Almighty Game Designer

Chapter 828 Art Library (Sangen)

After watching this video, the players are all black people with question marks.

What the hell?

What about the promo video? What is this, black technology?

Besides, even black technology is crazy, isn't it?

“The latest program created through the results of memory genetic research? Put it in the VR pod and you can go back? ”

“There was a half-day of technology ahead that changed my life, putting a mysterious veil on this thing... but I thought, isn't this a VR game?! ”

“… Memory genetic research results? Keep blowing, I almost believed it! ”

“Yeah, I just reacted. Isn't this a fucking VR game? So, Chen Yu is going to make a game about history? And very rich, including past Europe, the Americas and even ancient Egypt? ”

“Nima, it's so good to be honest and make an authentic promotional film, just like a god's stick! ”

“HAHAHAHAHAHAHAHAHAHA MEMORY GENETIC RESEARCH ANIMUS, I almost believed it! ”

“The entire English speech, also gave the English name, really made the feeling of multinational enterprise 23333, however, thunderous mutual entertainment is Chen stranger's private property! ”

In the beginning, the players were a little confused. How did they even get the results of memory genetics research? I've never heard of tech cows like this. Can they crack genetic memories?

Later, a lot of players came back to taste, this is a fucking propaganda trick! It's just a nice package for players to “go through history", and what about "memory genetic research results”... the ghost!

What makes the player less satisfied is that this video reveals basically nothing, and occasionally there are some specific game images that are also highly blurred background images.

To be honest, the whole video is a man nagging, plus some very abstract background images, just like some hardware manufacturers' presentations, bullshit, bullshit, but look carefully, nothing dry...

Actually, it's normal that there's no dry goods, Chen Jiao. This is just the beginning of research and development. Where did you get dry goods...

However, many players guessed that Chen Jiao was going to focus on the goal of the new game in the historical realm.

Prior to that, Chen Jiao had basically never touched any historically relevant content. The game was either to fade the historical background or to be completely fantastic and empty. Games like this, which are highly dependent on history, are extremely rare not only at home, but also abroad.

The reason for this is that such games require a great deal of testing and that playing space can be very severely restricted.

Regardless of the country's history, games must be highly restored to all aspects of the period, including clothing, architecture, humanities, etc. Even if the pattern of the clothes is incorrectly used, it may be pointed out by the players or experts in a particular field that the perception of the game is greatly diminished.

If it's a fantasy or an overhead game, it's a good idea, just add the settings anyway, and the game play and battle system can be made a little empty, unrestrained.

But this game, which is highly dependent on history, can basically not be overly supernatural and cannot be separated from real human combat data, so it can be restricted in all respects.

It is also because of this that there are very few similar historical themed games in parallel worlds, even if there is one, which is a very small game type, with Death and Loyalty powder, but it is difficult to form large, influential ips around the world.

Anyway, this original promotional film still gives players expectations about Chen's new game, maybe this game can really do what the promotional film says, travel to the past?

……

“Well, these are all the members of Abstergo Entertainment. This is Lin Moo, the designer of Shengtang, you should all know him. In the future, he will work with you for a long time. He will be responsible for the historical evidence and background setting of the whole project, and so on. ”

Chen is introducing the newly established Abstergo project team and Lim Moo.

In fact, the so-called ABSTERGO is also arguably the research and development team of the Assassin Creed, basically drawn from several previous projects. Lin Moo listened to Chen Jiao share his curriculum vitae and also felt a little bit Alexander.

The vast majority of people here have experience in the research and development of "Dark Souls", "Mysterious Seas" and "The End of America". This team line can be said to be very luxurious...

Lin Moo felt a little obsessed, somehow working with a first-rate team that had won the World Game of the Year? It feels a little like living in a dream...

After the introduction, Chen Jiao brought Lin Moo to the art group.

“This is our art repository, which includes all kinds of styles, all kinds of art materials from all ages, including clothing, architecture, characters, and more… any art needs you may have can be raised.” Chen Jiao randomly picked a development computer to open a library of art resources for Thunder Mutual Entertainment to show Lim.

Lin Moo's eyes were straight: “So many! ”

It's hard not to be surprised because there's so much stuff in the entire repository!

In fact, this art repository was built a long time ago by Chen Jiao, not only to preserve all previously developed game-related art materials, but also to produce those that have not been developed in advance.

There are many sources of these art resources, some bought or customized from the Internet and other art companies, some adapted from existing art resources, others purely original, painted by artists.

At the end of the R&D period or when the game was launched, these people in the art group were not idle. They were all searching the web for art materials from various historical periods and themed games. They were modified to be included in the art library of Thunder Entertainment, which is reserved for later use.

It is precisely because of this library that the game development process has been considerably shortened, and many art resources can be changed and reused. This time will be shortened further as more and better art resources become available in the future.

The end result that Chen Wang hopes to achieve is that in the future, when designers under Thunder Entertainment want to design a new game, more than 90% of the material can be used directly from the material library, and only 10% of the material needs to be redone. Of course, this is just a wonderful vision, not yet.

However, only the current wealth of art material has already stunned Lin Mu.

Because the artwork in the Thunder Recreation Game Library is already several times richer and better than the artwork on the Official Phantom Editor.

“This is European medieval architecture, this is American architecture, Egyptian architecture, magical wind architecture, steam punk-style architecture...”

Lim Moo is simply blind. Under every architectural style, there are many different types of buildings, and the completion is very high, all of which can be used directly by hand.

“First class teams are different...” Lim Moo moaned.

In the past, when he was playing "Shengtang" and "London" games, art resources were always a big problem. Not only did he have to spend a lot of money on outsourcing teams to do it, but he also had to communicate and revise it over and over again, which was very inefficient.

But here, there is not so much useless work. What kind of background art materials do you want? Just search directly from the library of materials. Except for some special scenarios, all of them can be modified and used. This is really convenient!