Almighty Game Designer

Chapter 782: A Year of Witness to History (Sangen)

However, Chen did not plan to develop World of Warcraft on a large scale.

One of the more important reasons is that, at present, it is difficult to maintain this level of art throughout the world and to make seamless connections across maps.

In Mysterious Seas, the full performance of the VR Game Cabin is called up and used to create a small level. The loading bar is hidden between the level and the level in a special way to ensure consistently high image quality.

Being an entire Storm City, though it looks huge, is actually far from the size of the entire World of Warcraft.

If World of Warcraft were to be developed now, it would be difficult to fully maintain the current level in Storm City, on the one hand, by taking up a large number of R&D personnel and devoting a large amount of time and money, and, on the other, by sacrificing the quality of the game as a whole.

To maintain this level, players are likely to be tortured to death by the ubiquitous loading strip.

So, Chan is going to come a little bit.

The next goal is to be Ogrema, and the next goal is to be Fort Iron...

Specially arrange a project team to do scenes throughout World of Warcraft, batch production, and lengthen the entire R&D time.

This is equivalent to making the required art resources ahead of time, and after technological innovation in the future, putting all the small maps together directly can save a lot of work.

In this process, it is also equivalent to a constant process of accumulating heat and learning for the player.

Technically, what Chen Jiao is making is not a game, but a scene for sightseeing. But once the time is right, these scenarios can be connected to become a whole world.

Of course, it is certainly not possible to complete this step this year.

It was mid November and close to the end of the year.

Storm City, as a Double Eleven special event, can already draw a perfect end to this year's development plan, which, in turn, has yielded a lot this year.

Jedi Survival, Mysterious Seas, The End of America, and Seaside Mansion, all have had a significant impact around the world, arguably a year of burgeoning influence of thunderbolt reciprocity overseas.

Of course, the loss of money is unprecedented, thanks to the activities of Double Eleven.

Beginning in the recent period, the annual game selection of various game assessors and authoritative gaming websites abroad will also continue, and the designers are basically ready to clean up this year's harvest and prepare for next year.

And the players are watching the annual game reviews of the major authoritative gaming media, in addition to focusing on losing games, after the double-eleven wildly chopped hands.

Even some domestic players who weren't originally concerned were discussing it this year.

The reason is simple, they are all looking forward to Chen Jiao being able to sweep the game review media abroad and compete for domestic designers!

In the past, domestic gamers were living well, but had little influence abroad.

Large companies like Dynasty Recreation and Zen Recreation make games that are more suited to the tastes of domestic players and make a lot of money each year, but if they take their gameplay to international selection, they will not be seen.

The level of production is on the one hand, the taste of the player is on the other, and there are also reasons for accumulation.

Therefore, the domestic gaming circle has remained largely semi-closed for a long time, becoming a relatively closed market environment.

Domestic game manufacturers produce their own products, or are the main goals of satisfying the tastes of domestic players. Even overseas editions are mostly dominated by radiation Hong Kong, Macau, Taiwan and South-East Asia. Individual manufacturers can achieve good results in Europe and the United States, and most of them are in the field of handicrafts.

In the field of VR games, domestic players still have to buy works from major European and American factories, and domestic VR games are difficult to access in turn.

But since last year, the status quo has gradually been broken by the stranger Chen.

Past successes of the League of Heroes and My World can also be said to have been the triumph of type games, such as the League of Heroes as a PC endgame, which is inconsistent with the main thrust of mainstream plants and lacks a little persuasion at the top of the gaming industry.

But after Chen Yu started rolling out big VR games, he finally started challenging the culmination of the industry.

In particular, the Dark Soul took the annual game in the midst of a massive effort by Europe and the United States. It also played a powerful agent for the domestic gaming industry and gave hope to many domestic players.

And this year, Chen Yu's battle is clearly going to expand further.

A lot of players are looking forward to it. Is this going to be a year for Chen Jiaofeng?

It doesn't matter, anyway, Chen Qiao is still very young, and there is still a lot of room for future development. He has already done this level of "America's End of the Day" now, and will definitely get better and better in the future. Sooner or later, sealing the gods is a matter of time.

If so, then Chan may also challenge higher areas, although it is likely that the opponent will no longer be another manufacturer, but himself.

In any case, the vast majority of players feel it is an honorable thing to be able to witness the rise of Chen strange genius.

Many players thought it might take twenty, fifty, or even more years for domestic designers to get out of the country and conquer the world before Chen Xiao appeared, but the appearance of Chen Xiao shortened the process directly to within a decade.

So many players still feel a little tranced, really fast!

A few years ago, you were all playing and discussing the latest work from the big European and American factories, but now you're all discussing:

Chan is playing a new game!

Chen Jiaoxin's game is crashing with the big European and American factories again!

Chen Jiao won again!

I fucking bought it!

Chan is losing money again, this time it's bleeding!

The same goes for foreign players. When Warcraft Competition and My World emerged overseas and the League of Heroes swept across the PC, many foreign players still felt that the company could not master large VR games, but now, all foreign players have to admit, thunder and entertainment are about to go to heaven.

This year, Thunder Entertainment launched three major games.

Jedi Survival is about to become the most played and popular VR game in the world.

Mysterious Seas redefines the image quality of superior VR games.

America's End of the Day is a game-judging media sweep across the globe, gaining countless full ratings and becoming an uncontested god.

Many players know very well.

This year will be a year to witness history.