not so exaggerated and seem very deep. Plus the hood covers most of Alex's face well, which adds a bit of mystery while keeping him in line with the young man's aesthetics.

Highlights Alex's insignificant character.

It's fair to say that even today's aesthetics still make it look good, and even the clothes about Alex are searchable on major shopping websites, selling well.

Secondly, Alex's abilities are perfectly designed, and this powerful golden finger not only doesn't collapse the plot, but gives the player the ultimate in pleasure.

Alex can climb walls, use weapons of all kinds, gain memories of others, and become anyone he eats. He's also super fast, aggressive and defensive, and he's a perfect template.

Moreover, all these capabilities are unified under the same package and are derived from the virus. Players don't feel like there's anything wrong with having so many superpowers on the same person, but they feel like they're awesome!

Even in Chen's past life, Alex's abilities influenced a large number of online novelists, and elements of Alex's viral abilities appeared in many modern urban themes, exotic themes, and end-of-life themes.

It fits perfectly with the goldfinger setting in the online novel, and also demonstrates the reasonableness of Alex's capability design from another angle.

And finally, Alex's personality charm is the best part of the game.

From the outset, whether it's new teaching in Times Square or the morgue opening, it's creating a suspicious atmosphere where players can guess who Alex really is. Who is he avenging? Why did you wake up in the morgue?

As the plot progressed, Alex encountered more and more powerful enemies, unlocked many different abilities, and solved mysteries.

The truth, however, surprised Alex and the players in front of the screen.

Alex had a cruel childhood, so he didn't trust anyone, had no friends, and didn't care what others thought of him. He was hired by GENTEC to become a R&D. But because of his personality, he is himself an marginalized person with anti-social potential.

And while GENTEC is a subsidiary of Black Watch, the experiment is getting out of control and Black Watch is starting to wipe out GENTEC staff and shutting down. Without surprise, Alex will die in a dark alley.

To protect herself, Alex escaped and brought a black light virus sample as a chip. But at the station, Alex was surrounded by black watches, and he broke the virus with a vengeful mindset, infecting everyone at the station.

The virus entered his body and was transported back to GENTEC in a corpse bag, but at this time the virus was also transforming cells throughout his body.

That is, Alex has been looking for the one who released the virus and mutated himself, but that's who he is.

And, technically, Alex is not even a human being anymore.

Alex is now the prototype of the black light virus, the name of the game: PROTOTYPE. And the protagonist in the player's manipulation is Alex's appearance and partial memory as a preset, another black light virus with an autonomy after Elizabeth.

After learning the truth, the vast majority of the players, like Alex himself, were totally obsessed. Because Alex has been busy so far trying to stop the black light virus, and deep down, he actually sees himself as a human being.

In other words, it seems that the origin of all sins stems from itself, the human Alex.