Almighty Game Designer

Chapter 837 Opening (more)

After selecting the module Assassin's Creed: Origin, Limmo appeared in a virtual space.

Around are all kinds of golden data streams, bouncing irregularly. This is the virtual space of animus, and Lim realizes that he can move.

He can walk around in animus virtual space, he can run, he can walk, he can look around, but there's nothing here but a bunch of visualized data.

Lim Moo looked down and found that his clothes and clothes were a virtual image of himself in The Beachfront Mansion.

That is, according to the Assassin's Creed worldview, the equivalent of one's virtual character penetrates the memory of the main character of the game through animus.

A moment later, the lens pulls up.

Similar to soul know-how, Limmo watched his virtual figure stand in place, countless streams of data swept over him, and the original virtual figure turned into an assassin with a hood and a leather coat, Bayek.

However, as the lens continues to pull up, Bayek's figure becomes smaller and smaller.

“Psst!”

The eagle's cry rang out on the shores of Lim Mu 'er, and he was shocked to discover that countless golden data streams were scattering around him, and that the real scene was spreading from his location to the surrounding area, constituting a real scene.

[Silva Oasis, 49 BC.

A simple line of letters describes the era in which the story occurred.

Lin Moo felt possessed by an eagle, overlooking it at high altitude.

In the sun-drenched, yellow-sandy canyon, a team of fighters and soldiers are marching towards the towns ahead.

Limmu's possessed eagle plunged from the sky into the Siwa Oasis and landed on Bayek.

Bayek walks around in the Siwa Oasis, surrounded by Egyptians working, building, selling goods...

Bayek and the surrounding Egyptians greet each other with a vision of their happiness.

At this point, a team of fighters entered the oasis, and young Pharaoh Tolemie sat on the fighter, holding the sceptre engraving Anubis, and came down to inspect his territory.

Bayek in the crowd, with Tolemie's gaze on him.

But at this moment, everything around us seemed to have gone wrong, and those golden streams of data reappeared, accompanied by scenes flashing through, like memory fragments!

Bayek's frightened face, the ancient Vikings in bronze masks, blood and daggers...

A moment later, the screen went dark.

Time turned, came a year later.

[A year later, the pyramid was tortuous.

Bayek was picking up the bronze mask on the floor.

“Are you the guardian from Silva? Isn't the Guardian supposed to protect the Pharaoh? ”

Vulture Ludjack fell to the ground and looked at Bayek, showered with blood, walking towards himself.

Bayek bit his teeth and pulled out an arrow stuck in his body.

“I am not the guardian of Pharaoh. Did you see this? ”

He pointed an arrow at a line of names in his upper right arm.

Ludjack: "Of course I can read my own name! ”

Bayek bit his teeth and raw cut off Ludjack's name on his right arm with an arrow.

Ludjack climbed backwards and grabbed something: "We'll find you, we'll find you while you sleep! ”

The voice just dropped, and Ludjack shook his hand, and a dagger flew straight over Bayek's head!

However, Bayek instantly blocked the mask, and the dagger instantly penetrated the mask and stuck it.

“Sleep? I never sleep! I'll be lurking in the shadows, and I'll kill you all, everyone who breathed in Silva that day! ”

Bayek's right hand slapped, with a daggered bronze mask directly over Ludjack's face and instantly pierced his head!

Turning around, in the gloomy yellow sand, Bayek was fighting a tall, strong man.

This strong man is Hepatos, the bodyguard of the dead Ludjack. He was wearing heavy armor all over his body, gripping a heavy hammer, and was attacking Bayek wildly.

Hepatos: "If you kill my master and leave me to die, it will be your biggest mistake! ”

As Bayek rolled in front of the camera, Limu's vision instantly entered Bayek's body and the game officially began.

This is followed by a common novice tutorial session, during which players manipulate Bayek to block, attack, roll and other different operations to familiarize themselves with the battle system of the entire game.

“I go, how does it feel to be a little like Dark Soul? ”

“EMMMM, it doesn't seem to be very much like, or very different. And... seems a lot easier? ”

Limmo has played Dark Souls, but like most players, he was persuaded to retreat shortly after the opening. When I first came into contact with the Assassin's Creed: Origins battle system, Lim Muhai was a little vain, but when I really got to it, I realized that the game wasn't that hard to fight.

At least at the beginner's level of instruction, you can pass as long as you operate normally.

Moreover, "Assassin's Creed: Origins" is also made using Pangu system. Strength feedback and injury system in battle are all highly simulated physical effects, and the blood spraying and splitting effect after the enemy is cut is very real.

Without specific injury numbers, the damage effect is determined based on the physical sensation of the VR game compartment. When cutting off the enemy's critical or shield, armor and other parts, the sword's hands will have completely different force feedback effects, plus the bleeding volume, breathing, footsteps and other factors combined to determine the enemy's current state of health.

Of course, if some players really need injury numbers, you can also manually turn on the injury numbers display in the settings, although the system does not display them by default, mainly to create a more authentic feeling for the player.

At the end of the battle, Bayek also used a very handsome execution, his whole man jumped high, his sword pierced the enemy's head from top to bottom, then pulled it out and cut his throat with a sword in his hand!

However, because the ground had collapsed in the fighting, Bayek had fallen into the depths of the ruins and had no way out. The system prompts you to use animus pulses to find clues.

“animus pulse? Hmm... that's the tip after applying the game worldview, right? That's a good setup.” Limmo thought.

In other games, players also have a hint when they can't find their way, but in Assassin's Creed: Origins, this hint is changed to part of the animus system, which is equivalent to the player's virtual character experiencing the memory of the ancients with animus, which can be used to query the surrounding special information, which is equivalent to an additional layer of packaging in the game.