Almighty Game Designer

Chapter 935 Progressive (more)

With the launch of "The Monster Hunter," the players' resentment of Chen's broken seal dissolved for the most part, all obsessed with hunting and not spitting.

After purchasing "Monster Hunter," the players did have a great time, from the Great Jackroach Dragon to the Scratch Bird to the Toxic Demon Bird, the Earthly Sandragon, the Mud Fish Dragon, the Flying Thunder Dragon...

A unique monster continues to emerge, and players come from ancient tree forests to the Great Ant Wasteland and begin to come into contact with a variety of terrain, including deserts and marshes.

The emergence of new monsters and the increased difficulty did not make the players feel uncomfortable, but rather excited!

The reason is simple, because this difficulty increases slowly and is incremental.

The Great Jackroach Dragon belongs to a large lizard that can hardly resist, and the entire process is hammered.

The only trouble with a tickler is that it holds a stone knife, and it's just as stress-free.

The monster bird sprays the venom and needs the player to bring the antidote to fight, but as long as it can be detoxified, its moves are actually easy to hide.

The earthly dragon is quite bluffy, a big guy, but it just looks bluffy, bloody thick, but not aggressive, so long as it's almost equipped and enough blood pills are not sad.

Mudfish dragons are all over the swamp and players are very restricted when walking in the swamp, but they attack in a single way, besides biting people and throwing up their tails, they are not fatal enough to get hit.

Ferreron is more difficult to haunt. It is particularly quick to predict its actions. It also has a strong desire to attack. It can also release electro-optics with its tail.

The Jaw Dragon is huge, aggressive, and thick, and needs some equipment support when hitting it.

……

The difficulty of these monsters increases only a little at a time, either by changing the game scene, or by changing the type of response (for example, poisonous demon birds need to prepare antidotes and mudfish dragons need to adapt to swamp terrain), coupled with a good novice guide, players can always find a solution after eating once, and then pass through relatively smoothly.

And the players themselves are getting stronger.

On the one hand, players get more and more material to build stronger weapons and protective gear. When players can't beat monsters, the first reaction is to fight a new weapon, and the difficulty naturally decreases after the equipment is upgraded.

On the other hand, the players themselves are gaining strength. Although these monsters do not pose a lethal threat to the players, their blood is also abundant. During the hunting process, the players are constantly familiar with the characteristics and tricks of their weapons, and the operation is slowly raised in the silencing of submersion.

Besides, as the game progresses, players discover a lot of ways to skip classes, which greatly reduces the difficulty of the game.

For example, there are many rockfalls and machines in the game that can cause damage to monsters. Different monsters encounter each other and hunters just have to wait around to harvest the fisherman's benefits. Monsters can be trapped directly when they are bleeding. For flying monsters, they can use flash shells to flash their pain. It is almost twice as powerful to use flash shells when hunting for a floating dragon...

Besides, if you can't beat it with more people, the monster attack power in the previous period is quite low, and the attack power in multi-person mode is not much more. If you are lucky, you will encounter a more powerful boss, just lay down and brush 666 all the way, and the task will be complete without difficulty.

As monsters grow stronger, so do their intelligence, some may even leave a trail of suspicion in many places to prolong hunters' searches, or deliberately walk into the realm of other monsters when they are dying in the hope that other monsters will attack hunters. But in general, the players are just feeling a little bit troubled, and not fooled around by the monsters.

Few players have encountered the failure of a task triggered by Triple Cat, the most common being that the weapon is not working and the output is not enough to run out of time. In such a case, the players have no sense of frustration either. At best, go brush the material for a better weapon, and relax and send a distress signal and wait for the thigh to pass.

(When a player is beaten down by a monster, he is taken away by his own cat puller, three times the "three cats”. Triple cats or run out of time fail in their tasks, and each cat car reduces the rewards they receive.

A lot of players have said this game is fun! Close your eyes, open your eyes, and the day will pass!

The whole hunting process is relatively relaxed because the Monster Hunter doesn't need to be a monster either.

Enter the jungle to search for monster tracks and collect resources - find monsters to start hunting - monster escape, player chase * n times - capture or hunt successfully.

In the process, the player's spirit is relatively relaxed, and each time he focuses on the monster fight, that's just a few minutes, the monster quickly changes place. Tense fighting emotions can be adjusted during monster escape and player chase, so you don't feel tired playing like Dark Soul for a while and you have to stop.

So, a lot of players don't feel like they've done anything yet, and it's only a few hours away.

A lot of working people can only play at night, and after a few days of playing, it's a hell of a long game!

But that's also a good thing, at least it shows the rich content of the game itself, and 1980 is also worth paying back and can be played for a long time.

As the drama process progressed, players came from the Great Ant Trap to the Valley of Qi, and began to acquire different props, clothes, and more than a dozen monsters had fought; during this period, they also completed the Melted Mountain Dragon capture battle and obtained a lot of materials.

The Melted Mountain Dragon was the first monster of the plot, full of hard rocks. The players, of course, did not go directly to the front of the Melting Mountain Dragon, but flew to its back to destroy the heat dissipating organs. In other words, the battle itself is free of any risk, as long as it avoids the magma.

In the process of playing Melted Mountain Dragon, the Extinct Dragon will come and make a fuss, but the player doesn't need to beat it, just hide aside, there will be systematic NPC hunters involved in the plot, so no one thinks how powerful this thing is, it just looks cool.

At this stage, the frustration experienced by the players is very limited, most of them fail once or twice at most, and no monster has been able to stuck the player for a day or two. The difficulty is indeed slowly increasing, but the players' feelings are not obvious.

So far, players are very satisfied with "Monster Hunter". Whether master or white, they hunt happily in the jungle, have fun forming teams, and are not aware that the danger in the jungle is approaching them...