Almighty Game Designer

Chapter 721 Ultimate Game Details

Qian Zheng suddenly realized: “I see! If you apply the performance of the entire VR Game Cabin to a single level, you can really take the current game scene to the next level! This is likely to work much better than some of the bigger European and American factories! ”

Chen Qiao corrected: “Please pay attention to your wording, for us now, the big European and American factory is not beyond climb, Thundering mutual entertainment was shouted that Huaxia factory is not sick. ”

Qian Qian: “Bullshit. ”

Chen continued: "So Mysterious Seas should give players a sense of immersion to climb the mountain, saving all UI in the game, and I hope every frame in the game can be captured. In addition, the overall image performance, including materials, light shadows, water surfaces, and motion, must be at the highest level in the industry today. By the way, actresses with action and emoticons need to use the best. ”

“If I am not satisfied with the effect of facial expression collection, I will personally hand tune it. ”

“Also, in terms of physical engines, Pangu engines are really powerful, if not all-encompassing, but we still have a heavy workload. The most important thing to make Mysterious Seas a real movie-grade game is the details. ”

“Detail is the most important element in building a sense of authenticity. These are the details that I hope the art group will remember, and I want to see them all reproduced in the game. ”

“Light can pass through the person's ear contours. ”

“When the protagonist takes the rope from the winch, it automatically changes hands according to the position of the rope. ”

“Get off in any direction and you'll move differently. ”

“Climbing, diving, swimming, all movements must be professional enough and the mouth must be drummed when breathing underwater. ”

“When a person approaches a wall, he or she naturally touches the wall, rather than hitting it upright. ”

“A person conversation adds a transition statement, which is interrupted and naturally takes up the previous topic. ”

“When you climb over a partner, you have different movements and reactions. ”

“There are many special events, such as special character movements and conversations when driving under the waterfall. ”

“The person's phone has a full UI. ”

“When the jeep's windshield is smashed by a bullet, the person removes the windshield himself. ”

……

Chen Jiao introduced various things, others shocked.

Too many details... huh?

Of course, in terms of the power of Pangu engines, these details can undoubtedly be made, but they also have to be done manually!

One detail is nothing, but when the entire game world is filled with all kinds of similar details, the simulation of the game world will instantly rise to several levels!

Plus, as mentioned earlier, no loading and maximum cabin performance for each level, you can imagine how real this game will be!

Obviously, what Chen Qiao calls a "movie game” is not just a statement, but he has a very complete set of concepts and methods.

No matter how advanced the technology is, game design is always limited by the performance of the game console, and for designers, it's also an art worth studying how to better deliver better results with limited capabilities.

Even in parallel worlds, in the age of VR games, it is now impossible to create an infinite world of games without limits.

And what Chen Jiao is going to do now is maximize the performance of the VR game cabin.

For a stranger, this is a necessary step and an attempt at a type of game.

The design concept draft is over and everyone feels a little bloody hot.

“Awesome! Do you really feel like you can make a sophisticated game to the movie level according to the manager's plan? ”

“Full real-time computation, each frame can be taken directly? ”

“By the way, where's the script, manager? ”

Chen smiled and laughed: “The script is not in a hurry. Now let's start making art resources. I'll write down the whole script process later. Okay, let's get busy. ”

……

For the Mysterious Seas series, each one has its own unique place.

Mysterious Seas 1 was the first creation of the series, making the Mysterious Seas series an over-quality series.

Mysterious Seas 2 has a leapfrogging performance in all aspects, and has won 100 Best Game of the Year awards, considered by many players to be the culmination of the Mysterious Seas series.

Mysterious Seas 3 was rated 10 out of 10 by IGN.

As the final piece of the series, Mysterious Seas 4, although not getting the annual game, dramatically closed the entire mysterious seas series.

Chen Qiao still made the same idea as before. First, he did Mysterious Seas 4. The drama of the first three parts was released in the form of DLC, eventually making the Mysterious Seas series a large collection.

If it is just a vertical comparison of the series, Mystic Seas 4 is undoubtedly the highest in terms of overall quality, although it is not as pronounced in terms of innovation in play as Mystic Seas 2, so it influences its rating to some extent.

Besides, Chen Qiao will not count to 2, and the continuation is absolutely impossible.

……

Mysterious Seas soon entered the research and development phase of the drum, and as a VR game, it was different from the host platform games of Chen's past life.

The main difference is that it stems from a sense of substitution.

In Chen's previous life, limited by the host platform, the game uses a third-party follow perspective (over the shoulder perspective). Although immersion is already superior in the same period of the game, there is still a huge gap compared to VR games.

Once transplanted onto the VR platform, the angle of view changes to the first-person perspective, and the player's sense of substitution becomes stronger.

In addition, the force feedback system in the VR game compartment is much more complex than the host.

When the player jumps high and grabs the edge of the wall, his hand will have a clear sense of vibration; when he is hit by a bullet or falls to the ground because of an explosion, the corresponding area will also have a slight painful effect; in addition, the effects of vehicle vibration, explosive splashing, etc. can all be made more realistic.

Players play games like souls penetrating Nathan Drake's body, experiencing the pleasure of climbing rocks, racing cars, and shooting.

Although the world's VR gaming technology is not as realistic as many novels, it is predictable that the advent of Mysterious Seas will take the world's VR gaming to the next level!