Almighty Game Designer

Chapter 881 Card Ventilation (Sangen)

Chen Jiao's new game hasn't gone all the way. Even the name of the game hasn't been released yet, the players are already expecting it.

Now for many players, "Predicting the New Game of Chan" has become a routine thing every few months, although no one guesses correctly every time, but... that makes it even more likely, doesn't it?

At the same time, at this stage in the middle of the year, a variety of gameplay pieces were also in the air.

There are linear games and open-world games, but open-world games are much less illustrative than previous years. From the beginning of the year to the present, there are only two models that can be seen in the past, one of which is Chen Yu's own "Assassin's Creed".

There were four or five more good pieces in the linear game this year.

Although Chen did not disclose any information about the new game at all, one key word is SWITCH.

A lot of people speculate that since this is a Switchpro game… it's probably a linear game.

Because from previous experience, Switch performance is far worse than VR game compartment. After all, Switch is hand-held, and VR game compartment is so big that it is completely incomparable in every aspect of the picture and performance.

You buy Switch because it's cheap and portable, but it really expands to compare to the experience and effect of the VR game compartment. That's Shi Lezhi, after all, one is over 2,000 yuan and one is tens of thousands of yuan, which is dozens of times less expensive.

So, a game like Dark Soul is transplanted onto the Switch, and there are a lot of resource adjustments and castrations to be made, and while the play is consistent, the experience in all aspects shrinks too much.

And the Assassin's Creed wasn't transplanted onto the Switch because it was too big.

The Dark Soul process is relatively stationary, and the excellent level design maximizes the amount of resources needed for the game, without so many cool effects and ultimate art effects that it can be transplanted onto the Switch for smooth operation.

If a game like Assassin's Creed: Origins were to be transplanted onto Switch, it wouldn't be no good, castration would be done anyway, but the game experience would certainly be worse than the Swtich version of The Dark Soul.

Linear GAME is still a bit of a resource saver based on maximizing SWITCH performance.

Besides, Chen's linear game mastery, not to mention last year's "The End of America", this year's "Silent Hill", although small, still shows off the advantages of this kind of movie talk game.

Everybody's pissing!

However, it has also been suggested that the launch of Switchpro is intended to implant more and better games on it?

Maybe a game like "Assassin's Creed: Origin"?

……

While discussing Chen's new game, a topic caught fire on the Internet.

The topic first appeared in a group of game designers, and quickly spread to forums, microblogs, and Q&A sites.

The original title of the post was: "Want to join Thunder Entertainment? Try to answer that question! ”

It has to be said that the author is familiar with the essence of the title party, which alone sparked a lot of crazy forwarding.

It's not just the players, it's a lot of designers in the inner clusters, and everybody's talking about it.

“Design a unique combat system around ‘environmental interaction mechanisms’. ”

Players and designers alike are eager to get into Thunder Entertainment. After all, this is now the only top factory in the country, and the treatment is not to be said.

Moreover, even those designers who are happy with the status quo and do not want to join Thunder Mutual Entertainment are curious. What would Chen stranger look like personally?

According to the author, this question is the final issue in this game design competition and was raised personally by Chen. With good answers, you can go directly to the latest project that Chen Yu is developing.

In the question-and-answer community, the question instantly caught fire, with thousands of answers, and even many famous domestic front-line designers among the respondents.

“If it were you, how would you design an 'environmental interaction' system that you would not have asked for? ”

Many people have expressed their opinions on this question, and the opinions of several highly favourable answers are surprisingly consistent, which may represent the direction of Chen Jiao's next stage of research and development.

There are also a lot of people who have written very good designs, gained a lot of approval, and even some designers are thinking about putting their own plans into practice.

But nobody knows what the standard answer is in Chen's strangeness.

Some people still have questions, secretly ask the bomber, leak the exam questions really doesn't matter?

The blaster replied: "It's okay, there are no confidentiality requirements for the whole design competition. ”

In fact, Chen doesn't care at all. It's a very broad topic. With the words "environmental interaction mechanism” alone, who can think of the entire chemical engine system?

Even if someone were to think about it, the Legend of Zelda had been produced before he had even started working on the project.

It's good to put the topic out and give people active thinking.

Anyway, you can't guess.

……

In August, news of all kinds of masterpieces came to light.

There are promotional diagrams and game materials, and there are promotional videos and even video plays.

Chen Qiao was also reluctant to lag behind and let go...

The name of the game and a concept diagram.

A lot of players are surprised. Chen Jiao is really getting confused. One name plus a picture. Is this even publicity?

And, seeing this picture, a lot of players feel a little overshadowed.

What kind of painting is this?

On the right side of the picture, a male character wearing a blue top is climbing on a cliff, while the main part of the picture is a wonderful vision.

Through the white clouds, the sun overshadows the mountain outline in the distance, with a volcano soaring into the clouds in the distance.

Looking up close, there are towers, bridges across the lake, hills, wilderness, mountain forests, shrines...

The layout of the diagram is fine, and the scenery is pretty nice, the only thing that's a little odd is...

Card ventilation feels a little strong.

Not only is the entire colour scheme of the diagram carded and ventilated, but even the design of the main character is also full of carded ventilation in styling, clothing, movement and other aspects.

Of course, it's not that very childish card ventilation, it's relatively Japanese style, or the whole environment makes people feel like water powder paintings.

But, anyway, it's not very tangible with "reality."

A lot of people are a little confused, Chan. Is this... a change of style?

In my impression, Chen Jiao seems to rarely play this kind of card ventilation game. Of course, the "Plant Wars Zombie" kind doesn't count...

Take a look at recent works, whether "The End of America" or "Assassin's Creed", the whole thing is on the road to refinement and realism. This is also the big trend in the gaming industry right now, I can't help but make the game as refined as reality.

So... what is this game called The Legend of Zelda?