Almighty Game Designer

Chapter 859 Resentment Value Harvest (Sangen)

What many did not expect was that the story of Silent Hill inspired the research enthusiasm of many enthusiasts of psychology and mystery.

Moreover, all players who know psychology are highly regarded for this game after clearing Silent Hill or the video clears Silent Hill.

This happens because the horrors of Silence Hill are built on a psychological level, and since all monsters are embodied in the dark side of James' subconscious, they must have their own meaning.

And the ugly appearance of these monsters, they're all symbolic, players who've studied psychology, really analyzed what they mean by the appearance of these monsters.

The fog of Silent Hill represents James' inability to recognize his true heart, while the various iron cages and iron gates that seal the road represent James' inability to escape the underlying psyche of his inner sin.

Before Eddie the Fat, James had met a body, a black and white television full of snowflakes. If you look closely, this corpse is actually what James himself looks like, and this arrangement heralds the ultimate death of James' mind. But whether James is going to die depends on his coming out of the shadow of his own mind.

And Maria, the key character in the game, is actually James's "perfect woman." She was an exposed nightclub dancer who would always tease and hint at James, but was constantly killed by triangles. That horrible triangle head is actually the symbol of self-destruction and brutality in James' heart, while the triangle head repeatedly kills other monsters and Maria, demonstrating the extreme contradiction and chaos in James' inner world.

Different players have different opinions about Angela, Eddie, and Laura.

Some argue that they are reflections of James' suicidal tendencies, murderous tendencies and innocence, while others argue that the three of them are real people who came to Silent Hill, like James, bearing the scars of their hearts, and eventually walking towards self-destruction in Silent Hill, where Laura's heart is pure, so in her eyes Silent Hill is just a peaceful and dangerous town.

Ultimately, James, if he chooses to leave with Maria, represents his desire to succumb to his heart and seal himself in Silent Hills forever; if he leaves with Laura, it means he finally walks out of the shadows and starts a new life.

And the monsters in the game, they all mean something.

The triangle head is a reflection of James' brutality and guilt and represents James' trial and punishment for his crimes. Because James felt powerless about his crimes, he could not hurt the triangle head, but fled helplessly, watching as it killed Maria one after another and reproduced James' murder of his wife. It was only at the end of the day that James understood everything and decided to face his crimes that he finally won the triangle and finally killed them.

Patient monsters wrapped all over their flesh (“Duggs”) represent James' hatred of his wife's illness, and four-legged monsters represent the result of James' sexual fantasies...

……

Of course, everyone has a different interpretation of Silent Hill.

Because the story itself is full of metaphors and hints, and since it is a subconscious world, it is certainly confusing and illogical.

Different players can interpret the characters and the ending of Silent Hills according to their wishes. Like many dramatic and suspicious films, directors tend to deliberately leave blank to keep the audience arguing.

For example, in Chen's "Dream Theft Space," did the last gyro stop or not? No one can make it clear, because the director deliberately cut the scene off in that frame, leaving a permanent suspension.

For the creators of a story, whether it's a game or a movie, they don't want to create a clear, white, nailed ending.

What's the point of officially stipulating a truth? It only makes the audience and players lose their imagination.

Instead, it is this deliberate blank that allows everyone to have an ending in their mind, slowly approaching the truth that they identify in the course of constant reasoning and analysis of the details, so that everyone can experience different feelings.

……

……

Of course, how to analyze the intrinsic meaning of Silent Hills and how to blow its artistic value, it has to be admitted that this game does leave many players with a psychological shadow...

Many players work hard for the first 50,000 base rewards, but the 50,000 spots aren't really fast, or even faster than many players can imagine.

It's also normal that there are so many VR players on Thunder Game Platforms, for 98 pieces of Silent Hill, it's easy to find 50,000 people to clear for almost nothing.

A lot of players who played half the time and heard that the list of 50,000 people had already come out collapsed on the spot and felt like losing 100 million!

After suffering so much in Silent Hills and being frightened by all kinds of fantasies, we still failed to reach the 50,000 threshold!

However, the vast majority of players are caught up in a very contradictory mindset.

Keep playing, the first 50,000 spots are gone, even if you pass through, you can only choose one game.

Stop playing. You've played more than half the game, and now you're giving up that fucking blood loss?

I suffered for nothing!

So, a lot of players' eggs hurt a lot, painfully, or choose to go on.

Keep going! Halfway through the game, insist on getting a 1980 Assassin's Creed: Origins. If you give up now, nothing will be rewarded.

Besides, from the feedback that has been cleared to players, Silent Hill is truly a divine game, frightening and intimidating, the game has a profound content, and the setting of multiple endings is interesting.

It would be a shame to give up half the time.

Out of this mindset, these players who didn't make it through in time also continued to insist that they bite their teeth and want to clear the game.

……

Chen Qiao smiled and wanted this effect.

The top 50,000 rewards are just to give everyone a wonderful shadow and inspire players to work hard to move the game forward.

By the time players discover that the top 50,000 rewards are gone, they will have barely adapted to the game, and with the "lose without clearance” mentality, most people will still choose to continue to be abused in the game.

So... isn't the resentment value right?

Although a number of games were sent out, it was all the players deserved.

After all, it's a gift to trade your life for money, Scripture and Earth.

Chen Min lost a lot of money and gained a lot of negative emotional value. Well, this wave can only be said to be marginal, okay.

And the players who cleared Silent Hill all cried out, “Never touch this game again! I'm going to the beachfront mansion. I'm going to get warm! ”