Almighty Game Designer

Chapter 641: The Jedi Seeking Survival: The Great Escape (more)

In the experience store, Chen Qiao is still writing the design concept.

For Chen Jiao, there are actually quite a few options for FPS games, and many boutique FPS games from previous generations have their advantages.

However, there are not many options available in terms of the ability of the stranger now and the current needs of this new game.

First, the oversized theme of modern warfare can be dropped. On the one hand, there is insufficient intrinsic knowledge and capacity, and on the other hand, domestic players do not eat this very well.

If this game were made, it would most likely be dominated by Europe and the United States, where there is really no advantage over Wolf Soul and Fire Raid at home.

Secondly, although it will be used for troop training, it will mainly take care of the taste of domestic players, which is a game, not a modern war simulator for troops.

The best option would certainly be "Armed Raids" if it were for war simulation only, but it is clear that as a game it requires too high a machine configuration and that the operations are too cumbersome and infinitely close to the true situation of modern warfare, which is not necessarily costly, but it is not a fire.

Besides, with Chen stranger's current abilities, it is also very hard to do.

Moreover, the use of troops does not mean that they are reserved for special forces. How many ordinary soldiers, police and special forces are there in the country? It would be even more luxurious if it were developed solely for special forces.

Special forces can be trained in real life scenarios, real people as hostages, etc. After all, special forces are the elite. VR games can't be any more real than real training scenarios.

So, the game has to be relatively universal. Plays like Wolf Soul and Fire Assault for the troops, which is actually just a surprise in a special map scene.

At this stage, FPS games on the VR platform still play two main roles.

On the one hand, it builds responsiveness, awareness, teamwork, and combat skills in solo combat, dealing with a wide variety of complex battles. The game applies not only to military personnel, but also to armed police, police, etc.

Let the police learn the high-end operations that special forces need to do, which is unnecessary for most people.

On the other hand, have fun with the boring training. VR games can no longer be a real substitute for the troops' day-to-day training, something that can act as a regulator and relax a little bit.

Besides, VR games are still games after all, Chen Jiao's primary goal is to make a good FPS game to capture the market and become a VR training program for the troops, which is only the second goal.

Just as the Imperial Dynasty entertained each other during the discussion, the first thought was how to innovate the game for the players to enjoy, not how to better meet the requirements of the JC.

When Chan has extensive experience in FPS production and conditions allow, the ultimate goal of a VR platform FPS game must be a comprehensive modern war simulator like Armed Raid.

But even if it does, it doesn't have to be played by a lot of people. After all, the closer it gets to reality, the more cumbersome it gets, the smaller it gets. By that point, it's not about making a game for profit, it's about historical status.

Of course, there has to be a step-by-step process, let alone a stranger, and now that no game designer around the world has done so, and the technical level of the VR platform has not yet been reached, so that's the last word.

The same applies to other similar stand-alone games, which, although they have advantages in the eyes of hardcore players, are also important for Chen Jiao to highlight the value for money.

Simplification does not have to be complicated if the best results are achieved with the least amount of resources.

At present, there is a tricky choice for a stranger.

"The Jedi seek survival: the Great Escape".

The reason why this is a more convenient option is because it plays completely differently than traditional FPS, but it's actually not difficult in terms of production difficulty.

As a game, Jedi Survival should be very successful, both at home and abroad, even extending the tide to a group of players who do not play FPS games at all.

More than two years after the launch of the League of Heroes, Chen Qiao has not yet launched a phenomenal-level online tour that can truly be dominant on the VR platform, and the time is right for the launch of Jedi Survival at this key juncture.

Of course, launching Jedi Survival does not mean sweeping the entire VR platform, nor does it mean ending all FPS games. It's a very novel way to play itself, but there's plenty of room for development in the FPS game category.

For Chen Jiao, more and richer FPS games will be launched after Jedi Survival, except for the different purposes of these games.

……

Speaking of Jedi Survival, this game is a complete triumph of design philosophy.

In fact, the technical level of "Jedi Survival" is not particularly high. This game mechanism can actually be done much earlier than the FPS game of "Jedi Survival", but just because the design philosophy has not been reached, no game has ever been able to make a similar "Grand Escape” mode sufficiently perfect.

From DAYZ to H1Z1 to Jedi Survival, similar patterns are actually evolving.

In Chen's previous life, DAYZ was first based only on a module of Armed Assault 2, a game released in 2009.

In Armed Assault 2, multiple players can already survive and compete on a vast map, but the Jedi Survival, which truly perfected the model, caught fire only in 2017, eight years apart.

There must be some technological advances, but they are far from deciding the life or death of a game.

From the emergence of the DAYZ module in 2012 to H1Z1 in 2015 to Jedi Survival in 2017, this model has been constantly developing and refining, and this cannot be separated from the ongoing efforts of the Jedi Survival Father, Brandon.

In a way, Brandon is also a well-deserved top designer, because he created and refined the game pattern of the entire Great Escape.

Of course, the idea of "The Big Run" originated in the muddy movie "The Big Run," but after all, there's still 18,000 miles between the movie and the real game, and billions of people around the world, and only Brandon really made it a reality.

In Chen's previous life, Jedi Survival was certainly not the most advanced FPS game in terms of quality, and many FPS hardcore players could derogate from it in many ways.

But it's undeniable that Brandon, as a designer, had a full score. As for how well the game works, it's a technician's pot, and it has nothing to do with the designer.

It's not possible for a designer to write a plot and just wipe out all the BUGs and plugins in the game.