Almighty Game Designer

Chapter 761 Particulars of the General Subject Matter (II)

In the painful guitar sound, Zhao Lei's field of view became dark, and the black and white ink screen unfolded sequentially, introducing the game's list of R&D personnel and actors.

Newspaper sounds are also telling players what the world looks like after the outbreak.

The epidemic erupted, thousands of bodies piled up in the streets, vaccination failed, cities were classified as martial law zones, residential riots, food rations were inadequate, fireflies started riots...

Twenty years later, summer.

Joel woke up from a nightmare.

The story has only just begun.

Zhao Lei has not returned from the previous opening.

“What do you mean? Kill at the beginning? A nice little girl comes up and hangs up?? ”

Zhao Lei thought this little girl would be a key player in the game, it should be to protect her escape day. How did the plot end up here?

While Joel was holding his daughter and crying, Zhao Lei really felt his heart was also severely scratched. He would think of the watch that the little girl had given to Dad before, and the birthday card. So cute a little girl actually died at the gunpoint of the soldier. I wonder how painful Joel should be.

How did he spend the last 20 years?

Zhao Lei found it hard to imagine how Joel survived in the pain of bereavement, in the pain of 20 years, in such a terrible afterlife?

After a period of outing, the game begins to feature.

The United States flag was still flying upstairs, but it also looked a little shattered, with soldiers patrolling the roof and garbage piling up in the mountains downstairs.

As can be seen, the development of civilization has been completely stagnant for almost two decades, and there has even been a serious setback. Next to the pile of garbage, two people are discussing being "picked out to work”.

Coming to the streets, the broadcast reminded citizens of the need to carry their latest identity cards.

The distribution line is not open and the food stock should be low again. But someone is still queuing up in front of the distribution line, probably already hungry.

Within the blockade line ahead, several displaced persons were kneeling on the ground and soldiers were testing them for infection. A fourth displaced person was detected infected, injected to death, and a fifth wanted to run, and was shot directly.

Zhao Lei was a little curious to get up there and was brutally pushed away by the soldiers. He gathered up again with a little curiosity, and this time the soldiers pushed him straight to the ground and shot him in the head.

Zhao Lei: “... is this game so real? ”

……

……

It's not just Zhao Lei, there are a lot of players and anchor players playing "The End of America" in Chen Jiao's experience store.

Professional game evaluators from well-known media at home and abroad are also experiencing The End of America.

This opening surprised everyone even more, after seeing the words "20 years later”.

Clearly, the main point of the story is that 20 years after the outbreak of the epidemic, the rules of the world have changed dramatically. The zombie virus is not controlled, but is still spreading, and large cities are under high guard and people are stealing. Joel, on the other hand, became a smuggler, traveling around the city and beyond, earning his living by trading in the grey zone for the hard-currency "ration cards” of the last generation.

Obviously, Chen is trying to create a highly authentic end world, an era in which civilization has collapsed, not a phase in which the epidemic has just broken out and has shifted from a civilized society to an end.

The background to this story is completely different from the general zombie theme.

Many can imagine how chaotic it would be when the zombie virus just broke out, but it's hard to imagine what the world would be like 20 years after the outbreak. Clearly, Chen Wants to make a completely different story context.

But back to the previous question, what does this opening mean?

It is by no means just a pedagogy about movement and operation, it is not just about introducing the story context of the game. Clearly, Chan spent a lot of money on Joel's daughter, including her hobbies, her gifts and birthday cards, her understanding, deep feelings between Joel and her, and the death of the little girl.

Obviously, it's all intentional.

There was nothing exaggerated about the opening, nothing as exciting as the big picture, but unexpectedly a sense of authenticity. This sense of truth permeates every detail of the environment, permeates a small object, a sentence of character conversation, so that everyone can feel the sincerity of Chan when telling the story.

……

……

As the game progressed, Zhao Lei began to come into contact with more of the game.

The first is the material system of the game.

My first impression is that this game is really unexpected...

In the secret stronghold, Joel got his gear, backpack, gas mask, pistol. And the pistol had only four 9mm rounds.

Obviously, neither Jedi Survival nor Mysterious Seas have the players encountered such a sloppy game. What can four bullets do with most people's shooting skills...

And as they exit town, players start to come into contact with more ways to play in the game, like finding a way out.

This is actually a sort of riddle, and in a crumbling rubble, you might have to find a ladder in the grass, or a plank, to move on. Joel is not Drake, he doesn't climb walls, so a lot of heights can only pass by looking for special items in the scene.

Of course, that's when the role of the partner is manifested, and Joel can go up high with Tess to cross some of the obstacles that a single person can't get through.

In the scene, players can also collect material, which feels a little like collecting batteries in Escape, although the elements are more abundant. Some items can be made of medicine kits, bombs, etc., while parts can be used to reinforce firearms at work tables.

In addition, as the game progresses, a lot of previously unclear content is also presented in some detail.

For example, the zombie virus in The End of America is actually a plant virus, a spore. This spore can be transmitted by air and carried on the infected person.

Unlike traditional zombie viruses, which are parasitic to humans, the activity of zombies becomes worse and worse over time, but the infection of the zombie virus becomes stronger and stronger, and even more deadly for humans, as it evolves into a completely blind but particularly fast acting cyclist.