Almighty Game Designer

Chapter 644: Artificial Intelligence Enforcers? (4 more)

Relaxed and moderate game rhythm is the most critical element that Jedi Survival can stand out from all FPS games.

The biggest problem with traditional FPS games and Watch Pioneer is tiredness.

Suddenly, it is possible to spot enemies at any time, so the player's spirit is always very tight and can only rest for a few seconds until he is dead before continuing into battle.

Although players are not necessarily seconded in "Watchpioneer", they should always remain highly focused, except on the protrusion 76, which is on the way to the protrusion.

Unlike Jedi, searching for supplies, running circles and shooting is a crossroads. During the phase of searching for supplies and running circles, the player's spirit is very relaxed, such a slack makes it easier for the player to fatigue.

It is also for this reason that Jedi Survival has become one of the most effective games broadcast live. When the anchor searches and runs, he has more time to chat with the audience, instead of like some other FPS games, the anchor won't be able to talk any more when he fights.

Moderately intense teamwork refers to the role played by individuals in combat.

In other words, it is a good relationship that individuals and teams have to have a good balance, that teams should facilitate individuals, and that individuals cannot be dragged by teams, but can rely on strong personal abilities to lead the team to victory.

And the reason Watchpioneer is not friendly to individuals is because the role of the team completely overwhelms them.

In traditional FPS games, you can shoot a dozen or five.

In the League of Heroes, you can have five dozen after a good skill and snowball.

Only in "Pioneer of Watch," you can't do five dozen under any circumstances, unless there are five retards across the street.

The more important the role of the team, the less the player tolerates his teammates, just as in Watch Pioneer, once he is hit by a double flying mouse, everyone's first reaction is to spray the team's 76 immediately.

And in traditional FPS, teammates are important, but not so few can fight at all.

In Jedi Survival, the demands on teammates have declined dramatically, and it has never been so simple. Bringing a rookie with you in the League of Heroes could also send too many heads across the street, and in Jedi Survival it's no problem to live for a while as long as the rookie truthfully follows you behind your ass and avoids crowded areas.

In short, watchdog pioneer is a game that can't be played by more idiots, while eating chickens is a game that the more idiots the better.

Therefore, the game atmosphere of "Jedi Survival" is relatively good, the atmosphere in the game is not so much, and there are basically no complaints about teammates. Because even if your teammates land in boxes, you can eat chicken all by yourself.

As for the abundance of excitement and refreshment points, it means that Jedi's Survival has more to offer players than any other game.

Found good props, lived a long time, found the right vehicle, killed people, entered circles successfully, picked up airdrops, helped teammates, ate chickens successfully...

It's all good.

Always with the game, just picking up a process full of SCAR is enough for the player to have a little fun four or five times.

As for eating a chicken once, it can make the vast majority of new players feel better for three or four days.

Besides that, it is also important that Jedi Survival strikes a good balance between the game needs of hard core players and marginal players.

Hardcore players like steel guns and win by improving their marksmanship.

And marginal players are afraid of steel guns and want to win in other ways, such as meticulous.

So, traditional FPS games are a fun place for hard core players, and it's hard for player groups to diffuse, because edge players don't want to practice shooting day after day, and it's hard to experience the fun of FPS games.

One of the problems with Watchpioneer is that the hardcore player's gameplay experience is not always good, because sometimes line-up restraint makes shooting futile.

Unlike Jedi Survival, the designer began with the idea that most players would be able to win in a way they were good at.

It can be a steel gun, it can be a LYB, it can be arrogant to argue around, it can be stubborn in the house.

Different players can take different tactics in the game, good shooting players naturally have great advantages, and bad shooting players also have great chances of winning eventually.

It is precisely because of this and the previously mentioned teamwork that Jedi Survival spreads quickly, the growing group of players and the deepening fish pond that ensures that the vast majority of players enjoy the fun of the game.

As for eating chickensmiths and adding robots to the game, it's actually just a means of expanding the fish pond.

In addition, Jedi Survival is a game with weak negative feedback.

In other FPS games, if you are a vegetarian, you may die very often, and in blast mode, once you die, you can only OB the entire way.

The Overwatch Pioneer was blocked and killed, making it easier to explode mentally.

Unlike "Jedi Survival", novices usually jump to less places to avoid war and search for things. Even if killed, it is interesting to search for things before survival time.

Of course, there are lots of rookies that fall into boxes, but when they die much more, their scores keep falling, matching weaker opponents.

You can reopen the plate immediately after you die, and most players will soon forget the previous discomfort and think this one will definitely play better.

……

After finalizing Jedi's research and development plan, Chen Qiao still has some details to refine.

The Pangu system is a very powerful physical engine as well as a very powerful game AI.

Being a robot in a game, determining the actual level of the robot based on segments is obviously also a way to increase the depth of the fish pond, but for Chen strangers, it's really too low end, it doesn't mean much.

Chen was wondering about another thing.

All FPS games are haunted by plugins, as well as in parallel worlds.

There had been a massive plug-in incident at WatchPioneer before, and although it was temporarily calmed down, it was clear that plug-ins were endless.

In fact, the plugin is equivalent to the bravery between the program gods. There are a lot of big anchors with some suspicions of hanging up, except that they use high-end customized versions, the prices are heavenly, and the updates are very frequent, so it's just hard to find out.

Although Chen Jiao banned all low-end plugins in a very rough way, there are always some high-end plugins that can fool the VR game cabin detection program.

If the Jedi were as fierce as it was in previous generations, would the plug-in problem reappear?

Can artificial intelligence replace GM and become a game enforcer if a large number of plugins appear and expect manual verification to be unrealistic?