Almighty Game Designer

Chapter 883: Affordable VR Edition (more)

In September, a huge pile of work appeared.

Many games are preheated before they go live, scared that their games won't get enough attention, and selling pockets.

As for the Legend of Zelda, it looks completely different from those gorgeous bitches.

As for how different...

The Legend of Zelda does not propagate.

After a conceptual diagram, there was no faith in it.

The players are also embarrassed. Until now, even the Legend of Zelda's R&D progress has not been able to touch their minds...

……

There are two switches in front of Chen Jiao, one for the old version and one for the new version of Switchpro.

Apparently, the new version of swtichpro is significantly prettier and a little thinner, but since the size of the two is very close and the colour scheme is exactly the same, not much difference can be seen on the surface alone.

At least not the “doubling of prices” kind of difference.

Both switches already have the Legend of Zelda test demo installed on them and are connected to the highest resolution television available to test the performance of both machines.

In fact, the Legend of Zelda can also run on the older version of the switch, only the quality of the picture needs to be seriously compressed, and the player's entire field of view will change slightly.

Playing on the switch, the field of view is relatively narrow, and transmitting the signal to the TV will have a much wider field of view, after all, the screen size of the two devices is too different.

However, the difference between the switch and the switchpro becomes apparent by transmitting the signal to the TV as well.

The original switch has a handheld resolution of 720p, 900p on TV, and around 50 frames.

the switchpro allows you to output images on your TV at the 4K level, and the number of frames stays above 130, which is truly silky smooth.

Of course, the Legend of Zelda is different from many fps games, and even if the scene reaches 30 frames, basically, it reaches more than 90 frames, and probably many people's naked eyes can't tell the difference.

But anyway, the frame rate is a very subtle thing, and the high frame rate is especially comfortable to look at, and even if the naked eye can't tell, it's roughly what it feels like to play more: a little bit of a card, or a little smooth.

As for the VR version of The Legend of Zelda… of course, the scene is all but silent.

However, the main objective of this test is not the Switchpro in TV mode, nor the performance of the Legend of Zelda in the VR game compartment.

It's the effect on the... matrix glasses.

Chan first connects the flagship version of the matrix glasses to the switch screen output, and then turns on full VR mode in the matrix glasses.

Actually, the same principle as the Switch TV version is to transmit the Switchpro video signal to the matrix glasses. Unlike TV, however, matrix glasses are in VR mode.

The matrix glasses in front of Chen's eyes were covered in black, completely isolating the outside environment, and then the image appeared on the matrix glasses.

Legend of Zelda game title screen.

Select demo to go to trial.

After a brief load, the Legend of Zelda appeared on the matrix glasses.

At first glance, this is similar to the one in the VR game compartment, but if you look closely, you can tell the difference.

First of all, the picture quality is much lower. After all, matrix glasses are just a smart wearable device, and even the latest technology flagship version is far worse than the VR game compartment configuration.

However, the game running now is Legend of Zelda because its art style is not originally realistic and rendering takes up very little resources, so even in TV-level image quality output mode, the performance of matrix glasses is relatively satisfactory.

In addition, the Legend of Zelda on matrix glasses only supports third person weighing, and the angle of view is higher and farther than either handheld or VR modes. This is equivalent to artificially distancing the image, and the quality of the image seems to be better accepted.

Moreover, matrix glasses can capture player awareness information, so this combination of switchpro and matrix glasses is equivalent to achieving low quality VR requirements and is essentially consistent with the VR game compartment in operating mode.

Chen Jiao manipulates Link to run, jump and set fire to test whether this “cheap VR” works smoothly.

Turns out he's very satisfied.

Various operations are perfectly consistent with the VR game compartment, and while the quality of the picture shrinks dramatically and doesn't feel physical, the fun of the game is preserved.

It also runs smoothly and even when there is a large flame effect, the number of frames remains stable without a carton condition.

And most importantly, a combination of switchpro plus matrix glasses flagship makes VR games portable, and while the experience is much worse, at least… players can experience the VR version of The Legend of Zelda anytime, anywhere.

In fact, with the breakthrough of the mini-consciousness acquisition device, the VR game compartment is already shrinking rapidly, and the manufacturers' recent new game compartment is basically about 30% smaller than the original game compartment.

But the problem is that the VR game compartment needs to give the player a full-body feel, and there is no major breakthrough in configuration and performance, so it's hard to shrink, it's harder to shrink than people, and it's never portable.

In this case, the Switchpro plus Matrix Eyeglasses Flagship Edition completes the Portable VR Game step by step.

Although... castration is a little too much.

But anyway, having fun, it's VR, that's enough.

Perhaps a lot of people wonder, why sell the Matrix Glasses Flagship with Switchpro? This is clearly two products that do not go together at all.

Here's the answer.

Of course, switchpro and matrix glasses can run VR effects, mainly due to the lower configuration required by the Legend of Zelda. For other realistic styles of games, such as Mysterious Seas, it is difficult to run smoothly with both devices, and the performance of the flagship version of Matrix Glasses can change very poorly.

But the art style of Legend of Zelda dictates that it doesn't eat performance. A little speculation can also guarantee the effect of the game. Just like in previous life, many people play Legend of Zelda with the 720p mode of their handsets.

Chen took off his matrix glasses and said to Zhou Jiangping: “Totally OK, I think I can send a promotional film to warm up. ”

Zhou Jiang's plane was delirious: “That's good! I was a little bottomless about these two new products, but with the new game driver's protection, that would be great. When the new product was released that day, everyone's response was so flat that I didn't have the bottom of my mind. ”

Chen smiled and laughed: “No bottomless, with this spare time, I'd rather have more stock. It's always too embarrassing to have the whole network out of stock within minutes of the sale. ”

Zhou Jiangping dry coughed twice: “Cough, don't worry, the quantity of this preparation is good enough! ”