Almighty Game Designer

Chapter 910: Why can't it be a big reunion ending? (Ergong)

The three end choices tell the story from a different perspective, adding some warm colors and giving the players another choice.

It just didn't occur to many that this hidden ending aroused a lot of player disgust, and even some players specifically posted a post on the forum titled: "Why should there be a big reunion ending? ”

“To be honest, when I saw the first two ends, I was very touched, and I felt that" The Day of Escape "could undoubtedly be dramatically divided into" Divine Works ". The dramatic tension of the plot, which was reversed several times before the two men fought side by side and had to fight each other in the end, and the final shooting, which culminated in the emotions of all. The last survivors went to visit each other's families and the funeral of those who had passed away, and the end of the story was still abhorrent. ”

“I think it's enough to talk about the game here, and a lot of people think there's going to be a big reunion ending, and both of them won't die, but I want to ask, why must there be a big reunion ending? I thought that Chen Qiao was such an artistic designer that he might abandon the big reunion ending without hesitation, but he did, and I was very disappointed, like a profound story, to cater to the tastes of the masses. ”

This post has provoked a lot of controversy among players and there are really a lot of players who support this view.

However, the overwhelming majority of players supported this hidden ending, and the controversy over the theme sticker continued, with hundreds of floors overhead in just one day and players arguing with each other.

But then something unexpected happened.

Chen Qiao personally replied to this post.

“I wonder, then, why should there not be a big reunion ending? ”

“Many people have the wrong perception that ‘a good story must be a tragedy', as if it were not enough profound and untrue without a few tears. So I ask you, is reality as tragic as you think it is, no luck? ”

“Speaking of tragedy, Leo and Vincent are already tragic enough, especially Vincent, who has lost his own brother. Do we have to finally let him choose between killing another brother of his own or being killed by another brother of his own? ”

“Games, as art carriers, also convey certain emotions to the player, which must be positive and positive. Whether it's a tragic ending or a hidden ending, Emotions are positive, and the key to this story is for every player to experience friendship, bondage, love and family, not ‘create something beautiful and destroy it'. ”

“Leo and Vincent deserve to die? Vincent is a diligent policeman, busy working, neglecting his family, and deceiving Leo in order to fulfill his duty to stop creating greater chaos for the lives and property of others; Leo is a good father, a good husband, and he has his own bottom line, which, despite his crimes, does not kill him. ”

“Then I ask you, why do these two have to die before you're satisfied? ”

“The game is called the Ninth Art, and the biggest difference between it and other arts is that players should have their own choices. If it's in a movie or a novel, maybe there's only one ending to the story, but what Leo and Vincent do in the game depends in part on the person who's manipulating them. If players who represent the will of two people want them to let go of their hatred and live, how am I qualified to deprive players of that hope? ”

“Players who tirelessly go through every little game and trigger every hidden plot deserve such a hidden opportunity that everyone, as long as they are not vicious and vicious, is entitled to a second chance, which I hope this game conveys to you. ”

“A big reunion ending is not a disgrace. Everyone has a desire for good things and a happy life in their hearts. This is the spiritual power that underpins a big reunion ending. ”

……

The players saw this super long response, and the first reaction was... high imitation, right?

It doesn't look like a stranger at all!

In previous games, Chan seems to have rarely explained his intention to make games, and even some deeply buried eggs have been left to players to dig themselves.

Like a movie director, for many parts that remain suspicious, it will never be solved as a creator, because that only discounts the mystery of the work.

But this time, Chen Qiao responded very rarely. Anyway, this reply made a lot of players call it good.

“That makes sense! Why must a man die? Why must the tragedy end? ”

“I think all three end well! This big reunion is clearly the 'mercy of Celent'! ”

“Yeah, designers are like God in games, trying to cry. Aren't you a minute? If some authors write an end to extinction, is it normal? Instead of pursuing so-called ‘tragedy’, Chen Jiao leads people to feel the warmth of life through this story, which I think is the truth he wants to convey! ”

There are also a lot of players in various responses to Chen Yu, and many people continue to ask questions, but Chen Yu never shows up again after he replied to this article.

……

Escape Day is on fire, on the one hand because of the very good topical nature of the game and, on the other hand, because of the right timing for its appearance.

During the Switchpro selling phase, many new entrants are eager to find a double game to play, after all, Switch has obvious advantages in double games.

And a lot of players find that "Escape Day" works better on Switch than VR?

Of course, not to say that VR's first person has a poor perspective, but that VR versions are hard to show the unique lensing advantage of Switch. Many players like to play on TV with Switchpro, and under the oversized screen, the sense of vision disappears, replacing it with a movie-like gaming experience.

Beautiful images, just the right amount of colorful play, inspiring drama... these elements have given a movie game like Escape Day unanimous acclaim to the players!