Almighty Game Designer

Chapter 731: Players are in a hurry.

Fighting prisoners was found crucified by Vargas.

Black-eating black-eating Vargas.

Jailbreak.

Sam had already left, but he jumped back to help Nathan kill the prison guard.

Sam was shot to death in prison.

Nathan and Rafe escaped successfully.

……

A series of nervous and exciting dramas made Lin Xue focus on basically the whole process. There was no time to distract himself from watching the barrage and chatting with fans.

“Ah?! Brother got shot? You've been shot so many times, you're all right. Now you're shot? Nima!”

“Can I go save my brother? ”

Lin Xue ran while still immersed in this sad tragedy.

Jumping down from the cliff into the sea, Lin Xue's field of view darkened and there was only a "grunt” of water in his ear.

Then the soothing BGM sounds.

A character, prop, appears in the form of a dynamic pen drawing, describing the game's developers and staff. These pen drawings are original drafts of concepts given by Chen Jiao, deliberately made dynamic diagrams here to enhance the compulsion.

“So... this game is just beginning? Is this the opening animation? ”

Lin Xue was shocked because her playing time had reached almost an hour and a half so far, and if it was in the movie, it would be enough to enter the orgasm.

Moreover, despite playing for an entire hour and a half, Lin Xue did not feel any tiredness or fatigue. This long opening pad made her look forward to the next play and content.

When you think about it, the game seems to be switching through different shades to help eliminate player fatigue.

The scenes of maritime fighting, orphanages, prisons and climbing use different tones, and the drama is orderly and a relatively relaxed climb after a tense and exciting level. After the final most intense escape scene, the player's emotions reached their peak and the opening came to a perfect conclusion as Nathan's cliff progressed.

Lin Xue can't wait to see what happens next.

……

And while the players at the Experience Store were getting drunk and experiencing the Mysterious Seas follow-up drama, the players who tried Mysterious Seas on the internet were going to rebel.

On major forums, sticker bars and game websites, # ChenStrangeDog # was painted as a hot topic by angry players.

“Meow, you're having a good time. Just a little chirp and it's gone! It's gone down there! ”

“Oh, my God, the plot is at a critical juncture, and I want to see the brotherhood! ”

“Seeing Lin Xue broadcast live at the experience store, it should have seamlessly connected adult Nathan's scene in prison, but Chen Jiao was cut off here... not even half of the whole opening scene here...”

“Ah, not even half of the scene? Too much! Chen Jiao, this is really a forcible break! ”

“Bad designer! Strongly condemn!”

“It's so hard to hold it! Is there an anchor broadcasting live behind the Experience Store? Want to see!”

“Lin Xue is on the air. But it's not really a concept to watch on the screen and play in the game cabin, it's too close, it's really just addictive! ”

“Yeah, it's a good idea not to watch the live broadcast, the quality of the picture and the experience is different from the game room, and it's going to be dramatic! ”

“Ahhhhhhhhhhhhhhhhhhhhhhhhhhh!!! ”

The players are in a hurry, Sergeant.

If you haven't tried it, it's fine. After trying it, the players were shocked by the "Mysterious Seas" detail to the extreme. It's really higher than any VR game on the market right now, and the latest work from the big European and American factories isn't very good!

And in games, players are basically immersed in the whole process, surroundings, light shadows, smooth natural conversations between characters, first-person proxy, almost negligible game UI… all of these factors make players feel like they're watching a movie, or more accurately, more intoxicating than a movie.

Because when watching a movie, the player is a bystander, while in the Mysterious Seas game, the player is "possessed” to the main character to participate in the whole process from the first perspective.

In addition, it's not the first view of the game, and in some key scenarios, the lens switches just right, just like a movie, where characters, relationships, and traits are perfected through the right lenses, light shadows, and lines.

The switching of this lens is smooth and natural, leaving the player unconsciously free to switch between the first and third names.

Moreover, many viewers watching Lin Xue live asked the same question as Lin Xue: “What about the loading strip of this game? ”

A lot of people just tried the first half of the opening, only the sea and orphanage scenes, I thought there was less content in the trial version, so there was no need to load, but the players who watched Lin Xue live broadcast knew, not only did not load in front, there was no back!

All the scenes were completely seamless, and the most impressive thing was the change in face from orphanage to prison, from Nathan at a young age to Nathan at an adult age, where there was absolutely no barrier between the two scenes.

The level of other games is often split between the level and the level, players choose to archive the next time they get to a new scene after reading the strip; but "Mysterious Seas" is different, many players trying to play in the experience store wonder while playing, it's been three hours, why haven't you found the archive point yet??

The dramatic consistency of Mysterious Seas is so great that so many people have completely lost track of time when the previous scene just ended that the next one has already begun.

“Oh, my God, Chan, what kind of black technology is this? No loading all the way? ”

“Isn't that the big map that many games have used seamlessly? ”

“It's different. What's the quality of those big maps seamlessly connected games? What is Mysterious Seas? Can you compare? ”

“Yes, more or less of those who make seamless maps have sacrificed game images, but Mysterious Seas is one step higher than all the VR games on the market today! ”

Many of the previous assertions that Mysterious Seas was most likely the designers of Reading Seas also felt a little painful.

This face smokes so hard!

According to these people's original inference, in order to improve the quality of the picture, it is necessarily centralized game cabin performance to handle a small level. Then, the level resource must be loaded multiple times. Loading strips is definitely something to do, nothing more than make it easier for players to accept.

But when the game came out, there wasn't even a loading strip!