Almighty Game Designer

Today at 4: 00, by the way, talk about copying the subject.

Thanks to the two 20,000 rewards that Kim Kim Kim Hoo and Horse went along with the dust, the debt remains unchanged or 63.

The subject matter of this book is very clear to all, it's a copybook, which is the subject of parallel-world-compulsory art.

Not long after the book was first opened, until now, readers have been asking, why don't you write a domestic game? Why not the original game? Why don't you play games yourself?

I haven't wanted to talk about this kind of problem before, I don't think it makes any sense, but I happen to feel a lot today, by the way.

Many people were particularly happy online and on the screen when they heard that a full-scale war was coming out of the Three Kingdoms, and the pamphlets did a particularly good job. But I find it particularly sad that our own trinity of themes can only hope to be done by foreign companies, which is really helpless.

Am I not writing a domestic game? Quite the contrary, I think the quality is affordable and basically everything is written.

Even "King's Glory" kind of thing, I don't really have any resistance to this game. I can see the “mess” historical subject matter relatively openly. If elementary school students didn't even know who Zhong Xuan was before and how to read the word, and after playing "King's Glory", I can help them to know the word "Xuan” so that they know that there is such a historical figure, I think it is also a merit.

Better to know than nothing?

I've always felt that even Kryptonian games are worth writing about as long as they play such a positive role.

Like "Yin Yang Master", "Warrior Feng Yun Legend", "Leading the Land", these are actually difficult to compare to these foreign works on a quantitative level, but they are all written. Why do so many people say you've been writing foreign games? I'd like to write domestic games, but the problem is, at this stage, there's really nothing left to write about.

Not that I admire glamour, this is the case in the gaming industry today, the domestic gaming industry is not in competition, can not make 3A works, I want to write, there is no material.

Why didn't I create the game?

First of all, as a copying topic, the popular ip is not finished yet, I don't have to go to the original.

If I'm original now, a lot of readers are going to ask, why don't you write Zelda? Why don't you write about the world of the fierce? Why don't you write about God of War? You could have done better than these games?

Yes, there are still many popular ips, even if they are original, after the popular ip has been written.

Besides, whether it's original or making your own games, it's not something that comes with an open mouth.

The R&D cycle of the 3A major work is a year or two, and the game script basically needs to be changed and then changed. It's all milled out by a thousand hammers. I write a plot comparable to 3A every day at 6,000 to 8,000? Do you think it's real?

When the book reaches a later stage and stabilizes, it will write some original games, but not necessarily original drama, which may be the application of movies, novel drama, only original game play. If some readers want me to write something comparable to The End of America at 8,000 a day... then I can only say that it's too much to think about.

Unless I don't update two or three months in a row, it's just one game. Can you stand it?

Besides, why don't I make my own game?

Because at home, it's not up to the designer to play the game, it's up to the capital to play the game.

3A masterpieces have money to smash in addition to their intrinsic content, and no one in the country is willing to spend tens of billions on 3A stand-alone games.

If you're so handy, pull out a hundred million dollars, you don't need a knife, the yuan is fine, you can recruit reliable planners, art and programmers, you can do 3A. The question is, can you pull it out?

Anyone who can afford this money is thinking about how to make more money. 3A is hard at work, and rich people, especially the owners of domestic gaming companies, are not stupid.

If you can't afford this money, you're wondering why nobody wants to do 3A? But if you really had that much money, you would never be in the game.

Would it be nice to have this money to fire a house?

What if you just came in as a game planner? So even if you do master planning, and even producers, it depends on the face of the publisher and the capital, not on what you want to do.

As your own boss, drag up and down employees, channels tell you that your game must be shopped, recharged, or not promoted. You look at the employees who have been working overtime for months, thinking about the amount of money you have invested so far, you don't add to the mall, you don't add to the recharge activities?

At that stage, you have to change whatever channel you want to change. Even if you change the face of your favorite game, you have to change it. Otherwise, if the channel doesn't push you, nobody sees your game, your heart and blood will be wasted, and maybe a year or two of blood will not return and you will put it back.

That's why I hate channels so much, and now the domestic gaming industry, which is channels for kidnapping R&D, especially small R&D companies, has no say whatsoever.

Moreover, in the course of R&D, there is also the possibility of being dragged back by various people. For example, the program is not strong enough, the art is not strong enough, and if any ring is not made up, your game may collapse in quality, good creativity, and the result is a piece of garbage.

And the program and the art of power, it's all about money.

I mean, money is everything, and I don't have the money, and I don't have the ability to change the status quo, so I changed my mind and wrote a book.

At the very least, writing a book without having to look at the face of the channel, and no one else will drag your back leg, seriously and seriously write the book, making the reader happy, can be considered a success.

I believe a lot of people are reading this book in the same mood, just because something is not being realized in reality, hopefully in it.

In reality, there is no such designer or boss as Chen, I hope it can be found in the book. Hopefully he can make a game that shocks the world so that every player can experience the shock and emotion of a good game.

This is a little science for some students who don't know anything about the game industry and are particularly curious about it.

As for the domestic gaming industry, is it still alive? I don't know.

Of course, my attitude is still relatively optimistic, and sooner or later there will be a good 3A in the domestic gaming industry, but it just takes time. Maybe five, ten, or more.

If you really care so much about the domestic gaming industry and want to support domestic games, I think you can still be on the ground, make money from work and buy more authentic games.

All industries, after all, are still sustained by genuine consumers, so thanks to every original reader from every starting point, you are getting more and more, the domestic cultural industry will get better and better.