Almighty Game Designer

Chapter 852: Psychological Implications of Fear (Chapter 4)

Old P. had always felt that his mental qualities were good, but after playing this game, he realized that he might have made a slightly wrong prediction...

Accelerated heartbeat, cold hands and feet, cold sweat, constant slight tremors all over the body...

Old P. couldn't even muster the courage to walk into the mist of the town again.

He subconsciously looked at the system time, and it was only 25 minutes since he started playing.

And this is the first 25 minutes of the game!

There is only one monster, there is only one battle without difficulty, and even as a horror game, there is no scary scene.

Like a lot of game openers, backwards, screaming kills, etc., none at all.

Of course, there might be one later, except old P. hasn't met it yet.

Technically, since entering the game, what Old P has done is run in the fog, run from the entrance to the mountain road, run to the cemetery, then run to the town...

But that's how monotonous the environment is, but it puts a tremendous psychological strain on Old P.

This is a very clever psychological suggestion that an abandoned town, a fog that never sees the sun, and a silent environment... all factors are constantly sting the nerves of old P.

This is completely different from the horror of “open doors”, in which horror is like a sharp knife, not to say when it will suddenly stab you and scare you to death; but the horror of Silence Hill is like a blunt knife cutting meat, always challenging your tolerance threshold step by step.

On the surface, a thick, white mist is much better than dark and plasma. It's nothing more than running around in the fog and collecting things. It's not that dangerous.

But once you stay in this environment for ten or twenty minutes, the player's Psychological Stress Index rises in a straight line, and this unexplained sense of repression can even make the player difficult to walk, just kneel down, find a corner, and Cerser shivers.

Old P decides to opt out of the game.

“I'll be here today, no more games, no more games, and I'm really dying. You guys talk to me quickly, put a bullet screen on it, make me feel better. Come on, I'm afraid I'm gonna die in the game cabin. ”

Returning to the landing scene in the game cabin, Old P looked at the Alexander Harbor theme of Assassin's Creed: Origins, watching a hard-working Egyptian people and the long river at the mouth of the Nile set in full swing, and his mood finally began to calm down.

Looking at the barrage, old P. found that the audience was no better than himself.

“Shit, I can't. I can't. I'm losing. I can't watch! ”

“It's so depressing, I can't stand it! ”

“High energy barrage monarch protection! ”

“No more watching, wait till the Jedi live! ”

“I can't sleep this night, I... I'll go watch a movie to relieve myself...”

Although the audience had been banging him on Silent Hill before, it had just played for more than 20 minutes, and the players were all GG.

While these audiences are basically watching on their PCs and phones, it's... it's around 12: 00 in the evening.

A lot of people are lying in bed, turning off the lights, watching old P. live on the phone screen, and some of them may still be wearing headphones.

In this environment, the sense of terror and repression they feel is weaker than the feeling of old P. in the game room, but not anywhere else. Even with barrage protectors, the repressed environment and atmosphere in the game can continually erode the nerves of all players.

Old P. looked at the audience.

Because Zou Zhuo and Lin Xue didn't broadcast, old P had more than 5 million viewers when it first started, but now, there are only 3 million left to persist...

These audiences encouraged Old P to broadcast Silent Hill live. They wanted to scare Old P, and they very successfully scared themselves...

Old P would very much like to permanently delete Silent Hill from his game cabin now, but seeing a lot of audiences still brushing "Keep Playing Silent Hill," Old P can only sigh: “Well... continue playing tomorrow, tomorrow... stop playing today, SAN value is about to run out, I really can't hold on, then I should call you to collect my corpse...”

……

After 12 o'clock, I bought Silent Hill and started playing, and it wasn't just the old P.

Soon after, Silent Hill was in the discussion area on the Thunder Game platform, and the scared players brushed the screen.

“Shit!! This is a fucking horror game! Horror game! High energy warning, don't play!! ”

“After 5 minutes of playing, I really can't play anymore! ”

“Who the hell says this game is like The Dark Soul? You come out, I promise I won't kill you! ”

“Shit, this game reminds me of" Escape "that Chen Jiao did before! ”

“This game is a match for Escape! No, I think the atmosphere is more repressive than" Escape "! ”

“Yeah, it's weird, the first 10 minutes of the game were in the fog, I can't even meet a weird one, why do I find it more scary than" Escape "?? ”

“Chen Jiao is so mean! This game lasts 2 hours? fnndp!! ”

“It only takes two hours to get 200 skin? 200 bucks to buy my life! ”

“How can this game last 2 hours? Old P only played GG in less than half an hour, what is the concept of 2 hours?! ”

The players who were pitted in Silent Hills were throwing up madly. They were supposed to take advantage of it, and Chen Jiao gave them a look!

Many players would have thought beautifully, they felt like "The Dark Soul" to stand still and look at the scenery, just mix up the time. Anyway, there is a reward for 2 hours and 6 hours respectively, hang up in the VR game cabin to watch the scenery, while chatting with friends, just mix up.

I didn't find out until I went into the game. What the fuck?

The first scene of the game was an abandoned public toilet with a faucet that kept dripping.

Walk backwards, mountain trails, cemeteries, strange towns, where only two or three meters of fog, wind and strange background music can be seen. Even if you hang up in this environment, the san value will go wild, okay?!

Many old players naturally associate with Chen's previous work, "Escape", but "Escape" and "Silent Hill" are two completely different horrors.

The horrors of "Escape" are direct: dark environments, sudden monsters, fear of not being able to fight but to escape.

"Silent Hills" is different, especially at the beginning. There is no darkness, no monsters, and the main character has a strong fighting power, but the players are equally repressed, equally desperate!

This horror is more of a spiritual horror, like a magic attack, ignoring armor and going deep into the bone marrow.

Many players are even thinking that at the beginning of Silent Hill, the scene is so frightening in such a bright day...

What's it gonna look like back there?