Almighty Game Designer

Chapter 643: The Charm of Eating Chicken (Sangen)

No wonder you misunderstood. After all, the name "Seeking Ascension" is so impressive, let alone the people in the working group, the vast majority of the players and anchors have to shake the name.

Chen smiled and laughed: "No, no, no, this is another game. It's not the same thing as climbing a mountain with that big hammer. Read the draft concept. ”

When you look at the title of the concept draft on the projection screen, it becomes obvious to everyone.

Oh, it's this Jedi survival!

Looking at the basic concept of the game, it is quite consistent with the name "Jedi to survive”: 100 people landed on a deserted island, and only one person could live to the end, indeed “Jedi”.

Chen begins to explain some of the basic concepts and settings of the game.

The core fun of the game.

Map mechanism.

Character action.

Firearms systems and accessories.

Prop system and refresh mechanism.

Vehicle related content.

……

The game mode of Jedi Survival is not complicated, and although some details are complicated, the foundations are well understood.

In short, 100 players are thrown on an island, searching for supplies themselves and killing each other to the point of being alone. At the same time, in order to control game time and drive player concentration, the concept of "Poison Circle” has been added.

As for the rest, it's all about the details added to make the game richer and more fun.

After speaking, Chen Jiao looked at the audience and said, "How's it going? Do you understand? ”

No one questioned it because Chen Jiao made it clear and the game mechanism was not difficult to understand at all.

Perhaps the only question is... is that all?

Obviously, this is somewhat different from the kind of creative work that many people think of, without the kind of shock that Dark Souls had just taken out.

Judging from the design concept draft only, the game "Jedi for survival" is only innovative in terms of play, nothing else is particularly commendable.

Even with a loaded ancient engine… but after all it is a thermal weapon battle, the main casualties come from bullets, and the effect will not be as prominent as "The Dark Soul".

Probably... Since this is the first project of the year, let's start with a simple project rehearsal?

That's what a lot of people think.

Chen smiled and laughed: "Well, since it's okay, the meeting is adjourned. ”

……

When many people first come into contact with the Jedi survival philosophy, they take it somewhat lightly, for the simple reason that the game doesn't look cool to play.

Obviously, many in the Working Group share this concern.

In terms of maps, guns, vehicles, accessories, props, moves, etc., there is actually more or less in other large FPS games than there is much innovation.

The only thing worth blowing is this manicure-like game mode, but will the players really accept it? Or be suspicious.

In fact, there have been some survival games abroad in parallel worlds, such as the last two years when a survival game called "The Wall of the Corpse" appeared, and the player played a soldier of the last generation who needed to defend himself against the attack of the corpse while constantly scratching and scraping material to survive.

There was a certain response, and sales were good, but far from reaching the point of “fire”.

And Chen Qiao is obviously not that kind of rich and easy personality. Even if he does a hand tour, he must be on the top of the bestseller list.

Jedi Survival looks like an FPS game that blends elements of survival. Can you beat traditional FPS games with just one idea?

Chen Jiao's answer is, yes.

When analyzing the Jedi survival game, many people tend to like to look at the problem as simple: “It's just an idea! ”

But in fact, MOBA is also an idea, and the big MMORPG is an idea, and the majority of classic games have a prototype.

The key is whether you can perfect this idea into a rich game and adapt it to the preferences of the vast majority of players.

If Jedi Survival is superior to all the FPS games on the market in terms of the taste of the public (just how fun the game is), it is not a coincidence, but a corollary guided by the game philosophy.

The magic of Jedi Survival lies mainly in five aspects.

The first is strong randomness and a constant sense of freshness.

The second is the growability of the operation.

The third is a relaxed and moderate game rhythm.

Fourth, teamwork is moderate in intensity, with a high tolerance rate for teammates.

The fifth is the abundance of refreshments and excitement.

Compare these five advantages to other FPS games on the market and you can see exactly where the chicken eating game is.

If the Jedi Survival score is 100, it can be used to score other competing games.

Traditional FPS Game (Battle Class): 50100307070

FPS games (standalone): 30100100-100

Overwatch Pioneer: 6080303080

League of Heroes: 10010010080100

Of course, it's not that Jedi wants to survive in seconds. Other games have their own merits and are not included in the evaluation.

Just to say that above these five points, The Jedi have a very clear advantage.

In terms of robust randomness and freshness, this is the root cause of ensuring the lifespan of the game. Simply put, Jedi Survival and Alliance of Heroes are all games that get a whole new experience every start.

Indicators of single-machine FPS games are good, but on the one hand, they do not provide players with a strong random gaming experience. Even if it is more fun, it will be boring to get through more often.

Traditional FPS versus game, battles tend to break out in a few key locations, and the more you fight, the more you feel like you've known each other.

While Watchpioneer can be replaced by a hero to diminish this feeling, the perception of visibility at the point of engagement remains an unresolved problem.

For example, cart diagrams, every time a wave is played around the corner, coupled with the problem of rigid formation, may have played more than a dozen plates, giving people a very similar feeling, and the feeling of anticipation for the next plates will decrease dramatically.

And this is one of the great killers of Jedi Survival, because the maps are big enough, the plane routes are different, the circles are different, the number of people flying in an area is different, and what they find is different, so players can always get different gaming experiences.

As for the growability of the operation, it refers to whether the player can constantly improve his level by repeating the training.

This is a traditional advantage of FPS games, needless to say. The only thing worth mentioning is the deduction of points because there is a serious line of restraint in Watchpioneer, and sometimes the practice of shooting is not necessarily won.