Almighty Game Designer

Chapter 650: Game Instruction Manual (II)

It was also the first time Old P came to a strange experience store and, like many other players, he was curious to watch.

However, it's just a look at the murals and sculptures. After all, Old P needs to get to the VR Game Experience area and grab a spot. If he does, he won't be able to play.

I came to the front desk and asked the beautiful lady at the reception desk, old P. Painted his ID card and went straight to the VR Game Experience area.

Luckily, the VR Experience area still has an empty VR game compartment, and if it's any later, it's likely that everyone at the Experience Store will be filling up the game compartment.

Old P. enters the game compartment, logging into the game while secretly wondering.

“This game seems to take 100 people to play, right? However, the entire VR Game Experience area has only 80 games compartments, and I don't know how to fill the remaining 20. ”

Obviously, when Jedi begins trial play, almost the vast majority of people in 80 game compartments choose to try Jedi Survival, after all, it's a new game. But what happens to the remaining 20? That's hard to say.

It could be a robot with artificial intelligence, or it could simply be empty, which makes no difference anyway.

Before entering the game, a notice pops up on the game deck interface: "To ensure your gaming experience, a Jedi Survival will begin at 10: 15 on time, and players will be asked to be prepared to enter as one. ”

Players entering the VR game cabin had a long time and night, obviously matching all of them to the same game using the system's matching system would be a bad time, so simply schedule a time directly.

Old P. looked at the system time, 10 minutes left. But it's just the right thing to do, to go into the game and look at the infrastructure.

Soon, the game loads.

At this time, Old P was in the ruins of a building. It looked like a church-like western building. It had a sense of age. The walls were covered with smudged stains and the ground was a mess.

In addition to the rubble, there are a wide variety of overturned cabinets, benches and a variety of firearms, grenades, boxes and bullets.

At this point, the background music of the game plays.

Chen Jiao uses an older version of BGM because he feels that the background music is more in line with the character of the game itself because of his personal preference issues.

The new version of BGM gives you a more upbeat, stretchy feel, while the older version of BGM is full of tension and mystery.

First a very rhythmic, dense drum point, with a little crisp banging in the middle, then a low but slightly soothing piano sound, mixed with multiple instruments, gives a very complex feeling, both pathetic and stimulating, but also with a slightly faint sense of fate.

Old P. had to listen for two more minutes.

He first looked down at his hands and body, a male character wearing a simple vest and jeans, and should be selected on the basis of his profile on Thunderbolt Game Pass.

Then, old P. tries to move a little bit, can punch, can squat, can get down, can do some more complicated moves, such as left and right sides, back bunkers, etc.

There is a smaller cabinet in front of it, which is slightly larger, with an operating guide on it.

This is a brochure that Old P flips open and finds details of what the player can do in the game, as well as the specific rules of the game.

In addition, the various firearms information in the game also illustrates, albeit incomplete, that only some of the more basic firearms have specific data, while more high-end firearms have only one vague contour that appears to need to be acquired in the game before the specific data can be unlocked.

Old P. simply flipped it over and there was a lot of content in this brochure, but it was all based on the basics and was a novice instruction manual to help players better integrate into the game.

There is so much on the manual that I can't read it for a while and a half, so P simply flipped it and put it down first.

In the corner of the ruins there is a weapons rack with several basic weapons, such as P18C pistols, UZI assault rifles, AKM automatic rifles, etc.

The number of firearms is small, and there is still a lot of room on the shelf, and more firearms should be put down. But I don't know exactly how to get it for the time being, it should also be necessary to get it in the game before unlocking it.

There is also a simple wardrobe, empty as well.

There is a separate area next to the wardrobe with a small supply box, slightly highlighted, prompting the player to open it.

Old P. opened the supply box, opened a pair of leather boots and automatically entered the wardrobe.

P wore leather boots on his feet before coming to the wardrobe.

Looking down, at this time, Old P's game character is no longer barefoot, but wears a pair of leather boots, which makes Old P feel a lot more comfortable, at least the illusory sense of anchoring is eliminated from his mind.

There is a broken mirror next to the wardrobe where you can change your character image.

Still has a facial pinching system and is perfectly functional. After all, Chen Jiao had already done a very powerful facial pinching system when he was doing "The Dark Soul", and now he can take it directly and use it.

The system also provides several default identity forms for different races. Old P. picked a handsome middle-aged man of the yellow race and adjusted the lower structure slightly.

You can change the gender, but old P. hasn't.

This is different from Chen's Jedi Survival from his predecessors. The Jedi of previous life sought to survive on the PC end, using a third-party following perspective, so a large number of male players chose to pinch a beautiful young lady, so that they could watch her ass and beautiful back all the way through the game.

But the VR platform still makes a difference because all players are first person perspectives, and they are the first person perspectives with a strong sense of substitution, making it feel like the soul is wearing into the game.

It's okay not to wear shoes at the PC end, but at the VR end, if the character doesn't wear shoes, you can look down and see yourself running barefoot on the rubble, and there's always a slight pain in the soles of your feet.

This is probably also a kind of phantom pain...

If you change your gender and then look down and see two highs... it's likely to produce the wrong gender perception...

Of course, some women's clothing bosses prefer to say otherwise. Most male players still choose male roles. After all, the VR version has a stronger sense of substitution, and they don't want to bring it into female roles.

Old P. confirmed his player's name, Prusley, no problem.

He turned around in the ruins, which had doors but were closed; windows and sunlight were coming in through the windows, but they were sealed by a long plank of wood that could not jump out.

Through the crevices of the wooden slab, Old P glanced out the window, and it was rare to see that the outside was also a piece of rubble, which was not true.