Almighty Game Designer

Chapter 838 Assassination

Limmu then entered the ancient tomb inside the pyramid.

The plot doesn't really mean anything, but it's for some simple teaching, such as climbing, grabbing a torch, scraping props, etc.

To Limmo's great surprise, the game's climbing system is very mature, basically similar to Mysterious Seas, and can be climbed up as long as there is a raised position on the wall.

Also, the game is very clever with treasure handling all over the floor. In games, a lot of treasure on the ground is actually just a landscape, not a real prop, and when other game explorers enter the tomb, they struggle to scratch a few dollars, but they ignore the treasure on the ground, which is actually very unscientific, and is always spouted by the players.

But the Assassin's Creed: Origins is different. Although Bayek likewise “scraped the entire tomb for a few dollars and some pieces but turned a blind eye to the treasure all over the ground”, the game finds a reasonable explanation for Bayek's behavior through the setting of the story background: Bayek is the guardian, and these belong to the deceased, so he can't move.

Going out and solving several of the soldiers, Bayek and Hopzafa successfully met and rode camels to Siva Oasis.

“Is this the effect of capturing it exclusively with camel action? Hmm... if I didn't know that the action capture studio had a real camel, I would definitely throw up the groove, which is a fake move..."

Limmu rode the camel and deliberately turned to the right to watch the camel run, as he had never seen the camel run before, at best in the film and television drama. The action of the camel running was very amusing, and Limu had to look at it twice more.

The desert, the palm trees, the burning villages...

The surrounding landscape is very real and highly restored, making Limmo feel a little overwhelmed.

Especially when we came to the hill, the camera pulled up and Limu was able to see the whole Siwa Oasis.

Under the Yellow Mountains, the Great River flows through the Silva Oasis. On both sides of the river is a lush oasis, with white water towers hidden between them. In the distance, you can see a city and it's very busy.

“Ok... so beautiful! ”

Lim Moo couldn't help but feel sorry for himself. The scene was so reversible that it really made him feel like he was going through!

Although Lim Moo was also involved in the research and development of the game and saw the original scene painting on the side of the art group, it was the first time he had really experienced the complete scene in the game.

In VR's view, everything around us is as real as it really is, and those very precise scenes and images form a unified whole, and even the sweeping yellow sand, the trees on the side of the road, and the Egyptians who work, give a very real feeling.

Together, the details create a truly illusory Egyptian world.

Bayek continues to move forward, with more historical background revealed in the dialogue with Hopzafa. Under the rule of Tolemie, the Egyptian people were silent, and in the Siva Oasis, everyone lived in the shadow of the reign of terror and nothing was angry. Now ruling the Siva Oasis, Saint Eyrie is part of the Old Order and the target of Bayek's assassination.

After going through an out-of-the-box and archery course, a team of Egyptian soldiers tracked down Rudjak's death and found Hopzafa's home and began a search, while Bayek tried to solve them for Hopzafa.

“Is that the diving assassination element that Chan Myeong mentioned earlier? As the core play of the game, it only appears now? ”

Limmo was a little surprised because he knew that the name of the game was "Assassin's Creed" because it was a game where diving and assassination were the main methods of play. As a result, the previous two battles were in close physical combat, which didn't quite match the name of the game...

In fact, Assassin's Creed: Origins uses this design for many reasons. Historically, Assassin's Creed: Origins tells the story of the birth of Assassin's organization, Bayek's identity as a guardian and an all-encompassing warrior, and assassination is just one of his many abilities; and playfully, soul fighting is meant to give players more play and operability, but assassination remains the most labor-saving and quickest way to fight for players.

Like many stronghold commanders in heavy armor, if the player chooses hard steel on the front, the whole battle will be very difficult because the commander holds a large shield, the damage is high, and if he fails to pay attention, he will cause a lot of weirdness and an enemy on his belly. However, if a player assassinates, even a heavily armored commander is killed in a direct second, with no trouble at all.

That is, in Assassin's Creed: Origins, assassinations are still the most effective way for players to get past customs more easily, although for some players who really don't like assassinations, they can be reckless all the way. This approach is not good or bad for now, at least it suits the story context and overall play design of Assassin's Creed: Origin.

“Well, try assassination. ”

Limmu manipulated Bayek and carelessly touched the soldier.

Soldiers were also looking into the house, completely unaware of the danger from behind.

Chen's Creed of Assassins: Origins has been enhanced in terms of the character's AI, and some enemies will look around for some time, no longer standing as stupidly on the ground in one direction as they used to. Overall, however, given the player's difficulty, the enemy's AI will still be lowered in simple mode, and the enemy will only become smarter in high difficulty.

In fact, there are similar assassination tricks in The End of America, but apparently assassinations in the Assassin's Creed are smoother and more refreshing. Whatever the enemy, just grab it from behind and kill it, and the assassination can be varied, it can be a mouth cut, it can be a heavy fist knock on the head, it can be a back drop and then a foot stomped to death...

Lin Mo felt like a murderer lurking in the shadows and had gone west when the enemy had not seen him at all.

In addition to assassinations, bows and arrows can also be used to shoot, and if the head is killed directly, other enemies will not be struck, but if they are not targeted, the enemy will notice Bayek's location and will not be able to hide again.

Lim Moo wanted to try shooting arrows, but he accidentally missed the shot, causing a lot of enemies...

I can't help it. I'll have to kill them all.

“It feels like the hero is invincible! Unfortunately, diving failed...”

Lin Moo looked at the bodies all over the floor and consoled himself: "It's okay, it's pretty much the end anyway. If no one found me alive, it wouldn't be a dive failure...”

And then, in order to assassinate a new target, Bayek had to create a new chest armor and complete a series of tasks. At this stage, more play instruction is introduced into the game.