Almighty Game Designer

Chapter 770: This Year's Thunder Entertainment Terror Russ

It's mid-October, and I haven't heard of any more classic games from a major factory in the next month. If not surprisingly, winning The End of America's Annual Game Award is already a nail on the board.

But it's not just that that shocks the entire gaming community, but it's also that how many games will Chen Jiao enter the annual game contest?

Last year, Chen Jiao took advantage of the excellent level design, worldview, drama and difficulty of "Dark Soul" to win the prize of the annual game, and also let Thunder Ting reciprocate to be sealed as "Dark Shen Factory”. Many people in the game circle thought he would continue this style and flourish and continue to dig deep on similar hardcore games.

However, Chen Qiao has embarked on a completely different path.

Mysterious Seas redefines the game type of adventure theme, while The End of America redefines the end of life theme.

Obviously, Mysterious Seas dominates even the best factory works of the year with a high score of 9, not to mention the full rating of America's End of Day.

The scariest part is not just these two games, but also one that is more popular than both, the Jedi Survival.

With Jedi Survival on, the heat of the game is climbing, and the VR pod is constantly refreshing perceptions. On the VR platform, the momentum of Jedi Survival is completely unstoppable, and if no other more powerful black horse comes out to plug in, Jedi Survival is likely to reach the heat of the League of Heroes on the PC side in the VR field.

Even Jedi Survival has reached the top of the bestselling list in more than 130 countries and regions, and the world is waiting.

In some campuses abroad, students are said to be obsessed with the Jedi survival handicap, which has influenced the normal curriculum, and some schools' wifi have even specifically shielded the Jedi survival, a game whose level of heat is evident.

Originally, designers of traditional games did not pay much attention to Jedi Survival, because it was a game that had nothing to do with "annual games", no matter how much fire they saw it.

But after this heat, no one can ignore it.

“Popularity" can also be an important consideration when evaluating games in major game media. Like The Jedi Survival has reached this point, and even if you don't get the best game of the year, you're likely to get nominated for the best game of the year.

Generally speaking, the selection rules of the major game media vary, and their annual best game nominations may vary, from five to six to maybe a dozen, so long as they are in the game of the year and have a good rating (above 8.5 points), they have the opportunity to get their annual game nominations.

After all, there is only one of the best games of the year, the others are accompanied by running, hard work to make a good game out of it, not even accompanied by running would be a bit excessive.

But this year is a bit special, because The End of America, Mysterious Seas, and The Jedi Survival are almost certain to enter the annual game nomination, the first two with a high enough rating, while The Jedi Survival is due to the popularity explosion.

In other words, not counting small games like "Beachfront Mansion," Chen Jiao developed three masterpieces this year, and then all were nominated for the annual game...

This is a real horror...

In the gaming industry, there are a lot of high-yielding designers and a lot of designers with stable quality, but high-yielding and stable quality at the same time, which is horrible.

Many industrymen are speculating that this will be a real year of mutual entertainment between Chen and Thunder. Perhaps in the future, Chen will start an era of games that belong entirely to his own rule, and even reach a height that those traditional big factories can't reach!

……

As the heat of The End of America continues to ferment, the meaning of this game is increasingly being tapped.

The players seemed to go back a year ago to deduce the whole story through a prop description in The Dark Soul.

Of course, the story of America's End of the Day is complete and fluid, but there are still a lot of little puzzles hidden in it for the players to discover. These puzzles can be about a character, they can be about the whole story context, and they can be about a story that happened in a place.

And these little puzzles have further enriched and refined the worldview of America's End of the Day, making it a unique end world.

In one room, for example, Ellie saw a man commit suicide in a bathtub and said he couldn't stand it, so she chose an easier way out. But Joel said, believe me, it's not easy, it's much better to be bitten by a zombie or shot to death. In other words, over the past 20 years, Joel, who had suffered the pain of losing his daughter, had tried to commit suicide, but ultimately had chosen to live strong.

For example, the black brother wanted a toy, but the brother stopped him, and Elliot deliberately brought the toy for the black brother. Ellie also deliberately brought this toy in her backpack after the death of her black brother, along with a letter from her mother's birth and a good friend Riley's Firefly Dog.

For example, when Joel approached two passers-by at the beginning of the plot, one of the passers-by provoked him, and one of the passers-by hurried to apologize to Joel. After Joel went away, the apologizing passers-by asked his companion: "Are you crazy? Do you know who that guy is?” It can also be seen from the side that Joel is a guy who scares a lot of people when he's a smuggler.

Included in cannibal hunter towns are places where the bodies of these people can be burned, where their clothes can be discarded, as well as “harvest lists” for each batch, with detailed records of the number of victims at intervals.

There was even a joke about Halloween in Firefly Lab's purchase records, and on Halloween Day the purchase list was 50,000 werewolves and marked Happy Halloween.

These seemingly obscure puzzles and details pervade the entire game, and players can always find a lot of interesting little things in the corners of the edges, either a note, or an identity card, or a tape, and these little details, too, make the American End of the Day world more complete and real, as if players could see the life that every character goes through through through Joel and Ally's experiences.

A lot of players are emotional, this is the real zombie theme, this is the real end!

Those games that were only created to allow players to suddenly and indiscriminately slaughter in the game were firmly educated on the ground by The American End.