Almighty Game Designer

Chapter 826: Egyptian History Learn More

In the experience store, Chen Jiao is watching a new game development plan from the collaborative designers of Thunder Game Platform.

In the new year, many independent game designers in the country have arranged new development plans, and the planned R&D time varies.

In fact, before that, the designers under Thunder Entertainment independently formulated the R&D plan, which was released to the Thunder Game Platform after the R&D was completed. Chen Qiao would basically never ask about the quality of these games. Anyway, you can recommend them according to the relevant regulations and decide on a follow-up recommendation based on the feedback from the players.

This can basically be seen as a rest and recuperation policy, and which game will be promoted as soon as it achieves.

Starting last year, however, the Thunder Game Platform introduced a new rule for designers under its umbrella to align their R&D directions as much as possible.

Rather than restricting their freedom of research and development, this is simply to make better use of existing platform resources and to avoid game crashes and waste of resources wherever possible.

Though the number of users of Thunder Game Platform is still growing steadily, the attention of players is still limited. If two games of the same type are present at the same time and the quality of both games is good, it is equivalent to shunting the player and both games may be difficult to achieve good results.

Therefore, Chen Jiao considered that all designers working with Thunder Game Platform should submit a unified new game development plan, on the one hand, to understand the new game in advance over the next period of time, so as to facilitate the placement of recommended positions, and on the other hand, to avoid internal consumption by the designers of each other's cars, so that channel resources can be more fully utilized.

It's also a good thing for players. For example, some players really like RPG, and they end up with a stack of RPGs in one month, but after this month, another RPG is gone. It's all tactical and leisure games. During that time, they'll feel like nothing is happening.

It is good for designers and players to properly sequence the upcoming games on the Thunder Game Platform through integrated planning. So these designers are also more supportive, and although this rule is not mandatory in any way, these designers are more cooperative.

“Limmo…" Greece "? ”

It was just a routine thing to do, but Chen Jiao had to stop after seeing Lim Moo and the name of this new game.

Lim Moo was the designer of the previous R&D Sungtang, and lost to Chen Weiwei's "Watch Pioneer" in that year's annual game selection. Since then, Limmo has developed two more games, "London" and "Babylon", which, although not oversold, have had a good domestic response and sold to overseas markets.

The reason why there was no big sale, or the problem with Sungtang before, was that it was particularly good in terms of scenes and cultural context, but there were no particularly significant advantages in other areas.

This is also related to the personal preference of a designer named Lim Moo, who prefers to drill for things related to history and cultural connotations, but has weak control over game play and many of the characteristics and refreshing points that attract players.

Shengtang is against the backdrop of Chang 'an City, and London is against the backdrop of 18th century London, both referencing a great deal of historical facts and even visiting professors and scholars specializing in prestigious universities, essentially with the aim of replicating the history of the time. In Babylon, more fantastic content was used, but there was a general response, so by this year's new Greek book, Limmu apparently decided whether to go back the way he had been before or whether the first goal was to replicate history.

Such a choice cannot be wrong, after all, "faithful reliving history” is a good stunt. For some players, domestic stepping on solid evidence like Lim Moo, playing similar games can be said to be the only one, even foreign similar designers are not many, so these players interested in history are basically core fans, even if the play of "Sungtang" and "London" themselves is not particularly good, they will buy the bill.

Now, Limmo puts the next paragraph in perspective on "Greece," which, if not surprisingly, should still be called a qualified continuation.

However, Chen Jiao felt that it was a bit clever to let designers like Lim Moo be just one city at a time. After all, Lim Moo is an independent game designer and can invest very limited funds, so the R&D cycle is long, it is difficult to increase sales significantly, and the entire game size is difficult to spread.

Chen Jiao thought about it and decided to call Lin Moo.

“Hello? Lim, I'm Chan. Ask you a question. Is it familiar with Egyptian history? ”

……

Immediately after receiving a call from Chen Mu, Lin said that he was on his way to discuss it in detail.

After hanging up the phone, Chen Jiao has half an hour to draw the lottery before Lin Moo arrives.

This time, Chen Jiao used luck capsules. Finally, luck erupted and drew several skills books from the ancient history of the world. However, after all, the draw was relatively short from the last draw, so not too many lottery draws were saved.

In terms of Chen's expertise now, it is still a bit difficult to create an authentic exotic ancient background game, but with Lim Mu in charge of the background cultural control of the whole project, there is basically no big problem.

Soon, Limmo arrived.

Chen Jiao and Lim Moo have seen each other long ago and have known each other long ago. However, the route taken by the two people is different. Lim Moo is still insisting on playing independent games, while Chen Jiao is a commercial game route. Thunder has expanded rapidly over the past two years, and the gap between the two people is already very different.

However, Limu certainly will not regret his original choice. After all, people have their own aspirations and independent game designers have their own principles and adherence. It was also a pleasure for him to be able to create games like Sungtang for players and to popularize and promote ancient cultural knowledge. Besides, he is not good at taking commercial routes. It is much harder for him than playing games if he wants to take the imperial route of entertainment and Zen entertainment.

Neither of them had much chills. After all, they were both designers and talked straight to each other.

“You said on the phone to make a game of Egyptian background? Want to work with me?” Lin Moo asked.

Chen Jiao nodded: “Yes, I think you should be the most suitable person for domestic designers. At that time, I will be responsible for the entire play structure, plot, battle and other aspects of the game. You will be responsible for historical evidence, cultural content and other content of the game. ”

Limmu hesitated and asked, "I wonder, why Egypt? Is it a continuation of Mysterious Seas, a similar adventure topic? ”

Chen Jiao shook his head: “Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris..."

He paused and went on to say, "This will be a series of games, even covering many major historical events in the ancient history of the world. ”