Almighty Game Designer

Chapter 888: Officially Encouraging Escape (Sangen)

Zhao Lei couldn't be surprised, because "Assassin's Creed: Origins" is a game on the VR game cabin, and it's already one of the largest games in the current capacity, but "Legend of Zelda" is a game on the switch, it's also an open world game?

To plug such a big open world into a small switch, this is already the realm of black technology!

Also, the packaging of the Shika tablet is pretty good, and many games try to add maps from the game to the packaging of the game itself, such as the Assassin's Creed series, which can be seen as a feature built into the animus system. And Legend of Zelda maps, photography and other related features are all integrated into the Shika tablet, which is like the tablet that the lead Link carries around, and can be used to take pictures and mark the map's location, which is fantastic.

Another feature that gives Zhao Lei a sense of extreme black technology is the positioning of the Shika tablet.

When using this feature, a small red dot appears in the center of the lens. Just use this red dot to target the mountains, shrines, etc. you want to mark in the distance, you can mark a light column, open the map again, and you can see the specific location of this mountain on the map.

Why does this feature matter? Because the shrine in "Legend of Zelda" will not be displayed on the map until it is activated, and the map of the whole game is huge. Sometimes the player sees a shrine at the waist of the hill, and when the result is a painstaking run, he can't find where it is...

More importantly, all locations in the game are maps of the current area only after unlocking the tall tower, a feature that is all the more important when players are exploring blindly in many cases.

While maintaining the mystery that players have about the entire open world, allowing them to enjoy the pleasures of exploring and discovering, it also maximizes the convenience for players so that they don't lose their way in endless exploration.

Zhao Lei ran towards the spot marked by the mission, encountered some wild monsters along the way, after beating a few, Zhao Lei really wanted to throw up the trough: too little blood!

With only three hearts in total, each apple can only return half hearted, and you feel like you're dying after being hammered twice by a monster.

Zhao Lei still has a little bit of "The Dark Soul" to go on, and he still feels a little worried, let alone players who don't have any similar gaming experience.

The Legend of Zelda's battle system is also very rich.

You can dive around the back like the Assassin's Creed, you can shield two people like The Dark Soul, or you can use bows and arrows, basically all of those popular fighting elements in The Legend of Zelda, and they're all perfectly done.

Zhao Lei's favorite method is to sneak up on him and kill one first, then recklessly knock out his weapon against another monster, and pick up the monster's weapon at light speed, so that the monster can only fight Link with bare hands, basically it can be done unharmed.

After playing a few little weirdos, Zhao Lei very wisely discovered some patterns.

If it's one or two or three little freaks, you can basically sneak one out and then hit the other.

Little monsters in camps are much more difficult to haunt, they often have barrels of explosives in their camps, and they use higher levels of weapon damage.

The monsters in these camps are surrounded by fire, and without a blind spot, it is impossible to sneak past. By the time they find the link, they will throw a barrel of dynamite at the link, or they will light their weapons on the bonfire and rush it up again. There is basically no chance of winning with hard steel on the front. If the three hearts of the link get blown up by a powder barrel, it will basically give the gg.

However, it seems that any camp for such monsters could be cleaned up in other ways.

For example, some monster camps not far from the mountains have large rocks of a spherical shape, and as soon as Link pushes at the right angle, the big rocks roll off the mountains like bowling balls, crushing all the monsters to death.

Or in caves where some monsters are hiding, the lights hanging in the air are used for lighting. If you break the rope with a bow or arrow, the lights will fall and ignite the powder buckets hidden in the cave, blowing up all the monsters inside.

“Wow, this game can skip classes like crazy, good reviews! ”

Zhao Lei fell in love with this kind of play right after he killed a monster in a camp with a big rock bowling ball. He couldn't help but praise his wit.

The difference between Legend of Zelda and Soul of Darkness can be seen here. "Dark Soul" requires that players must constantly hone themselves. Any speculative trick is considered "skipping class”, which means that now time is saved and less suffering is lost, but knowledge points are actually missed. In future exams, they must still lose money.

But the Legend of Zelda is different, and the game not only encourages players to “skip classes”, but also deliberately adds many mechanisms to the game that can “skip classes”. However, these mechanisms require players to discover for themselves that, once discovered, players can defeat their enemies in a variety of ways, without necessarily having to use their own technology for positive physical fights.

So the Legend of Zelda offers more fighting mechanisms, so players can take advantage of the environment's click-through enemies instead of being confined to the traditional elements of battle: assassinations, archery, and physical combat.

……

After a long journey, he finally arrived at the mission site.

This is a relic of an ancient building, similar in style to where Link woke up. There is a round table in front of it with red light.

Link came to the roundabout and put his Shika tablet on top.

The first time Hicka tablets were placed on a roundtable, Link deliberately elaborated on the roundtable for a while, as if to determine whether it was safe and to be frightened when the roundtable was discolored.

Here's a little detail of the game, which Link hesitates to do the first time he activates the tower or enters the shrine, but there's no such special action behind him, because he's no longer surprised.

“Boom boom...”

As the Shika tablet entered the roundabout, the earth suddenly shook violently, and Link fell to the ground voluntarily.

The whole scene wobbled violently, shocking large swaths of birds in the woods, and even the monsters in the camp looked around unsettled.

In the tremors of the earth, Link's cave suddenly collapsed and a tower slowly rose.

It's above the ruins, above the hills, above everything around it.

It's not just this tower, it's on the snowy peak, near the volcano, in the desert, many towers all rise at the same time, becoming the most important landmark.

The tower is flooded with blue light, indicating that it has been activated successfully.

Link climbed out of the ground and looked around in surprise.

He's already at the top of the initial platform.

Looking away, the surrounding view is unmistakable.

A drop of blue liquid fell from a rock on the roundtable like a clock milkstone and frightened Link back half a step, as if afraid that the blue liquid would spill on him.

The tall tower's data was written to the Shika tablet and a regional map was successfully obtained.