Almighty Game Designer

Chapter 736 Beachfront Mansion (Sangen)

Chen Yu plans to develop ten themes, in addition to taking out Drake's house in the final chapter individually as a separate unit for the players who bought Mysterious Seas.

The theme of the VR game compartment is similar to the computer theme, which is the big background you see when you first log in.

In computers, the theme may simply be a wallpaper dynamic wallpaper plus a unique interface ui, while in the game compartment the theme is a completely separate scene.

After purchasing the Game Cabin theme, the player enters the Game Cabin into a special space through which he enters different games.

And this space can be decorated with different landscapes. Specialize in companies that go around the world to capture some great scenery, or create some beautiful scenes for sale as game cabin themes.

After all, love the heart of beauty, everyone has it, many people still like to dress up their game room scene beautifully.

The theme of "Mysterious Seas" chosen by Chen Jiao is basically some particularly beautiful prospects, such as the scene [Chapter 12 · at sea], the sea is green and clear like crystal, blue sky white clouds are like oil paintings poetic.

Seat islands adorn the sea like gems, with sandy beaches, caves, lush plants, and lost relics. From the top floor of the tower, everything surrounds you is in full view and beautiful.

Besides, this scene is unique because of the exaggeration of art. In reality, islands like this are rare, but they are definitely difficult to meet.

It's not hard to make these themes because they're all ready-made scenes in the game and can be used to change them. The only thing that needs to be changed is to reduce the size and performance of the game compartment that you need, otherwise loading themes like loading games is not appropriate.

Moreover, these themes can be used to create a soothing mode scenario where players can rest well.

In addition to these themes, Chan also intends to create a home for players in the VR game compartment.

Similar ideas have been shared by other designers, but so far no particularly popular products have emerged.

The reason is simple, not good enough.

You know, the current VR technology in parallel worlds doesn't really feel like "wearing a soul", it's higher than Chen's previous life's technology, but it's still far from the idea of an online novel.

“Preparing a Mansion for Players in the Game Cabin" sounds like a really good idea, but a lot of designers only notice when they're actually making it, there are a lot of problems.

Eventually, the scene in the game cabin is fake, and players can watch TV, lie on the sofa, cook, look in the mirror, change clothes in the game cabin… but there is a premise that the scene is extremely real.

Extremely real means very high input.

High precision scenarios, complex character movements, scene interactions… these are unaffordable to some small companies.

For large companies, consideration should also be given to the cost recovery of producing these items.

Players will pay for VR games, but few will pay a lot for a scene without any drama.

There are some similar products on the market, but overall the “low-quality, low-cost” route is dominated by manufacturing stunts.

Create a less expensive home scene and sell it to interested players (especially female players) at a cheaper price to keep the product profitable.

But for the stranger, there is no question of input, because these are the corner materials available in Mysterious Seas.

There is no need to consider the issue of profitability. All players who consume a certain amount of money on the Thunder Game platform will receive it.

In the final chapter of Mysterious Seas, Nathan and Elena settle in a beachfront mansion with beaches, oceans, coconut trees and cliffs, and cabins dedicated to storage and studios.

There are loungers on the beach, hammocks and a small stacked bridge for yacht parking.

And there are a lot of interactive props at Drake's place, like a guitar, wardrobe, video game console, photo album, camera, bookshelf, record player, and a dog.

Certainly, some changes will be made to the original scene in Mysterious Seas.

The first is to cut down on some overly lifelike parts of the scene, such as clothes thrown randomly, clutter on the sink, etc. After all, Nathan's house was too messy to highlight the living atmosphere in the original work.

The second is the addition of interactive items.

For example, players are free to change their clothes next to the closet, play games on the switch in front of the TV, look through photo albums to see screenshots of themselves in the game, read books purchased online on a bookshelf, listen to songs on a record player, and interact with dogs.

Even as these interactions expand, they can be made into small games.

For example, you can interact with dogs by adding feeding, bathing, cutting hair, training, and making this module look like an "electronic pet" game.

The house can constantly add new content, keep iterations updated, and even support players to diy the room in paid online buying scenarios.

Of course, these are follow-up development plans, and the first version is just a stunt.

For the time being, players' game time is invaluable due to the difficulty of guaranteeing the length of VR games, so players will basically not waste their normal playing time in this room except in soothing mode.

But what if the technology breaks through again in the future and the player's spirit in the game compartment is no longer so easily fatigued?

If the simulation is further enhanced in the future, can the players even truly experience the VR technology of the posterior brain intubation?

Will there be many players who don't like the real world and choose to enjoy it in the game compartment and in the virtual world?

Everything is hard to say in parallel worlds, so Chen Jiao, this is sort of an early layout.

Using the advantages currently established to maximize market share in those marginal areas, establish more pre-emptive advantages than other gamers, and when technology breaks through again, people can move faster.

Now it's just a gorgeous game, but it could turn out to be a critical scene for everyone in the future.

The scene is named "Beachfront Mansion" and will be a stand-alone scene (which can also be seen as a small game) and will be given free of charge to players who consume 2888 soft sister coins on the Thunder Game platform.

Of course, this is just the original version, the room type is fixed, there are only a few simple interactive features, there are no custom room decorations, large room type and other extensions.

But at the scene level alone, it's definitely the best of its kind, and it's finished with other similar products.