Almighty Game Designer

Chapter 931: It's A Grass Cutting Game

“Wow, I'm strong! ”

Lin Xue didn't expect this seemingly large herbivorous dragon to fall so easily, and it was a little unexpected.

It's like this knife in your hand is more powerful than you think!

Lin Xue can feel different vibrations when each knife comes out. When the knife is cut on the softer part, the vibrations of the hand are slight; however, when cut on the hard part, not only will the knife be bounced, but also the hand will have a more intense vibration.

Combined with excellent motion, sound effects, physical engines, every knife's damage is reflected in the monster's body, and the whole process is like a real hunt.

Of course, given the blood level of the entire picture and the particular physiological structure of the monster in The Monster Hunter, the amount of bleeding will not be particularly large, but it will be maintained to the extent that the monster's wounds can be clearly judged to be shallow; even if Lin Xue directly cut off the neck of the herbivore, the blood flowing out will be just a small beach on the ground.

In the system settings, the VR version of Monster Hunter does not turn on the damage display by default, because the VR version of Monster Hunter uses a different way to calculate the damage than Chen's previous life's Monster Hunter World.

Traditional games give the monster a fixed amount of blood, and then combine the damage of each knife according to the weapon's damage value, the defense coefficient of each part of the monster and other data. When the damage to a certain part reaches a certain value, it produces special effects such as broken tail, broken angle, broken, etc., and when the monster's blood volume drops to a certain degree, it triggers effects such as escape, fury, or death.

But the VR version of "Monster Hunter" can be more realistic for technical reasons. For example, foot fixing alone can only cripple and bleed monsters, but it's not that numerical damage is enough to kill monsters.

Moreover, the injury is no longer completely digital, the same knife, cut on the tail may break the tail, cut on the body may just create a more bleeding wound, cut on the bone's damaged head may directly kill… that is, the entire injury mechanism is more complex and closer to the real situation.

In this case, displaying the injury value is not really a special science and may even have some misleading effect on the player.

For example, a player sees a high number of injuries to the hind leg, and they all happily chop the hind leg, but in fact, if the player keeps hitting the head, albeit with low injuries, he can kill once he destroys the monster's skull. Like these cases, they can't actually be reflected by injury figures.

If the player really wants to know exactly what he did to the monster, the best way to do it should be to take a closer look at the wounds on the monster and how the monster reacted to the blow, combining multiple factors to guess.

It's like a real hunt, and there's no way I'm going down there to give you a number.

However, given the novice's total lack of clarity about the monster's weaknesses, players can choose to turn on the injury numbers as a comparative basis for injury guidance. When this option is turned on, players will see the official instructions and will be able to turn off the injury numbers as they get used to it.

Lin Xue leaned down beside the herbivore dragon and pulled out the dagger to begin collecting.

The entire collection process is automatic, and Lin Xue's character rips the herbivorous dragon open with a dagger and skilfully strips it of useful parts.

This is also slightly different from the original. In the original, although it is “stripping material”, in fact, the mechanism of this thing is “falling”, sometimes hard to beat a large monster, and as a result, only three or four pieces of material can be collected, after the body is collected, it disappears, it is so unscientific.

In the VR version of Monster Hunter, each monster has its own collection process, such as male firedragon. When stripping, the player peels the scales first, then the outer parts of the crust, wing film, tail, etc., and then the premium materials in the belly such as the open belly stripping flame bag, bone marrow, red balls, etc.

And it's not random how much a player can peel, it's a monster that's set from birth. Same as male firedragons, different ages, different sizes, different quantities of strippable materials, and players can destroy some of them when fighting monsters.

For example, if a player smashes the wings of a firedragon and breaks the wingspan, the wingspan can't be peeled again, or it can be peeled very little.

Individual rare items are not necessarily dropped, such as the red jade of a male Fire Dragon. This thing can be seen as the dragon has a stone in its body, some dragons have a long dragon, it is also reasonable to brush a hundred male firedragons without seeing one, after all, male firedragons are not herbivores, the matter of long stones is not necessarily.

But, like the pterygoid, the scales, it's too big to say, after all, a corpse that big is there, I see the scales of dragons, and you can't peel them?

Therefore, some changes have been made in the area of material stripping to bring it closer to the real situation.

Of course, this is accompanied by numerical adjustments in all aspects of the materials used, such as more materials needed to build weapons, the distribution of materials in multi-player teams, etc., but these are relatively detailed issues, which are not difficult to change.

There are not many materials available on herbivores, Lin Xue just dug up two pieces of raw meat, there is nothing else to peel. Nor did the bodies disappear empty-handed, still falling where, causing a flock of birds to peck.

At this time, there was a hint in Lin Xue's field of view that could be captured with a hunting net. Lin Xue tried to catch it and succeeded in catching it. The bird's name was "Hate Dolly Birds” and added 12 points to Lin Xue's survey.

“Wow, that's so funny! ”

Lin Xue walks around in ancient woods like a curious baby, full of collectible ingredients such as herbs, honey, special fruits, insects, etc. Lin Xue walked to the target location of the mission, while gathering all kinds of materials along with the guidance of the guiding worm. He was not happy to run east and west.

Soon after, Lin Xue arrived at the mission site, and as soon as she showed up, she saw a group of little murderous dragons coming up.

“Hey, look at me! ”

Lin Xue waved the knife and rushed up. She was a little worried, but it was only after fighting that she realized that her fears were simply superfluous!

The damage of the katana is very high. These little Jackal dragons are nothing more than big lizards. Cutting them up is a knife into the flesh. One of Lin Xue's knife blades cut even directly into the head of one of the little Jackal dragons and killed him on the spot.

Moreover, Lin Xue's leather coat is quite reliable. These little Jackal dragons bite her without itching, and the blood strip doesn't shed much, not to mention a lot of blood returning pills.

“Wow, this game is such a lawn mowing game!” Lin Xue said happily.