Almighty Game Designer

Chapter 896: The Unique Experience of Each Player (more)

Switchpro has been robbed, it really upsets some players who want to play Legend of Zelda with the pro. After all, it's easy to play VR effects without a game cabin. Even the VR effects of the "Bamboo in the Bamboo” version are called by many VR players, which is even better than the effects of mobile phones and PCs!

It has to be said that the Switchpro + Flagship Matrix Glasses + Legend of Zelda combination, though expensive and priced at over 15,000, is truly the best way to experience cheap VR effects now, apart from opening the VR game compartment.

Even if other manufacturers want to try something similar to wind, the first is market share without matrix glasses, and the other is that they don't have enough game support, so they can't do it.

It can be said that the price of 15,000, between the middle PC, the mobile phone and the low game compartment, has become a very cost-effective choice.

But... analyze to analyze, there is no product!

Speaking of which, if you can't buy a pro, it's pissed off.

Plus, a lot of players have been blowing Legend of Zelda, which makes a lot of players who can't buy a pro angrier.

“I don't believe the Legend of Zelda. Is it really that funny? Chen Jiao, have you ever bullied me? ”

Fortunately, Happy is still fully operational, and after two weeks of finally buying Switchpro and Flagship Matrix glasses at the original price, many players can only say:

“Well, I've never really played such a fun game...”

With so many strategies, video narratives, live broadcasts and shared videos on the web, the most common thing players ask is: "Can this game still be played like this?! ”

As an open world game, The Legend of Zelda has many open world game traits, but it redefines the concept of "open world” in many ways, even as many call it: "Teaching Europe and America to play open world games”.

From the beginning of the game, after a rookie scene on the initial stage, the Legend of Zelda handed over all abilities and final tasks directly to the player. You don't need a mainline task or a long mat, you can challenge the Imperial City with nothing at all.

Of course, the result was mostly minutes of being abused by the doorman as a dog.

Because the main line was deliberately blurred, giving the player the feeling that "Anyway, I can go anytime in the castle" solved many of the problems of misplacement that often occurred in the main line and branch line of the open world game.

In many other open world games, there is a very urgent mainline plot, coupled with many leisurely branch plots and playful little games. This mixed content makes it very easy for NPC to tell you that his daughter was captured by a monster, when you chose to play cards with him, and NPC happily said, "Come on, I was the best player in the village when I was younger”!

Although this is not a problem, it is somewhat dramatic for the plot.

And in the Legend of Zelda, the boss was always in the royal city, and the player couldn't challenge it because of his weak powers. Therefore, all feeder lines and collecting elements are designed to enhance their own strength and are not in conflict with the requirements of the main line.

Explore the shrine in order to gain a test certificate and increase your blood volume and health cap.

Explore, haha, to expand the weapon grid.

Even touching fish, picking eggs, grasshoppers, and making foods and medicines with various attributes, are meant to improve your strength.

All branches and collecting elements have an implicit goal to increase their strength, so there will be no conflict with the mainline plot.

Moreover, the temporal setting further dilutes this sense of conflict.

In some games, for example, you get caught with the daughter of a farmer on a main mission, and then you go fishing and hunting for three days, and that's when you think about saving the farmer's daughter.

eMMM, probably even the bone slag has been eaten clean, huh?

But in the Legend of Zelda, the princess has been locked up for a hundred years.

So Link had plenty of time to touch the fish, grass, and comfort himself, not to rush to save the princess.

Players can gather a gorgeous outfit for the camp before going to brutalize Canon, or wear garbage with their skills and abilities to speed up the game, all of which are players' own choices.

And the best way for the players to have fun and good reviews is to solve the mystery of the Legend of Zelda.

Even a lot of players say that this is the hardest puzzle solving game I've ever played, I can't even play without strategy!

But there are also many players who strongly discourage playing Legend of Zelda because in Legend of Zelda, almost all of the puzzle solving elements are the only ones that don't, and if you follow the strategy, it would be like seriously diminishing your enjoyment of playing the game.

And the guide to the game is just right. Just let the player figure out how to use his own special abilities through ready-made puzzles, and then there will be no more explanation.

During the trip, players can choose to climb, glide, run, and ride horses.

You can clear, dive or evade all enemies.

In terms of riddles, as long as the ultimate goal is achieved, the game does not restrict the player's use of any means.

For example, some ground agencies need to be pressed with props, and the average person chooses to carry a barrel, but they can suck a chest with magnetic power, and even throw ten apples on the ground, just as well.

In addition to all kinds of interesting moth games in battle, players also discover the ultimate moth games, where players can pick up chickens and throw them into monster heaps, while monsters cause a certain number of attacks on chickens to trigger a "cock backlash” effect, from which they can touch fish.

That is, almost everyone gets a completely different experience playing Legend of Zelda without looking at the strategy, and when a player discovers a strange object… it is likely that a new hidden element has been discovered.

So, after a while, the players will be highly sensitive to the grass and trees in this game, even if it's a pile of specially shaped stones on a cliff, and the players will immediately realize, “There must be one in this place. Ha ha! ”

Even some players say that the Legend of Zelda should not be called “openworld” but “openair”! Because this open world is different from other open worlds, it's not just open to the ground, it's open to all the air!

Because Link can climb any mountain and slide anywhere in the sky with a paraglider, the game is not a simple plane, but a three-dimensional world.