Almighty Game Designer

Chapter 779 Four Occupations

After exploring the new battle system, Lin Xue discovered that this seemed to be using the Battle System of Dark Souls as a template and then added some special professional skills...

In battle, players can roll over, use weapons to attack, and the exact hits are calculated based solely on the effects of the physical engine.

Lin Xue recalled the previous days of suffering in "The Dark Soul", which was a bit naturally excluded from the battle system, but thought about it again, this is really the best battle system at present, and it also fits more closely with the Western fantasy world view.

What makes Lin Xue even more interested is the newly learned thief skills.

Diving can make your body translucent and almost invisible and can only be slightly contoured close to the enemy.

Backstabbing is a special attack that can be carried out behind the enemy, inflicting a lot of extra damage.

Kidney strikes, on the other hand, can bring the target into a brief coma.

However, neither back stabbing nor kidney strikes are 100% necessary and can be avoided if the player handles them properly.

It's just that different skills have different parameters, like kidney strikes, which are key skills for thieves, so it's more judgmental, and enemies can roll over and not necessarily escape.

At the beginning, Lin Xue had some doubts. After adding this skill, isn't it too unbalanced?

If according to the data in "The Dark Soul", an execution of a back stab is directly one-third of the blood lost, wouldn't it take too much advantage for the thief to dive behind the player's back stab...

However, Lin Xue soon realized that Chen Jiao did not completely copy the numerical system of "Dark Soul", but made some adjustments to it.

In today's battle system, players are no longer thinner than paper, and an early backstab will not entirely determine the victory or defeat of a battle.

Lin Xue was a little curious. He had successfully converted into a bandit. What profession did the other players choose? How many professions are open now?

……

Lin Xue wandered around the storm city and met many other players.

These players, like Lin Xue, are immersed in the beauty of Storm City, running here and there, just like sightseeing.

In the square in front of the trade area auction house, the players chat in groups of 35%. After Lin Xue adjusted his audio channel to [nearby channel], he could hear what these people were saying.

“I just took a spin in Storm City. That was awesome! Such a big scene, it's a bunker! ”

“Did you find the recharge entrance? I'm so poor, I really want to go shopping! And now you're too poor to afford a bottle of wine! ”

“I don't know, it's still a fog, and there's no new guide. ”

“What a novice guide! Don't you think that makes more sense? Explore the whole city yourself and talk to NPC randomly to trigger tasks, so it's even more realistic! ”

“emmm, tall or tall, but it's a bit of a hassle to play with, I still like NPC with a exclamation mark on its head, just take the task straight and you're done. ”

“I don't know, maybe Chan is also trying, based on the feedback from the players to decide which model to follow. ”

“Are you saying that Chen is paving the way for the world of Azeras to become this storm city? If you can make the whole Azerus, then... shh, shh, shh, shh! ”

“Hard to say, too much investment, such a large VR world, hundreds of times bigger than just doing Storm City, the funds are burning...”

“Mom, I'm losing money. You talk to me about money? ”

“By the way, I discovered I could trigger special career assignments! I think I've discovered four professions now...”

The players were talking about what they saw and heard in Storm City.

At present, the players have identified four professions: warriors, thieves, magicians, and priests. The specific trigger condition is that the player must choose a suit of armor when entering Storm City. The choice of locking armor will be pulled by the Warrior Trainer, the choice of leather armor will be pulled by the Thief Trainer, and if the cloth armor is used, the priest can choose freely.

The skills of the four professions also vary, such as priests' skills as vernacular shields, therapeutic techniques and punishment, which are clearly auxiliary in their orientation.

But this does not mean that the priest has nothing but blood. From a positional standpoint, this product is more like a battle priest...

Just as the priests in The Dark Soul can knock with a little hammer, the priests here also have the ability to beat flesh, although the output capacity has decreased slightly, but if singled out, because of the ability to add blood, the ability to fight with other professions is relatively flat.

What Lin Xue doesn't know is that if he gets to the official version, the priest will have other fighting skills.

……

If the traditional design approach is followed, the priest should be a pure blood adding profession, tank, output, treatment, iron triangle model.

However, with the current design approach, this iron triangle model places too much emphasis on teamwork and the gameplay experience is not good for the tank and therapeutic professions.

Most players want to hit the output, so there is bound to be an imbalance between the number of people in the output profession and in the tank and treatment profession, which raises a series of problems.

For example, equipment requirements issues, copy queue issues, etc.

Therefore, Chen Jiao basically adheres to two principles regarding new career planning issues.

The first is that occupational characteristics must be prominent and occupational homogeneity avoided. A skill must be available only for a particular occupation, not for me and for you.

Secondly, every profession must be able to have more complete gameplay, especially tanks and nannies, with good output capabilities.

Of course, since tanks and nannies have improved their output capacity, their frankness and milk volume must be diminished accordingly.

In other words, we are all fighters and have the ability to fight alone. However, depending on the occupation, the characteristics of the bias vary and the way in which they are fought.

This is also a relatively elementary attempt, along the lines of the Dark Soul.

In Chen's previous life, World of Warcraft adopted a completely separate approach between PVE and PVP, so much so that it evolved into two completely different ways of playing.

This approach has its advantages and disadvantages, but Chen did not agree very much with it.

The biggest problem is that the career balance is basically comprehensive GG, the same skill is in the same occupation, you have to consider both pvp and pve when adjusting, and this happens to be two completely different systems, and the end result is that the more messy the adjustment, the harder it is to reconcile.

At the same time, the separation of PVP and PVE means that if the player wants to be proficient in both, it takes twice as long to get the equipment, even if the technology itself is up to standard.

If it's done to sell more cards, there's nothing to say, but this liver-based waste of time is pointless if Chen Jiao doesn't consider making money with some cards.