Almighty Game Designer

Chapter 871: Meaning of the Creed (II)

The whole game was very long, even when Old Song became obsessed with playing every day, and by the time he really got through, the Assassin's Creed: Revelation had been released.

Looking back at his journey in the game, Old Song felt a bit like the rest of the world.

In more than a dozen days, Old Song experienced the lives of three people, spanning ancient times and today, in many historic cities such as Jerusalem, Damascus, Florence and Constantinople.

Over the course of dozens of hours of long games, Assassin's Creed: Revelation has shaped the image of three great assassins, and for Aggio it has been a luxury to showcase his experiences from birth to twilight years.

What is even more expensive is that each of these three protagonists has a different life, different experiences, different personality charms.

From his recklessness at the beginning, to his later development as an assassin mentor, Athel's behavior changed the behavior of the assassins, guiding the direction of the assassin organization, and the improvement of the assassin's sleeve sword after the Fellowship Apple saved the subsequent assassins from finger breaking.

And through Athel's experience, the players, together with Athel, understood the true meaning of the Assassin's Creed: "Everything is empty, everything is allowed."

At first, Atele thought that the creed meant that the assassin could do whatever he wanted, but then he realized that the creed was inherently wisdom. Afterwards, Athel became a calm, focused, humble, patient and intelligent man, assuming the responsibility of leading the entire assassin organization forward.

“Everything is empty, everything is allowed” is actually a respect for free will. People's will and ideas should not be bound by rules. It is because of the existence of free will that new ideas will emerge, human civilization will develop and progress, and human society and communities will be enlivened.

Assassins, like the Knights of the Temple, have the ideal to build a perfect world, but this perfect world is never achieved through a cruel order in which the assassins hope that one day the will of mankind will be liberated and they will be able to control their actions without the need for legal restraint.

Athel spent his entire life reading the true meaning of the Assassin's Creed, and if it hadn't been for Athel, perhaps the entire Assassin organization would have been destroyed by Athel's mentor, Almureen, or Abbas. And Athel's thoughts continue to circulate, affecting the thoughts of all the assassins of future generations.

And the life of Agio Auditore is even more spectacular.

In Assassin's Creed: Revelation, Aggio's story accounts for three quarters of the game, and even tells the full story of his life from birth to twilight years, which was never seen in any of the games he made before Chan, and is a long story of heroes in time.

In Agio's youth, during his revenge, he gradually understood his mission as an assassin, becoming mature, wise and resolute, one step at a time becoming a qualified assassin master.

In Agio's prime years, he rejuvenated the organization of assassins by soliciting citizens from the bottom up against the Bolgian family of Templar Knights to join the Brotherhood.

In Agio's twilight years, he searched for the keys that Athel left behind and eventually opened the library, saw Athel's remains and fulfilled his historical mission.

As for Desmond, his play was minimal and the players always ignored him at the beginning.

He was reluctant to accept his destiny as an assassin, enjoyed defending his friends and yearned to live like an ordinary man.

So he escaped, preferring to be a bartender.

But fate joked with him, and he was kidnapped by Abstergo, caught up in the struggle of assassins and Templar Knights, and he was forced to walk away.

But as the plot unfolded, everyone saw Desmond change, and he began to shine with the glow of freedom and faith, assuming an irreversible mission to save the world.

……

This long game experience has made Old Song feel too much.

Maybe because of the spirit of the protagonists? Or the desire for free will in the Assassin's Creed?

Perhaps because of the high reproduction of history and cities in the game?

Perhaps the unspeakable sense of destiny and epistemology of the whole story?

Previously, Song thought that "Assassin's Creed: Revelation" would, like "Assassin's Creed: Origins", concentrate most of the ink on the stories of the ancient protagonists, showing the ancient exotic style. The drama of the pioneers was just a small pen or colored egg.

But he soon realized that he was wrong. Not only did The Assassin's Creed: Revelation emerge as a pioneer in the ancient drama, but he even created a modern protagonist, perfectly stringing the pioneers, the ancient line, the modern line.

In dealing with history, Assassin's Creed: Revelation continues to be the hallmark of and builds upon Assassin's Creed: Origin.

In the game, the story is not confined to history, nor is it stubborn to reproduce all the historical truths, but rather to present history in a "false union”.

For example, the assassin mentors in the game, Almureen, the Borgia family, Da Vinci, Michelangelo, etc., are all real characters in history, and the cities through which the protagonists travel, such as Florence, Jerusalem, etc., restore their true appearance as much as possible in the game.

For example, assassin organizations have prototypes in history, assassins have prototypes of weapons, including sleeve swords, and even when dubbing, foreign dubbing actors are deliberately given other accents in English to highlight the identity of these characters.

However, it is clear that the vast majority of the plots in this story are fictitious, but it is only good to use the historical background to link the unresolved mysteries and various spider tracks in history to the story context of the Assassin's Creed, thus creating a feeling that is also true and illusory, like the mysterious legends, like the mysterious waters that no one believes anymore.

This combination of art and reality makes the whole story of Assassin's Creed: Revelation both real and exciting, and the players really feel like they've traveled through a long time to experience stories that are extraordinary and unknown to the public, and this feeling is unmatched.

……

Old Song stepped out of his game cabin and couldn't help but feel sorry for himself: “He is a coward, Chen Jiao certainly didn't disappoint me! Assassin's Creed is serious! ”

Though Old Song had just started playing at the Experience Store, he didn't hesitate to buy Assassin's Creed: Revelation as soon as it was officially released. Because just after experiencing the drama of Athel, he's convinced that the Assassin Creed IP is bound to be another core IP of Chen's strangers, and that "Assassin” is going to be a landmark protagonist image in the history of the game!