Almighty Game Designer

Chapter 840 Jump

Since then, Limmu has accomplished several more tasks.

In addition to the main line of operations, the villagers in Siwa will be issuing other tasks, such as asking Bayek to kill some bandits, find stolen goods, and so on.

Lin Mu manipulated Bayek to retrieve the tools for the blacksmiths, go to the cave to kill hyenas and find missing children, and all sorts of strange tasks...

This feeling is a bit like playing MMORPG, as if no matter what kind of chicken garlic, Bayek, as a guardian, has to help, even look for missing people...

But by design, the Guardian seems to be really this character, so Lim Moo can't throw up any more.

Lim Moo, as a player, is a task control in itself, he likes to empty all the branch tasks before advancing the main line plot, so the task design of Assassin's Creed: Origins is good for him.

Just one question: Why does it seem that all but the guards in Egypt know Bayek?

Even if the villagers in Siva know Bayek, NPC walking in the wilderness or far out seems to know Bayek, and will greet you when they meet...

An assassin known to everyone except the guards, um... totally ojbk in setup.

After a short stroll through the Siwa Oasis, Limmu finally moved on to the Temple of Amon.

Here, Lim Moo finally realized the importance of assassination play for the game.

While there have been some battles before, and some enemy strongholds have been swept away, you can basically play whatever you want. Whether it's bow and arrow shooting as a fps game all the way, or swinging blasphemy all the way, there's nothing wrong with that.

But by the time we get to the Temple of Ammon, the number of enemies starts to rise, and if we still break in directly from the main entrance in the same size as before, we will soon be able to attract a whole bunch of enemies, at least six or seven of them, all with their shields up, who must use accumulated force to break through.

But at the same time, there is the possibility of being attacked from behind by the enemy. Frontal steel can easily fall into a one-to-many situation, losing synchronization by accident.

Moreover, when the enemy discovers the incursion, it will ignite a fire pit and reinforcements will arrive shortly. These soldiers are much stronger than those in the stronghold, and the difficulty of fighting increases in a straight line under the siege of many.

At this point, shooting arrows, recklessness or escaping to continue coming is no longer a good idea.

Limmo did not dare to be too careless after failing once and sneaked into the assassination with caution.

In the diving state, the player's game difficulty decreases in a straight line as long as the play is appropriate. You can, for example, do something on the basin beforehand, so that the trap hangs when the enemy wants to light the basin.

Also, in a diving state, players can sneak up on heavily armored commanders in the grass quietly, whistle them in, and then stab them. As long as the body is hidden in the grass after the assassination, it will not be discovered by anyone else.

As such, the enemies in the stronghold would be killed one by one, with two or three people remaining, even if their identities were revealed.

Players can also plan their own routes during the assassination. The assassin's ability to climb the wall is not only meant to be faster when in a hurry, but also to be able to easily circle behind the enemy in the stronghold where it sits.

Limmu found that he could avoid the sight of the patrol soldiers by drilling houses, climbing walls, entering the bushes and so on, and that this sense of diving was a bit like dancing on the tip of a knife, especially sneaking under the eyes of an enemy, like an explosion watch of accomplishment, like a real assassin's attachment.

Or, in fact, the whole battle of strongholds is like a little box court game. So many enemies, so many random factors based on a certain game. Players can decipher this stronghold in any way they like: collecting treasure, killing commanders, and accomplishing mission goals.

And in the process of players deciphering this stronghold, everyone chooses their favorite way to have different fun. Players who like to drive without a double can experience the pleasure of recklessness, although driving without a double requires very skilled melee fighting skills; players who like to assassinate can kill everyone without anyone noticing; and some can even climb to the roof and shoot their enemies in the head with a bow.

Even the types of bows and arrows have different types such as hunting bows, warrior bows, some powerful, ranged, some fast, some can shoot five arrows at once, like shotguns...

Under many rich ways of fighting, players can constantly explore and choose their favorite way to eliminate all enemies of a position.

It is much less challenging than Dark Soul and no longer requires a painful backplane; it is richer in elements than other rpg or act games, and even has a bit of a puzzle solving factor.

After the successful assassination of Medu Amon, a “confirmed kill” was entered.

In a void space, a feather fell in front of Bayek. The scene actually stems from the Egyptian mythology of the soul weighing ritual after death. If a person's soul is heavier than a feather, then he must go to hell and vice versa.

Just as Bayek confirmed the assassination of Medu Amon in this illusory scene, a little boy named Kamu ran out and called Bayek "Dad”.

“This is his son?? ”

Limmu knew Kamu, because in previous plots, Bayek had always said he was avenging himself, and when he went to some key locations in the Siwa Oasis, Bayek would recall that he had taken Kamu there. Limmu was already very sensitive to the plot in East and West Africa, and it immediately became clear here that Kamu was Bayek's son, and that Bayek was trying to assassinate these ancient monks precisely to avenge his son Kamu.

Indeed, the next story is about the cause of Kamu's death a year ago.

Bayek is teaching his son Kamu to shoot arrows and hunt.

On the way back, Kamu said he needed courage, and Bayek took him to the edge of the cliff and told Kamu that he would be timid, too, and his father took him to the edge of the cliff and changed him with just one word.

Camus came to the edge of the cliff, somewhat questionably asking, which word is it?

Bayek looked down at the shimmering surface of the cliff and said, "Jump. ”