Almighty Game Designer

Chapter 841 Played 2 Hours of Preamble

Kamu eventually did not have the courage to jump, and at that point Bayek met a group of soldiers who were very strong and Bayek had no choice but to be caught.

In the pyramid, the ancient monks captured Kamu and forced Bayek to reveal the secret of the Golden Apple of Eden Pieces, and Bayek rose up to rebel, with unpredictable results, and instead involved the tragic death of his son, Kamu.

Later, the Ancient Vinders and Bayek showed the correct use of the Golden Apple of Eden Shards, respectively, to explode their heads...

The plot was a clear account of Bayek's revenge, after which Bayek returned to his residence in Hopzafa and left the Siva Oasis before the game was officially concluded.

The vision of Alexandria Harbour emerges in the distance, a vast city state that relies on the Nile, and the distant green sea, lush vegetation and prolonged yellow sand form a spectacular view, as does the Assassin's Creed: Origin logo in the sky.

At this point, the system pops up with an achievement: [Complete Preamble: Don't worry, I'm just getting started!

Lim Mu was shocked, and he subconsciously looked at the system time, almost two hours after entering the game room.

“2 hours of prelude?? So how long does the game last? ”

Limmu was also very shocked to learn that Assassin's Creed: Origins would replicate an ancient Egypt on a massive scale, that the game would last a long time, but he didn't expect a single prelude to play for two hours!

When you think about it, the main plot of the preamble isn't really complicated, it's just to go back to the Siva Oasis and assassinate two old-timers. But in the course of the game, the whole two hours were played because the whole map was too big!

Though there are rides, time runs randomly, runs branches, hunts several wildlife, runs several transmission points, cleans up several military camps or camps… time somehow passes.

Moreover, Chen Yu's "Assassin's Creed: Origins" has not been added to the modern drama for the time being, so before Bayek rushed to Alexandria, the modern drama did not penetrate and the player's gameplay experience would not be so fragmented.

As for why we haven't joined the modern scene yet...

Many people feel that the story of Assassin's Creed is fragmented by modern drama and unnecessary. In fact, this is the wrong idea. The most important significance of modern drama is that it brings together the entire modern line of "Assassin's Creed" stories, especially Desmond's related modern drama. It can be said that it tells the whole story very clearly, making the series of Assassin's Creed stories a thousand years of epic poetry, connecting the different ancient protagonists, and greatly enhancing the player's sense of generation.

It can be argued that modern drama is absolutely essential if the whole series of Assassin's Creed stories is to be considered.

However, with the Assassin's Creed: Origins, the existence of modern drama is relatively weak. Temporarily removing it does not affect the player's understanding of the whole story, but rather makes the story more coherent.

In terms of game setup, the current Assassin's Creed: Origin is experienced by the player in animus, where the version of the story is a sample of memories already taken for everyone to experience. So, it's sort of a setup.

Of course, when other stories of the Assassin's Creed are subsequently developed, it is inevitable that modern drama will be involved. We'll definitely have to add Desmond's story, but it's all going to be developed later.

Lim Moo recalled this long preamble, to say which place impressed him the most, should be the Egyptian terroir!

Obviously, Chen Jiao knew exactly where the core selling point of the game was from the beginning and did it very well. A small Silva oasis, whether villagers, soldiers or even wildlife, seems to have its own ecology. For example, soldiers patrol during the day and sleep at night; villagers work outside; hyenas hunt antelopes...

Combined with highly detailed images and huge maps, players can really feel that this is a very real village as if every villager had their own story when they were walking in Silva Oasis.

Lim is very proud, he knows, Chan is right. If he stuffs himself into a stand-alone game, he should never be able to make this vast open world. After all, every detail in this game requires a lot of professionals to do their job and a huge investment of money.

Limmu feels honored to be able to participate in the research and development of such a game and to be responsible for the examination of Egyptian cultural and cultural styles in the game.

Instead of continuing, he opted out of the game room.

Two hours of gaming also made him a little tired, and open world games weren't as compact as linear games.

If it's a game like Mysterious Seas and The End of America, the player always feels emotional and pushes himself forward, and the level can't stop at all. But Assassin's Creed: Origins is an open world, players have a variety of options at the same time, so you don't have to rush through, just complete the task slowly and experience the Egyptian style.

Lin Moo just stepped out of the game room and heard someone screaming outside: "Hey, someone's out, someone's out! ”

Lim Moo was surprised. There were several people lined up outside his current game compartment. After seeing him come out, the guy at the top couldn't wait to drill into the game compartment. He seemed scared that he would regret it...

It's not just this pod, the other pods are lined up in front of each other. Everyone looks at the player who drilled into Limmo's pod and is jealous.

Lim Moo: “…”

Isn't this a little too hot?

Lin Moo had not visited Chen Jiao's Experience Store before when trying out new games. This time, when he saw the players queuing up, he finally understood why Chen Jiao was in a hurry to fix the new headquarters.

There's no demand or supply!

A lot of players lined up outside waited so hard that it was entirely casual to play a new game. What if a player in a game cabin is a liver emperor who plays six or seven hours at a time? That player in the queue outside is a real dog...

But there's no way, players want to play new games from Chen Jiao, so every new trip, the queue becomes a spectacular view of the experience store...

Leaving the VR Game Experience area, Limmo couldn't help but feel sad: “Scary! ”