Almighty Game Designer

Chapter 645 Artificial Intelligence Reverse Plug-in System (more)

Plug-in issues in FPS games have always been one of the biggest headaches for designers, even on VR platforms.

Mainly because of the type of game, FPS games employ a lot of locally calculated protocols to ensure the smoothness of the game, which gives the plugin the space to modify data on the client.

While technology has been innovated in the VR platform, eradicating the impact of the plugin across the board is a very difficult thing, especially in the field of shooting games.

The vast majority of gaming companies still think about plug-ins, starting with technology itself, such as making the game itself less vulnerable, more difficult to intrude, easier to spot, detect and stop plug-ins disguised as normal programs.

But after all, Dao is a foot tall and Magic Tall, and the plugin's producer, as the offensive side, is already more advantageous. Like in many games, finding a bug is much easier than modifying a bug.

Moreover, the development of shooting games is so profitable that, tempted by the benefits, countless plugin producers tend to float for the benefit.

In other games, even if the opponent hangs up, they are still subject to attribute problems of the character itself, but FPS games are completely different, with milliseconds to live and die, and hangs up for maximum benefit.

As for the famous VAC system of Chen's past life, although it is famous, it cannot eradicate the plugin and can only be used as an aid.

VAC is actually when a user's memory or other hardware anomaly is detected, disabling the user over time, making it difficult for the plugin producer to determine which code triggered the VAC.

Although the system has a relatively high accuracy rate, the biggest problem is the poor timeliness, arguably post-autumn accounting. Obviously, for many professional players, this level of closure is not at all painless.

After all, most professional hang-ups have a lot of accounts on their hands, just seal one for the other.

As for using program detection to identify plugins, it is also a difficult thing to achieve in Chen's past life.

Many anti-cheating systems do start with player data, but due to the low level of artificial intelligence and insufficient data, it is not possible to accurately determine whether this person is hanging up or is a master at all.

After all, the data between the master and the rookie are inherently different.

Therefore, the Fair Duel System in Field 1 is also called the official anti-master program because it is too unfriendly for the master and often misjudged.

And by far, the most effective way to do this is to officially launch the detection system, which is what Chen Jiao did in The Pioneer of Watchkeeping.

This detection system has extremely high privileges and is activated before entering the game, collecting all kinds of data while monitoring the device's progress, hiding game memory, taking action once a program is detected attempting to interfere with game data, and even closing the game directly when some unsolvable conditions are detected.

Of course, in principle, this ultra-high privilege is not essentially different from the so-called rogue plugin, and the cost of this is that every move by the user will be exhausted.

On the one hand, it can violate the privacy of users and, on the other hand, it can lead to a degree of low game fluidity.

But in any case, this is the most effective approach available.

Knowing this, Chen also very resolutely used this testing procedure when the Watch Pioneer plug-in was prevalent, prohibiting relatively low-end plug-ins.

Rescripture, sometimes overly forward-looking, is an injury to the player.

Besides, VR game compartments are different from PCs, and the main function is to play games.

But the system is not universal, just like PC games in previous generations had mouse macros.

In VR games in parallel worlds, there are similar auxiliary input devices that can deceive detection programs and modify player awareness signals, allowing players who are otherwise poorly fired to greatly improve accuracy.

In this regard, Chen strange thought returned to the beginning. Can the trial be conducted through artificial intelligence to determine whether a player is a master or a dick?

Previous games could not be played because the level of artificial intelligence was too low, and there were often significant errors in judging the true level of players using various data.

However, the artificial intelligence of the Pangu system is well developed, and by screening and detecting the real data of a large number of players, it is perfectly possible to better determine which operations are close to humans, thus distinguishing between manipulators and masters.

In a sense, the Pangu system and Origin themselves are the world's most advanced plug-ins, and can even simulate human manipulation to the extent that it is fake and authentic.

Well, they are certainly clearer than the vast majority of human perceptions as to whether or not “some kind of operation is made by humans”.

So Chen Jiao's plan is to first provide Pangu systems with the appropriate review criteria through a large amount of data, so that AI can master the habitual performance of humans in games and the corresponding probability data.

Secondly, certain nodes in the game, such as killing more than eight people or eating chickens, trigger detection. At this point, the system detects any anomalies in the data transmitted by the player throughout the game, and the anomalies are included in the suspect target.

Of course, a number of frequently reported players will also be reviewed.

Also, when there are special circumstances to the data in the game, an AI alarm is triggered, such as a player aiming at the enemy's neck or waist at all times, and the data significantly exceeds the normal value, which can also trigger detection.

For players who confirm a hanging, sanctions vary depending on the hanging.

For special plug-ins such as Blood Lock, Perspective, Airplane Explosion, Suction, etc., it will be directly and permanently banned. There is nothing acting or confusing about this plug-in, it is too low end, there is no need to keep it.

In addition, for players with micro or auxiliary aiming, Chen strangers have malicious jokes waiting for them.

First, these players are directly sanctioned in the game. The game will refresh an AI enforcer directly in a hidden position, killing the player on the spot.

After that, the player will have a hidden cheater tag in the system. Once matched again, it can only be matched with other pendants, that is, special outfits.

Plug-ins look exactly the same as normal servers, but they're all filled with players with plug-ins and lots of artificial intelligence.

Since all of these plugin players are actionist players with micro self targeting plugins, they won't soon find themselves in their outfits.