Almighty Game Designer

Chapter 890: Beginner's tutorial without a trace (more)

After all the hard work, Zhao Lei finally got the gliding wing and could leave the initial platform.

That's when he suddenly realized that the entire initial stage was just a beginner's tutorial??

In retrospect, it seems to be true that from the beginning, when the elderly taught Link to use fire, to the later opening of towers, exploring temples to gain special abilities, to the eventual acquisition of gliding wings… it all seemed to teach the players how to play games.

However, this novice tutorial is a bit too luxurious, not only because it took almost two hours to play, but also because it specializes in a special area, the initial stage.

When you think about it, the Legend of Zelda's gameplay is actually very complex and complex. For example, just flame-related content can have many different uses, such as fire, cooking, attacking enemies, not to mention waving a torch to drive bees away. The special capabilities of the protagonists include magnets, ice blocks, bombs, time stops and so on. These systems can also interact and interact with each other, so to speak, without undue change.

However, such a complicated gaming system does not feel any headache when playing, and there is no learning pressure, as if it was learned naturally.

The reason is that the entire game content of the initial platform is rigorously planned and filled with mysteries related to capabilities, from easy to difficult, moving forward step by step. Every time a player solves a small puzzle, his understanding of the game mechanics goes further, and when he finishes the entire initial stage, he masters all of these complex systems.

This step-by-step approach is equivalent to breaking the whole system down, rubbing it down and feeding it to the players, so there is no difficulty for the players to understand.

And in the process of playing, the player had no sense that I was being taught how to play the game, and the whole teaching seemed smooth and natural. Because this beginner instruction is not done through text messages or compulsive manipulation, and there are no hints, just a few monsters and a stone are placed there for the player to explore.

In other words, the player really learned in the game. Even if the player doesn't find this special mechanism, he can be reckless all the way, but there will be many more, and sooner or later the player will find it and then suddenly realize it.

The Legend of Zelda has developed a number of complex systems for the high degree of freedom of the game, and in order to reduce the cost of understanding and learning for the players, a whole new area has been dedicated for the players to constantly learn and grow in battle.

By the time the player gets the glider wings and can leave the initial platform, all of Link's abilities have been unlocked, and the players have figured out how to use them, and the journey ahead will be a real high-freedom adventure for the players.

The main drama has become clear, is to defeat the controlled Four Divine Beasts, then defeat Canon to rescue Princess Zelda in Wangcheng; the next route is also determined, from the initial platform, to the nearby village and town to find a man named Impa to get the next hint.

However, Zhao Lei did not want to leave the initial platform because he could feel that there was a lot more to this place than he had explored.

If it's other games, find four key shrines to complete the main line drama, then there's nothing else to continue exploring. It's just some simple branch line drama or repetitive collecting elements, it doesn't affect the main line experience, and it's very attractive to players.

But the Legend of Zelda is different. Zhao Lei even thought running around on the map was much more interesting than the main scene...

What four beasts, what princess Zelda, are there any fun grasshoppers in the grass?

There are still too many surprises hidden on the entire initial platform, such as cutting grass with a sword to find grass under the grass to make medicine, climbing up a big tree to find bird's nest and eggs, cutting down trees to collect firewood to make bonfires, cleaning up Pokbrin's camp to get large pieces of barbecue and props they hide in treasure chests, and a lot of lake bottoms to hide treasure chests, as well as those maliciously adorable ones haha...

In other games, trees, grasses, fruits, bird nests, they're just scene models or maps, and they don't have any interactive features; but in Legend of Zelda, almost everything you can see on the map is interactive, especially when the player starts playing, even if he touches an egg or catches two fish in the water, he has a strong sense of freshness and accomplishment.

If you leave like this, you feel like you've missed 100 million.

Zhao Lei drifted off the temple with his gliding wings and took a good look at the initial platform.

From the whole mobile system of The Legend of Zelda, you can climb any mountain, swim across rivers and lakes (muddy marshes and glaciers do not work), and glide from height to far away.

That is, in this game, players are perfectly free to explore every corner. In other games, there may be mountains and oceans as a vision, which players cannot reach by conventional means; but in the Legend of Zelda, where you can see on the map, you can basically go, and as long as you go, you will certainly reap the rewards.

Could be a few rare mushrooms, could be haha, could be a shrine, could be other special materials... Anyway, all the places that look scarce will certainly have surprises waiting for the players to discover.

Of course, climbing, swimming and gliding all require physical effort. But this will only put some limits on the player in the early stages, where the player can increase his strength to an entire three tubes through the Temple's Trial Certificate, and can accumulate plenty of physical medication on his body to climb or glide almost unlimited.

Zhao Lei turned around on the initial platform and found two chests.

It's been two hours since he looked at the time, even though he's still a little hesitant. Although the SWTICHPRO and flagship version of the matrix glasses still hold up, Zhao Lei is a little tired of playing.

If you don't look at the time, Zhao Lei simply doesn't realize that he has spent two hours in the game because the game is very friendly and relaxing; a small puzzle on the map always grabs the player's interest and doesn't make the player feel bored.

Take off the matrix glasses, Zhao Lei decides immediately, buy!