Almighty Game Designer

Chapter 720 Movie Game Mysterious Seas (more)

The Lost Treasure explosion around the world is unexpected, but it also makes sense.

In parallel worlds, works on treasure hunting themes, including novels, film and television dramas, are relatively small themes, but it has to be said that this theme actually has a lot of potential to tap into.

The core of the treasure hunting theme is nothing more than three kinds of work, action, decryption and sightseeing.

On the basis of these three points, the vast majority of popcorn should be able to add qualities such as combat, shootout, racing, rock climbing, explosion, emotional theatre, etc.

Really achieving the ultimate in commercial treasure hunting, it must be a combination of these factors, simply by decryption and sightseeing, it is difficult for the audience to produce enough hormones.

It's like a racing movie, racing to save the world.

After all, in an era of infinite numbers of popcorn movie layers, the audience's refreshing threshold is getting higher and higher, no longer satisfied with that bland treasure hunt and mystery.

In parallel worlds, Lost Treasure happens to be a relatively extreme movie that commercializes treasure hunting themes, so although it is a small subject, it has had unexpected success.

The enormous success of Lost Treasure was also unexpected to producers, and the linkage around this IP became a hot topic for some time to come.

Cross-disciplinary adaptation of novels, movies, games and other IP is a logical thing, while the popularity of Lost Treasure movies has attracted the popularity of original novels and attracted the attention of many gaming companies.

Like this current large heat ip, the price is definitely vague, not to mention that the so-called ip, after all, is nothing more than synonymous with heat and traffic. To buy the Lost Treasure ip in this case, the price is expensive, but the heat is also guaranteed. Really wait for this movie to go out of breath, the ip is selling cheap, but the publicity effect is also greatly discounted.

Soon, many foreign game media outlets said that several big game factories were already working with Lost Treasure producers, hoping to adapt the Lost Treasure story into a VR game. Even the Imperial Dynasty entertained each other and Zen entertained each other in this ip contest, after all, the film is equally hot in the country.

However, this ip was eventually taken down by GA...

A lot of fans who like Lost Treasure say they're crying with a headache. What the hell!

Given GA's reputation in the game circle, it is unlikely that it will be possible to expect the Lost Treasure version to reproduce the film perfectly, as long as the game circle is not too harsh and the bug is not too much. Fans would be thankful if the original score was really restored to 80.

However, the project leaders of GA were confident when interviewed, indicating that they were absolutely confident that Lost Treasure would become a “groundbreaking adventure game masterpiece”, and their R&D team designers were already communicating with the original authors of Lost Treasure, hoping to hire the original authors to join the game design team to jointly conduct the R&D of the Lost Treasure game version.

In this regard, fans expressed cautious optimism. After all, anyone in the scene would say, after inviting the original author and adapting and destroying the work is also a big catch. Many times, the original authors also knew that they had nothing but to hang a name. After all, the IP of the work has been sold, the money has been collected, and it is really not appropriate to make various truths with the producer.

Not to mention the fact that the original author doesn't have to know anything about gameplay, so fans don't really know what the final finished product is.

……

A lot of domestic players are regretting it. I think Thunder Recreation bought Lost Treasure ip for more than GA, but it's just a pity. After all, Chen Qiao has never been a creative ip, never heard of buying it from others for a large price, not to mention the high IP price of Lost Treasure.

Chen Jiao, on the other hand, is in a meeting to explain the design concept of the new game to everyone.

Mysterious Seas - A Movie Game.

This subtitle makes everyone a little curious.

Movie game?

Clearly, Chan's goal this time is not just to transform the Lost Treasure movie into a game version, but to have a higher goal.

“This time, we're going to try a whole new field, the movie game. ”

“The concept is actually simple and understandable: it's a freely manipulated movie, or a game that has the same level of viewing experience as a movie. ”

Chen pointed to several elements on the projector: “There are three main features of Mysterious Seas: complete zero loading, ultimate image pursuit, simulation to ultimate detail. ”

Qian Qian looked a little embarrassed: "The manager, uh, have I missed any big news lately? The technology exploded again? ”

Chen Jiao shook his head: “No. ”

Qian shrugged his head: "Well, the manager, totally zero loading and ultimate image pursuit, then considering the size of the game... can't we do it at our current technical level? ”

Chen smiled and laughed: "Of course you can. Let me start with the final form of the game. ”

“It's a game movie with all the elements of The Lost Treasure, including shootouts, action, racing, riddle solving, sightseeing, emotional theater, etc., even in the vast majority of situations. This will be a game that doesn't have a CG, everything is a game scene, all done through real-time computation. ”

“I hope that after every frame screenshot of the game, people will think that this is a live photo of the game. ”

“Of course, with the performance of the current VR Game Cabin, it takes a lot of Game Cabin resources to achieve this ultra-height simulation effect. The solution is simple: we plan every level rigorously, applying the full performance of the VR Game Cabin to just one level, making every single one of these levels incredibly real. ”

Jia Peng heard a mist: “Wait a minute, store manager, you just said the game has to be unloaded all the time, all the resources to make a level, how can there be no loading all the way? ”

Chen Jia tapped the keyboard twice: “No loading throughout does not mean no loading throughout. No loading is just saying that players can't see any loading progress bars at all during the game, but in fact, the game still needs one scene at a time to load. But this loading process is hidden, and the players don't realize it. ”

“Here are 53 ways to hide the loading bar. For example, after a scene, a bridge collapsed and damaged out-of-date animation is played through the real-time computation of the out-of-date plot, and the resources of the next area are loaded while the real-time computation screen is played. Meanwhile, after the bridge collapses and the door closes, the player can no longer reach the previous level, so the resources of the previous level can be freed up. ”