Almighty Game Designer

Chapter 846 618 Activities Planning (more)

Shortly after the launch of Assassin's Creed: Origins, follow-up activities followed.

The first is the podium theme of Assassin's Creed: Origins.

Like Mysterious Seas, how can this kind of tourist game fail to have a theme? There are also ten themes that correspond to different styles of scenes, such as deserts, oases, pyramids, Alexandria Harbour, Nile scenery, etc. Basically all of these iconic sites in ancient Egypt are themed for players to choose from.

As for the price, it's still 10 bucks a theme, 10 bucks can't afford to lose money, 10 bucks can't afford to fall for it, 10 bucks can buy home a huge ad urging you to buy the Assassin's Creed: Origins game every day, um, pay for the ad, totally ojbk.

Secondly, Ogrema, the second city in the world of Azeras, is nearing completion and will soon be available for players to experience as a follow-up to Beachfront Mansion.

As Ogrema goes live, not only does the city begin to meet players, but there are more racial models for players to choose from.

In the Storm City version, players default to human beings, but NPCs like Dwarves, Dwarves, Dark Night Pokémon, etc. can also be seen in Storm City, and in the Ogrema version, players default to Blood Pokémon, where various Orcs, Dead Spirits, Minotaurs, etc. can be seen.

As for why the default race is the Blood Elf, not the Orc... don't you have a point in your heart?

Default Orc is probably going to discourage more than 90% of female players. If the world of Azerus isn't online, wave the sword from the palace first, right?

Similar to Storm City, Ogrema is also predominantly tourist and although the city brings its own copy, it is also fun for the players. The main role of this city is to leverage the players' camp tendencies, otherwise everyone wanders around Storm City every day, subconsciously choosing humans, and that camp balance cannot be done.

Now that we have the bloodthirsty Pokémon, tribes can attract a group of ladies and sisters, and tribal players won't be shooting everyday.

Of course, because Chen Yu's VR version of Azeras World uses the latest physical engines and fine arts standards, and blends in with a lot of oriental aesthetics, humans and dark night elves look much better than they did in the original World of Warcraft. Especially since human men are no longer fat and chubby, their face value has risen dramatically.

As for when it goes live...

Chen Jiao pinched his finger, let's call it 618!

Double 11 is half a year old. Too long ago. Can't wait for the players? Never mind, all the e-commerce merchants in Chen's previous life thought that the 618 was just the right day, very auspicious, and exactly six months apart from the double 11, which is perfectly perfect in terms of time.

As for the activities of 618, Chen intended to distinguish them from the activities of Double 11.

Ultimately, the Double 11 event is a sentence, with a flat half price. But if the 618 is all half-priced, the two festivals are actually a bit conflicting in positioning, and the players can't afford to make too much Serrent twice a year.

So Chen Jiao gave the 618 a unique positioning, which is to be active.

Gamers care only about two pieces of data, one is profitability and the other is the player's active data. In a sense, the player's activity data is even more important than the game's profitability data, because the player's activity is high, representing a lot of people playing the game, with fresh blood joining in, and even if the profitability is temporarily low, it will always rise slowly afterwards.

Now that Double 11 has focused on revenue, 618 focuses on player activation, allowing players to spend more time indulging in the VR world.

In addition, other versions of the Assassin's Creed are being developed in an orderly manner.

In Chen's previous life, the main work of the Assassin's Creed was basically one a year before its origins, so it was also called "New Year's Eve" by some fans. In fact, one of these 3A masterpieces is still a short time each year, so many BUGs appear in the Assassin's Creed, called "Buy BUGs for Games," “You may be a victim of authentic games," etc.

In parallel worlds, the level of technology, development methods, etc. are different, there is a huge art resource pool, Chen stranger does not need to spend too much time to think about the play, so the development time is greatly shortened. But in any case, so many Assassin's Creeds in previous life could not have been made all at once, but it had to be done slowly.

The project team that developed Assassin's Creed: Origins continued to develop and release other Assassin's Creed works.

In addition, Chen Yue intends to develop a new game at the same time.

The main goal of this game is to collect the resentment value of the players.

From "The Dark Soul" to now, Chen Qiao has virtually no longer developed a game that can particularly retaliate against society. Although the Dark Souls series is enough to keep players constantly contributing resentment values, and new players are still in the pit, however, this speed has slowed down.

For many players who have not played Dark Souls, this game has been made a god by many old fans. Battle systems, level design, etc. have been blown to the sky, but its difficulty has also stopped many players from watching.

Nearly two years have passed since the launch of Dark Souls. Players who bought it, whether cleared or discouraged, have basically experienced it, and no one else will experience it over and over except a few players who can't get harder cores.

Moreover, even those hardcore players who have been cleared several times are already experiencing higher and higher suffering thresholds, and resentment values are long overdue.

So, Chan is going to make a game that will harvest the resentment value of the players.

This game is unnecessarily big enough to be as short and tough as "Escape" and it's important to keep the player under constant pressure and torture. It would be better if R&D could be completed in the short term, and it would be better if we could catch up with the 618 event.

If there are as abundant levels and battle systems as Dark Souls, R&D must be extended accordingly and it should be difficult to meet the deadline.

So, the game of terror is most appropriate, after all, after "Escape," the players have gradually forgotten the fear of being dominated by psychiatric hospital director Serente.

However, given Celent's current reputation, the game must still have a rich connotation. Not only is it scary enough and abusive enough, but it also requires the player to be mentally baptized a little bit after clearance. Otherwise, a game that is entirely based on negative energy and has no artistic connotations, can easily influence players' and game media reviews of the game.

So this is going to be a relatively small, but rich, horror game. Moreover, there is a certain spiritual connotation.