Almighty Game Designer

Chapter 856: Ununderstandable Worlds (IV)

The ideals are full and the reality is boney.

Many players who were rewarded and inspired entered Silent Hill again, still scared the san value out of their mind...

While the endurance of the players continues to grow as they enter Silent Hill again and again, it seems that they are still unable to keep up with the magical brain loop of the game.

In this bizarre town, players who continue to march with their teeth soon encounter more bizarre events and more horrific scenes.

Moreover, players find that there are other living people in Silent Hill besides the main characters.

She looks exactly like Mary, the deceased male lead, but Maria is full of seduction and teasing dressed in revelation, glamour, and hands up.

Mental instability. Looks like a fat guy with a murder experience, Eddie.

A little girl who likes pranks and runs around Silent Hill without any harm, Laura.

There was also the first woman with long black hair who always liked to play with a dagger, Angela with suicidal tendencies.

Everyone here is nervous, and Eddie seems to be in danger of breaking his mind and killing anytime, while little girl Laura is a prank to keep the male lead in the hospital room, leaving him alone with three horrible monsters, and Angela is suggesting over and over again that the lead end his life.

The only normal person is Maria, and I have to say, this pretty girl in her outfit is kind of the only trustworthy partner in Silent Hill. Every move she makes is full of flair, hormonal allure and a dependence and anticipation on of the protagonist, without concealing her feelings.

Apartments, hospitals, prisons, whenever players feel they have barely adapted to a scene, Silent Hills arranges a new scene for the players, a more frightening and bizarre scene.

In addition, these scenarios can change dramatically as the plot progresses.

After being locked in the room by the little girl Laura's prank, the lead character was forced to solve three deformed monsters that drowned from the ceiling, but as he walked out the door, everything changed.

Dark red matter, like flesh, suddenly spread all over the space.

In an instant, this is a world of no light but darkness, and the walls are suddenly filled with water, blood and mold spots, with rusty iron nets or iron products everywhere.

Bodies are found everywhere, previously clearly accessible roads, some of which become impassable, while others previously impassable open.

The players thought that the hospital was already a very desperate and depressing place, but after the whole scene switched to the inner world, they realized that the previous hospital, it was paradise...

Luckily, Maria will always be behind the lead.

But just when the player felt a little soothed inside, the tall monster of the triangle head reappeared, and it was simply invincible. No matter how many bullets the player wasted, no matter how much he attacked, the triangle head would not die. Instead, many players died tragically and repeatedly under its knife.

There was no choice but to keep running with Maria, but when she finally entered the elevator, Maria died tragically in the hands of the triangle.

As the elevator door closed, the protagonist sat flatly on the ground, as if instantly losing momentum to continue.

At this point, the players share the same despair as the protagonists, but they still have to persevere and move forward alone.

From the Historical Museum to the Prison, the scene is darker and scarier, and the protagonist arrives at the next location… jumping out of a pitch-black cave.

There's no bottom in the cave, it's dark, and I don't know what's really at stake down there. But there's no other way, just to jump down.

After many jumps, when the player's spirit was on the verge of collapse, the protagonist met Maria in prison, and she looked very healthy, as if the scene of her previous tragic death was just a hallucination of the protagonist.

However, when the protagonist struggled to cross the prison fence, Maria fell into bed and turned into a bloody corpse.

On the journey, the protagonists also continued to meet previous people, fat Eddie, little girl Laura, and brunette Angela.

But every time I met Eddie and Angela, they both seemed more insane.

Eddie raised his gun and said something about people who had looked down on him and he killed him.

And Angela was on her knees, hysterically shouting.

Eventually, Eddie went insane and tried to attack the main character and was killed by the main character; while Angela walked to bear fire, ending her life...

The protagonist, guided by the little girl Laura, finally arrived at the lakeside hotel, a special place he and Mary had agreed to.

……

Old P. can't even tell himself what really holds him up for playing here.

On this strange and terrible journey, he tried countless times to give up.

Terrible environment, weird monsters, crazy characters, reversal of the plot… every factor is enough to make him give up.

But he couldn't say why, he came to the lakeside hotel, to the place he had agreed to with Mary.

Was it a barrage audience rush? Neither.

Old P. knew that there was a curiosity underpinning him when he was halfway there, which was that he really wanted to know what the truth was about all of this.

Why are there so many horrible monsters in Silent Hill?

Why is everyone else going crazy, killing people or killing themselves?

How exactly does Mary write to the main character, and why does little girl Laura hate the main character so much?

And the hero and his deceased wife. What's the story?

Silent Hills seems like a mysterious story, because everything that happens here completely subverts people's perceptions and common sense, and it doesn't make any sense.

But old P. thinks it's not a purely imaginary story. At least after coming to the lakeside hotel, Chen Jiao should explain it to all players and tell everyone the truth about it.

After taking a deep breath, Old P entered room 312 of the lakeside hotel, the same room he and Mary had stayed in.

Unexpectedly, the room is bright.

Outside the windows are the streets of Silent Hill, a hazy mist, but the light shines into the house with high visibility.

The room is tidy and looks slightly dusty, but the furniture, beds are intact and even the glass is not too stained and damaged, as if it is out of touch with the whole town.

In front of the window, there is a TV and a video recorder.

Old P. picked up the tape and stuffed it in the tape recorder.