Almighty Game Designer

Chapter 642: More Complete Operating Systems (II)

As for the fact that many people find the "Grand Runaway Mode" difficult to do, many FPS factories are reluctant to do it... obviously this is also ridiculous.

Not only are domestic game makers competing to emulate each other, but foreign players are also learning about the Grand Runaway model.

Andrew, CEO of EA, praised Jedi for injecting fresh blood into the industry and greatly appreciated Jedi's R&D team. And he said there might be a similar pattern of mass murder in future Battlefield games.

Yubi CEOYvesGuillemot also said in response to a related question at the Fiscal Phone Conference that the current Grand Fugitive Game is a very interesting way to play games and that they may also launch this model in the future Game DLC.

Even these classic FPS factories attach so much importance to Jedi Survival that the unprecedented success of this model can be seen.

……

For Chen Jiao, Jedi Survival is currently one of the most cost-effective games, especially as a VR game, and its resources are very controllable.

In terms of gameplay mechanisms, Jedi Survival is an air-dropping parachute of 100 players to every corner of the island, searching for weapons, vehicles and supplies with bare hands, and surviving to the end.

There are many, almost thirty types of guns in The Jedi Survival, but they are still within the acceptable range of Chen Jiao.

As for all kinds of props and carriers, I've actually done a lot of things in many FPS games, just a little more.

The biggest difficulty lies in the reproduction of the entire map.

Unlike the League of Heroes, the map of Jedi for Life is not memorable. The entire map is 64 square kilometres in size, with a variety of complex terrain and architecture, on which the vast majority of the workload can be said to be located.

Fortunately, Chen has also looked for some information in his previous life while playing this game. Some websites such as SVSVR also have the full picture of the map, which should be almost restored with memory discharge water.

It doesn't matter if there are some deviations, Chen Jiao can now make up for it with his own level ability.

Of course, even if you can't remember it at all, the level design can be milled out in reliance on time. With the design idea and basic rules already very clear, it's just a question of how the terrain is divided, how the house is set up, and how the resources are brushed.

Secondly, there are some basic settings about the game.

In terms of motion, Jedi Survival has a certain nature of survival, so the motion is necessarily richer than traditional FPS games, even including left-right bias, wall rollover, etc.

For VR games, Chan is considering adding more action to bring the player's experience closer to reality.

On the one hand, add the Find Mask operation, where the player will lean back and close against the mask, and can detect the mask at any time for firing, automatically returning to the "Close to Mask” state when the firing is complete.

(Similar operating modes are found in GTA5 and Mysterious Seas.

On the other hand, the operation of adding a “blind shot”. When the player is hiding behind a bunker and is reluctant to show his or her head for precise shooting, blind shooting can be used, i.e., extending the gun out of the bunker for shooting. Of course, in this case, the accuracy of the shooting will decrease dramatically.

Additionally, you can add the "Bucket Attack” operation, where when the player and the enemy are very close, you can hit the enemy with a gun bucket, inflicting a relatively short stiff effect and a small amount of damage on the enemy.

In terms of movement, the "climbing system” is further strengthened to allow players to climb some steep slopes or walls of houses. However, the player will be armed during the climbing process and will be injured by the fall at height. There are also physical limitations when climbing, falling once you run out of strength.

Moreover, not all places can be climbed, but only by relatively soft slopes and walls of houses with climbing strengths.

Obviously, this climbing system is a high-risk, high-yield behavior designed to allow players to choose more routes.

In addition, players will get more tactical moves, such as tumbling, flying, etc., which will also consume the player's physical system and have a certain built-in CD that can only be used at critical moments.

These actions can work with physical engines, such as players being bombed by fragmented grenades, or when they fall from height, they can avoid a certain amount of fall damage by performing a rollover action while adjusting their position.

Rolling over from a traveling vehicle can also avoid some damage, but can still hang up if you jump too fast.

In addition, some classic settings will be followed in the game, such as different gun seating when players are in different positions (standing, squatting, lying down), bullet flights will fall, etc.

Ultimately, the purpose of the change is twofold.

The first is to complicate the game and give players who like to move their minds more winning tactics; the other is to bring the whole game closer to real combat, at least by rolling back to find shelter when the enemy finds you first.

In fact, there are no major problems with the audit.

And not to mention that the parallel world and previous life's policy aspects are different, the reviews need to be more relaxed, Chen stranger is an honorary commissioner, even "Genocide Original Form" has passed the trial, let alone "Jedi Survival"; on the other hand, even if the card review, it is nothing more than to change the packaging, change the story background to simulated military training, and by the way, at the beginning, it is only necessary to state that the game is virtual and does not kill people.

If you can't, you can also pull a banner in the game and write a slogan like "Try to train, defend your country, strive upstream, keep moving forward”. You can pack whatever you want. Anyway, highlight a positive energy...

Of course, there is no need for Chen to intentionally go to Thunder. The story of Jedi Survival is still built on an island, and the character models are characteristic of all races and regions of the world, minimizing the background of the game to the greatest extent possible.

……

Soon, the game's design concept draft was written and a routine meeting was held to explain the session.

As you can see, everyone here is very excited. After all, this is Chen Jiao's first game for the New Year, and no one can guess what Chen Jiao is going to do.

According to the speculation of the vast majority, Chan Stranger should continue the thinking of "The Dark Soul" and "Super Mario Odyssey", dominated by the classics of the bigger scene. After all, just got TGN's annual game, now Chen stranger's journey is the star sea, making money is already a secondary goal.

Chen Qiao smiled and looked at everyone. At this time, the projection screen did not show the concept draft yet: “Our main R&D task next is" The Jedi survive. "”

Everyone in the room was stunned.

Qian Qiu weakly asked: "Uh, Store Manager, Digging for Ascension... Didn't we already do it? A sequel? ”