Almighty Game Designer

Chapter 854: Loss Rate Too High

“This... what the hell is this?? ”

Old P is completely obsessed, this strange scene, accompanied by the sound of the long knife chopping meat, completely outside the normal human cognitive scope, plus ultra-high definition images, intense and stimulating environmental atmosphere and realistic sound, the two extremely real and extremely absurd sensations are interwoven, making Old P completely frozen, submerged by water, and overwhelmed.

A moment later, Old P reacted. Next to him was an abandoned wardrobe. Old P hurried in.

“Bang”, “Bang”...

The giant-like triangle head is still waving the knife tirelessly, and one of the quadrupeds has been cut into pieces of meat, while the other quadruped has been cut in half.

Lie down with your triangle head, grab the leg of the quadrupedal monster with your left hand, drag the knife with your right hand, and walk down the stairs step by step.

Old P felt his heart pounding and pounding. Every step of the triangle head, he could hear his feet treading on the floor. The body and the long knife dragged on the ground. While the long knife rubbed the floor with stinging tinnitus, the quadrupedal half-cut body also left a long, long beach of blood on the ground...

Old P's ears echoed with the male lead's intense wheezing and impatient heartbeat, and his own condition was no better.

Even though he knew that the game didn't capture players' voices, Old P subconsciously didn't even dare to breathe in the atmosphere, much less make any noise.

He knows perfectly well that now is the time to obey God's orders, if this triangle head really finds him... with this little pistol and a dozen rounds of bullets he has now, it's not enough to tickle this monster.

But... this is supposed to be just a normal, frightening plot, right? I suppose so?

Old P sees through the gap in the wardrobe, it's dark outside, only a little faint light, and judging by the sound of the triangle head, it's approaching the wardrobe step by step...

Suddenly, the sound stopped.

But the gap in front of old P. is also dark.

“ …… ”

Old P's heart is about to mention his voice eye. Although it is dark in the field of view, he knows that the triangle head is outside the wardrobe, where he stands quietly...

Ten seconds.

Thirty seconds.

One minute.

Old P feels like this minute is like the end of the world for a long time, there is still no sound outside, but he still dares not move, he can only stay where he is, Cesar trembles...

Finally, there was the sound of the footsteps of the triangle head and the scrubbing of the iron knife on the ground. A moment later, the sound of the iron knife and the body towing on the stairs gradually moved away.

Old P. hid it in the closet for a long time, and didn't carefully drill it out of the closet until he couldn't hear any more business.

Blood. Blood everywhere.

In front of the wardrobe, where the triangle heads stood, there was a great deal of blood. In the room, meat is scattered all over the floor, on the walls, on the ceiling, splashing blood all over the place, like a little bit of crushed meat.

Seeing this crushed meat all over the floor, the main character had to bend over and start to dry out.

Old P. also felt a flinch in his stomach, but it was good that he was a very strong man, he was depressed for a long time and finally pressed down.

“No, audience friends, the san value has fallen off again, we'll play tomorrow...”

Old P. stopped watching the barrage this time, and the speed of light dropped out of the game.

……

Players who disbelieved evil and re-entered Silent Hill were soon given another solid education.

The outskirts of the town are the first scene, with only "Brother Plug” and the fog.

And the apartment is the second scene, where the players will start to encounter key monster triangles in Open Door Kills, Lights Out Kills, and Silent Hills.

Especially frustrating is the fact that Silent Hill has more complex puzzles to solve, starting with the apartment scene.

For example, on the player's must-go path, there is a clock that can only be pushed to continue to the next scene. To push the clock away, the player must reach for the key in the green hole, open the cover outside the clock, and then deduce the puzzle through the information engraved on the wall and a poem on a corner note to adjust the clock, minute hand, and second hand to the correct number to push the clock.

If it's in other games, it's not hard to solve the puzzle, but it's in a horror game...

The apartment is very compact in structure, and the room is basically the same as the room, and the players have to explore every room in the dark with the faint light of a flashlight, remember the construction of the apartment, and suddenly encounter a monster hiding in the shadows.

If some players get scared off the line, he probably won't find a way to unwind the clock, so he can just wander around and around in this dark apartment... and never find a way to go on.

So when we got to the apartment scene, another group of players were on the verge of collapsing, and we went to the forum to cry together.

“Chen Jiao is not human! ”

“Sergeant killed for 98! You must be trying to scare me to death by inheriting my Thunder Game account! ”

“98, I don't want it! Who plays, who plays! ”

Even those who don't believe in evil basically stick to the apartment scene and hit GG, and even those who come back here won't know.

Only a handful of players who are very passionate about the game of terror persist bitterly.

However, even these trained horror gamers will lose light after entering Silent Hill, and it will take a long time to re-enter, so the game is moving very, very slowly.

Players are so emotional, there is no free lunch in the world!

Looks like... any game on this whole platform is free of charge Big Pie, it's impossible to get...

……

Chen Qiao looked at the data on the computer and was quite dissatisfied: “This… is the rate of loss too high? ”

According to the background data, only 43% of the players persisted in the apartment chapters, while only 12% of the players who passed the apartment chapters and entered the hospital scene, as for the dungeons and hotels further afield… not a single person.

Just the outskirts of the town in the first act scared off more than half of the players, which Chen did not even think of.

If data from previous Dark Soul and Blood Curse games show that the chances of players being discouraged before the first boss are basically around 40% to 50%, that is, a small half of players exit the game directly before they see the first boss and never play again.

Of course, the retention rate is higher in the back, and the player drop-off rate between each boss in the back is basically around 3% to 5%, that is, as long as the player has survived the first boss, then the suffering threshold is raised in the back, which is less fragile.

However, games from previous generations sold cheaply and many players bought them to enrich their inventory, a data that is not the same as in the parallel world.

"Silent Hill" was sold cheaply, so many players bought it without thinking about it, and more than half of the players lost it directly in the fog??