Almighty Game Designer

Chapter 829: Focusing on Historical Games (4 more)

After a week of working with the Abstergo project, Limmo felt a little obsessed with his work this week.

Not quite what I imagined...

As an independent game designer, Lin Moo was basically busy as a dog every day doing a VR game like "Sungtang". Many plans were finalized and overturned, and the gameplay took a long time to plan, not to mention the more complicated later work of peeling art resources and improving game functionality.

Lin Moo thought it would be harder for Chen to make world-class top VR games like Mysterious Seas and America's End, right?

Like the script of "The End of America," such a wonderful plot can certainly not be made in a few days. It must have changed countless versions, integrated the opinions of many people, and repeatedly modified it before it finally took shape.

But when I got to work, I realized it didn't seem like it...

The first project of the Abstergo Entertainment Studio was Assassin's Creed: Origin. According to Chan, this part will be the beginning of the entire Assassin Creed series and will tell the story of Caesar, the Egyptian Queen and the founder of the Assassin Organization. The game process involves the entire northern part of ancient Egypt, and the game map has reached unprecedented magnitude.

Lin Muhai felt very sad. What should we do in such a big context?

As a result, he got a very detailed design from Chen Jiao before long...

And not only he, but the other members of the project are all human, the designers of the battle system, mission system, drama outing, climbing system and other systems, all got very detailed design documents from Chen Yu.

Limmu, on the other hand, mainly describes the story background of the Assassin's Creed: Origins, as well as the architectural features, humanities, historical backgrounds and so on of ancient Egypt. Although this information is not detailed and not very professional, it basically covers the vast majority of the game…

Lim Moo's next step is to carefully test, check more information, or discuss and finalize some details with experts and scholars at home and abroad.

This is not a small amount of work, but it is much smaller than "planning the whole game from scratch”.

Also, others seem to get used to the process, after getting the design draft, they start putting it into work with great efficiency, and then everyone gets off on time every day...

There are also people who volunteer to work overtime, but it is not too late, and as long as the work is done, it basically leaves, and nobody spends or does nothing in the office.

For the first time, Lin Moo had the illusion that "you can win if you lie down”...

Moreover, Lin Moo found that the entire project team's brain cavity seemed quite clear. Needless to say, this must be Chen's.

An art responsible for the action produced a complete set of actions for the camel, and Chen Jiao finished reading it to indicate that it was not real enough.

And the art was so stunned, “How can that be more real? ”

Chen Qiao thought: “Who will contact to buy a camel? Raised in our motion capture studio. ”

Lim Moo: “…”

……

……

Chan decided to launch Assassin's Creed: Origins first, not just for plot time.

More importantly, Assassin's Creed: Origins is an integrator of the Assassin's Creed series, which essentially blends all of the previous plays together and is the most complete.

After creating Assassin's Creed: Origins, you can use this game mechanism to redo the previous series, which is equivalent to framing the entire Assassin's Creed world before slowly populating it with other content.

This time, like the Mysterious Seas series, the Assassin's Creed: Origins is first introduced, and the previous work is slowly added.

Many of the classic prequels, such as the Agio trilogy, have been made by God, but from the latest perspective, both the images and the battle system are actually outdated. After all, this is a game that has a long history, and if it is to be reproduced perfectly, it needs to be updated and redone in every way.

Since it's time to do it again, it's obviously the quickest and most labour-saving way to do it through the Assassin's Creed: Origin engine.

Though Chan doesn't count 2, the whole Assassin Creed series has only one Assassin Creed: Origin, which is obviously not possible.

Because the whole series of Assassin's Creed is relatively consistent, and each piece has its own unique features, some playful innovations, and different historical backgrounds. No single action can actually represent the entire Assassin's Creed series.

So, if you're going to do Assassin's Creed, you're going to have to make it all out of nowhere to show the players the true charm of this classic collection.

The successes of the Assassin's Creed series need not be overstated.

It can be considered one of the most outstanding IPs and one of the best screenplays in its own right. It is Chen Yubi's leading brand and a game that can be called a work of art - although it has such a slight commercial smell as a gift for buying a bug.

Assassin's Creed is a third-party action sandbox game that combines elements such as running cool, adventure, sneaking into assassinations, fighting, riddles, collecting, and more. Especially when it comes to Assassin's Creed: Origins, the game has become more and more of a truly open world.

And the core charm of the Assassin's Creed lies in two things: the construction of a worldview, and the shaping of the figure.

If combined, it is a “sense of history”.

It is no exaggeration to say that the Assassin's Creed is one of the best games to make a sense of history, even in the gaming world of Chen stranger's past life, which really values history and can reshape history, and many people's first reaction will be the Assassin's Creed.

Some want to feel the medieval war and stroll through the holy city of Jerusalem.

Some want to feel the romance of the Renaissance, or the enthusiasm of the French Revolution.

Others, hoping to experience the American War of Independence, hoping to experience the naval wars of the great nautical age, hoping to return to those ancient mysterious countries over the millennium...

At this point, their first reaction was the Assassin's Creed.

The real attraction of the Assassin's Creed, it can be said, is to take every player back to the past, back to the historical nodes of those big events, so that players can experience those real histories in the game and get to know a personality.

Chen Wang hopes that his Assassin's Creed in parallel worlds will also achieve this goal, so that players can experience the feeling of traveling through history.

That's why he first released animus as a preheat for the entire game series.