Almighty Game Designer

Chapter 780: Brushing Copies (more)

Players are exploring Storm City as they try to talk to various NPCs to find hidden tasks throughout the city.

Like a career task is actually a trigger, you have to meet certain conditions and then encounter a specific NPC to trigger.

In addition, players have found many other activities, such as learning fishing skills from a fishing trainer to fish in the canals of Storm City and selling money for the fish caught.

There are also some simple running tasks, such as an NPC requiring some material, which players can get paid a certain amount for as long as they buy it from a designated merchant and give it to him.

If it doesn't work, players can learn to peel, go to the storm gate and kill some boars, and sell money as well.

Of course, the millionaires can't stand this rate of making money, and a few copper coins and a few copper coins are making a lot of money, and that's just too inefficient.

However, after repeated searches, it turns out that there is really no recharge window here...

Clearly, the storm city created by Chen Jiao, which is equivalent to a small module belonging to the Beachfront Mansion, is mainly intended for tours by players. Both the economic system and the combat system are in a very early stage, which is only equivalent to an addition.

Moreover, the players have no rank or experience, saying that everyone has the same rank, the same fighting ability, and that defeating monsters does not upgrade, nor can they upgrade attributes or skills.

If you make money, you can buy a little better gear, buy a little toy, drink in a bar, etc., but hanging out with dozens of gold coins will make it better.

However, many players still have a strong sense of merit. Although Chen Qiao has almost made it clear that there is not much egg use for the first gold coin here for the time being, there are still many players who really play it as an authentic game...

Soon, the players came up with a more detailed money-making strategy.

There are currently many business-skills trainers in Storm City, but many trainers are unable to trigger skills-learning tasks, which means they are only partially open. Includes: peeling, mining, skinning, tailoring, forging, fishing, cooking.

The first three belong to the collecting profession, but peeling is obviously more affordable, as it brings a small forest outside the storm city, where many wild boars are regularly refreshed and leather output is relatively stable. Mining depends on the character, but the price of the ore is high, and the weapons you forge are a lot cheaper than selling them in the store, so it's really a good thing to run into the ore.

Forging, leather making, and tailoring can make locks, leather armor, and fabric, respectively, with the exception of equipment that drops copies, all of the most advanced gear currently available to players is made. The quality is better than in the store and the price is better, provided the material is sufficient.

Cooking can add some special buffs to the player, so some food sells better.

Fishing is the most stable source of money. After all, skinning needs to take into account the frequencies of wild boar refreshments in the forest. Fishing requires just sitting next to the canal to stabilize production.

While what is caught is good and bad, overall income is relatively stable.

In addition to these, players can earn money from a variety of running errands or special assignments, some with thresholds and some without thresholds. For example, a runner's leg task requires the player to pay two gold coins in advance before he can claim them, but the reward for completing it is also very generous.

Besides, the most stable source is to brush the copies.

Yes, storm city can be more than just sightseeing, it can be fighting. Otherwise, Chen Jiao's battle system will go blind. Can't it just be used to flag players?

On the canal next to the Magistrate's District, there is a heavily guarded prison, and warden Selwalt is recruiting warriors to depress rioting prisoners in prison. Killing out the little monsters and boss in jail can drop gear, money and fabric, which is still very appealing to the players.

However, most players scream after trying the difficulty...

Since the current battle system is essentially consistent with Dark Souls, with the addition of special vocational skills, the challenge of brushing a copy is relatively high.

There are not so many restrictions on professional matching. If all five people have confidence in their operation, they can brush a copy with 5 thieves or 5 magicians, as long as they are not touched by the boss. If you're not confident, bring your warriors and priests with you honestly and at least struggle a little before you die.

A lot of players try to brush this copy and die of abuse.

But this didn't affect the enthusiasm of the players, they got stronger...

Especially some of the senior Dark Souls players found out again what it felt like to open the Dead Pattern before, and were very excited to contact the Sun faggots who opened the Dead Pattern Boss from the player group, and invested in the Dead Pattern Campaign in Storm City Prison.

In prison copies, these players, who have suffered hundreds of times in Dark Souls, have also not been cleared because they have found that the way Storm City Prison fights and Dark Souls plays is not exactly the same.

In "The Dark Soul," many of the little weirdos are undead people who are horrible, because they have lost their mind to some extent, so they attract a little weirdo that doesn't usually spook the others.

But the little freaks in the world are different, the prisoners are very smart, and the little freaks have different horizons and desires to attack. Some particularly vigilant prisoners, as long as the player is in his sight, will immediately come and attack the player, possibly even pulling other little freaks together.

There are even a few little weirdos who patrol around and are ready to do things.

Fortunately, there are a lot of prison guards fighting the prisoners. Otherwise, they can't handle so many insurgent prisoners just by counting on this team of five players...

In this case, players need not only good combat skills but also some tactics to clear. Even if the players are having a good time, once they are too much of a drama, they are bound to get beat up in one stroke, only by GG.

Moreover, players have a certain randomness every time they enter a copy, the distribution of prison guards and prisoners changes, and it is impossible to flush the copy by a fixed route.

Many players are sharing their experiences as they open their wilderness, such as helping prison guards as much as possible, pulling weirdness according to certain inherent rules, and so on.

Besides, you will also encounter boss after this level of weird...

The boss in here is entirely based on the difficulty of Dark Souls, and the AI is set to be higher, and players will tip over if they are not careful.