Almighty Game Designer

Chapter 844: Killing All People Is Perfect Infiltration

Assassin's Creed: Origins, a rich plot, soon became one of the highlights of the players' discussion.

In Assassin's Creed: Origins, there are five major chapters, more than 120 main and lateral tasks. In addition, there are more than a dozen ancient tomb expeditions and a variety of full-collection elements, such as saffron paper, stone rings and synchronization points.

In terms of content, these sub-tasks can be described as all-encompassing, involving theatre, horse racing, poetry, philosophy, traders, weapon forging, helping townspeople, assassinations, etc. It can be said that the large number of sub-tasks is simply a panorama of life in ancient Egypt, encompassing all fields and presenting a highly complete 3D picture roll.

Here, ancient Egyptians of all identities and professions, their lives are all exposed to the eyes of the players.

At the beginning, many players felt that these leg tasks were similar to the MMORPG, which was nothing more than running, looking for people, killing people, collecting, just to find something to do and force players to extend their game time. But as the plot progressed, players quickly discovered that this view was completely wrong.

In Assassin's Creed: Origins, the feeder task is distributed among the towns that Bayek travels to, each with a different terroir and different tasks. Looking for people in City A and continuing to look for people in City B for repetitive tasks has basically never appeared in Assassin's Creed: Origins.

In addition, these feeder tasks will serve as additional clarifications to the mainline tasks. Before some conspiracy-filled mainline tasks, if the player completes the branch tasks ahead of time, he or she will get some clues about the mainline tasks or hidden clues, which, while not enough to rewrite the mainline plot, will make the player feel more rational and complete with the whole area's plot settings.

After clearing Assassin's Creed: Origins, many people have an unknown sense of authenticity.

Theoretically, two factors in the design of the game deviate from the "sense of authenticity", on the one hand, the appearance of many historical characters in the plot, such as Caesar, the Egyptian Queen, Brutus, etc., all of which are famous characters in history and naturally separate from the players; on the other hand, the Assassin's Creed: Origins contains a large number of original plots, such as pieces of Eden, shrine ruins, assassin organizations and other historically completely unrecorded content.

But why give a high degree of authenticity?

Many players learned after deep play that this sense of truth stemmed mainly from the perfect reproduction of ancient Egyptian society.

From maps, scenery, architecture, clothing, to characters' clothing, behavioral habits, and theology of action, the origins of the Assassin's Creed are all carefully considered and strictly based on historical information. So in the Assassin's Creed: Origins, Egypt doesn't give you any sense of "acting," and countless details blend together, making it very easy to immerse yourself.

A wide array of colorful feeder missions allow Bayek to go deeper into that historical era and experience the lives of countless small figures.

For example, the husband who was “cactus jumped”, the vendor who sold fake goods, the blacksmith who built the chariot but was killed, and the slum dweller who broke out of a strange disease...

Every little man suffered in this mess, some saved by Bayek, others died like grass mustard. It is like a real life, where ordinary people have no control over their own destiny in a chaotic world, and only hope that an organization in the dark can do justice for them.

Thus, the large number of branch tasks allowed players to gain a deeper understanding of the daily life of the Egyptian people, which made the whole game more “grounded” and diluted the “sense of untruthfulness” mentioned earlier.

In addition, the two clues of daily life and history are intertwined, giving the player a sense of "I am living through history”. There is a close link between historical events and everyday time. Each historical event changes the social environment of a region and makes the player's sense of intimacy stronger.

In addition, the high degree of substitution in the game stems from the ingenious limitations of multiple rules.

For example, in other games, players are often in a bad mood to do something that is completely opposite to the character. Such as being a hero with a sense of justice, but wanting to kill innocents indiscriminately; being a tolerant charitable lord, but wanting to torture his own people, and so on.

Many players have this habit of looking for this “absurdity” in the virtual world, and the most remarkable characteristic of behavior is that no matter what the game, these people try to attack civilians or try to slaughter villages. If the game makes the NPC invincible, then players will throw up the slot and the game is not real; if the game allows NPC to be attacked, there will certainly be a lot of players waving the slaughter knife...

In the Assassin Creed, on the other hand, it is directly through the "Memory Synchronization” setting that perfectly limits the player's behavior and finds the basis for the setting. As players try to attack villagers with Bayek, or cats on the side of the road, Bayek will say, "Guardians don't kill innocent people. Cats are sacred creatures, and guardians should respect them.” If the player is obsessed, he will “lose sync” directly.

This setting is tantamount to using a very ingenious rule that limits the behavior of the players, letting them unwittingly follow Bayek's thinking and personality. As a guardian, the players gradually identify themselves with this identity, and the sense of substitution grows.

……

The Assassin's Creed: Origin differs from other game traits, and soon produced many unique "infarcts” in the player community, which became part of the Assassin's Creed game culture.

“Chen Jiao created a magnificent ancient Egypt this time to play with players, to play better with photography, to get a better photography experience with autopilot, and even to take pictures with Senu's Eagle Eye drone… and in this game you can even be an assassin. ”

“This game should be called The Creed of the Mad Warrior, assassination? It doesn't exist! Picking up an axe is recklessness, and the guards are not wrong! I've never played Dark Souls before, but after playing Dark Warrior Creed, I suddenly felt like I could play Dark Souls too! Coco!”

“Ancient Egyptians are really cat slaves. I found that Bayek would have stung a cat if he had squatted in front of it. It's like that! ”

“I think the game is called Assassin's Creed. Kill all the people. Doesn't anybody know I'm sneaking in? This is the perfect dive! ”

“I think horse racing seems to be the same, just crash people over me and I'm number one, that's perfect horse racing! ”

“The same goes for borrowing boats from civilians, it doesn't matter if they sink, as long as no one alive lets me pay them back, I can't borrow them! ”

“There was an interesting thing, I went on the mission of the Book of the Dead, and I just left for three minutes to come back, and the old man, who had jumped alive before, was dead! But it wasn't the worst part, the worst part was, I went behind his back to bury him, and then my prank psychology exploded, and I threw his body in the water, and guess what? He's fucking climbing out of the water! After I climbed up and lay myself down and pretended to be a corpse, I fucking pissed!! ”